Steve Arnott
š¤ SpeakerAppearances Over Time
Podcast Appearances
in situ yeah so yeah so that's why i created that mechanism with them but yes if if another person i got that sense from or if another person something romantic started to develop organically or i knew that we were going to go into a situation that even got remotely close to one of their lines and veils i would i would come up with code word for that person too and i just have that code word in bold at the top of my screen the entire time i'm running just thought i don't
in situ yeah so yeah so that's why i created that mechanism with them but yes if if another person i got that sense from or if another person something romantic started to develop organically or i knew that we were going to go into a situation that even got remotely close to one of their lines and veils i would i would come up with code word for that person too and i just have that code word in bold at the top of my screen the entire time i'm running just thought i don't
forget that if they say this word yeah yeah that's what that means yeah and again if that sounds like too much work just don't do it don't do any of it
forget that if they say this word yeah yeah that's what that means yeah and again if that sounds like too much work just don't do it don't do any of it
Yeah. But that's okay. I would say... Yeah. I would say the lightheartedness is an important factor. I think there's very, very few people that are playing TTRPGs for dark romance. Like, that's not... That's not... Apart from Jess. Yeah.
Yeah. But that's okay. I would say... Yeah. I would say the lightheartedness is an important factor. I think there's very, very few people that are playing TTRPGs for dark romance. Like, that's not... That's not... Apart from Jess. Yeah.
I don't know about that. If we're talking about dark romance as far as, like, dark romance books and, like, what...
I don't know about that. If we're talking about dark romance as far as, like, dark romance books and, like, what...
what that means i don't think anyone's going i there aren't very many people going there with it so i think keeping the lightheartedness keeping the jokey quality is an important part of it because it also just serves as like a um you know just kind of pumping the brakes in the situation like a well-timed joke can just keep things from getting a little bit too intense for someone yeah i
what that means i don't think anyone's going i there aren't very many people going there with it so i think keeping the lightheartedness keeping the jokey quality is an important part of it because it also just serves as like a um you know just kind of pumping the brakes in the situation like a well-timed joke can just keep things from getting a little bit too intense for someone yeah i
I think also as a player, there's things that you can do if you're in that situation to help make sure that things stay okay. I think obviously outside of that situation, having conversations with the other players and with the GM, make sure the GM is comfortable with, you know, running romance at their table. But also in the moment, keeping an eye on pronouns.
I think also as a player, there's things that you can do if you're in that situation to help make sure that things stay okay. I think obviously outside of that situation, having conversations with the other players and with the GM, make sure the GM is comfortable with, you know, running romance at their table. But also in the moment, keeping an eye on pronouns.
So rather than I do this to you, it's... you know, my character does this to your character or my character says this to your character. You know, the game I'm playing, the Candela game I'm playing, my character's called Sally. The character they're romancing is called Benny. Be like, Sally holds Benny's hand, not... I hold Benny's hand or I hold your hand.
So rather than I do this to you, it's... you know, my character does this to your character or my character says this to your character. You know, the game I'm playing, the Candela game I'm playing, my character's called Sally. The character they're romancing is called Benny. Be like, Sally holds Benny's hand, not... I hold Benny's hand or I hold your hand.
That's a very important distinction, especially if you're playing with people that like you're not sure about. And I'm not always wonderful at that because if you're really immersed in the RP, like sometimes it, you know.
That's a very important distinction, especially if you're playing with people that like you're not sure about. And I'm not always wonderful at that because if you're really immersed in the RP, like sometimes it, you know.
You're like, I hit this person, but it's really important when you're in those kinds of scenes to just really create that separation between yourself and your character. And yeah, the other PC and their player, that separation is going to help keep that sense of psychological safety, which is such an important part of it.
You're like, I hit this person, but it's really important when you're in those kinds of scenes to just really create that separation between yourself and your character. And yeah, the other PC and their player, that separation is going to help keep that sense of psychological safety, which is such an important part of it.
Like, in my Candela game, everybody else is asking, like, when are Benny and Sally gonna go on their date? Like, oh, Benny and Sally are doing... Like, they're egging it on the entire time. They're participating in it, even if they're not... the actual ones in the situation. And so it means that when time comes to spend time on table in that situation, they're not frustrated with that.
Like, in my Candela game, everybody else is asking, like, when are Benny and Sally gonna go on their date? Like, oh, Benny and Sally are doing... Like, they're egging it on the entire time. They're participating in it, even if they're not... the actual ones in the situation. And so it means that when time comes to spend time on table in that situation, they're not frustrated with that.