Sykosan
👤 PersonAppearances Over Time
Podcast Appearances
You're all the way to the end. See how realistic you can get. And once you get there, then you pull back. You come back, and you'll be like, oh, yeah, that was interesting. But how about we go back to using animators to do this? Because animators have a different way to stylize motion. Actually, it's not just about stylizing the look of things or the colors. But there's a way to move.
You're all the way to the end. See how realistic you can get. And once you get there, then you pull back. You come back, and you'll be like, oh, yeah, that was interesting. But how about we go back to using animators to do this? Because animators have a different way to stylize motion. Actually, it's not just about stylizing the look of things or the colors. But there's a way to move.
Like, these new characters move in a certain way.
Like, these new characters move in a certain way.
Like, these new characters move in a certain way.
anime characters move in a certain way yeah think about theater theater they have a way of talking and a way of moving around the stage to make themselves visible right and that was translated into cinema when cinema came along after theater they were just acting like a theater but on screen and it was kind of overacted you know and very loud and we don't do this anymore we we there was after that there was a phase of realism where we'd first shoot people as if
anime characters move in a certain way yeah think about theater theater they have a way of talking and a way of moving around the stage to make themselves visible right and that was translated into cinema when cinema came along after theater they were just acting like a theater but on screen and it was kind of overacted you know and very loud and we don't do this anymore we we there was after that there was a phase of realism where we'd first shoot people as if
anime characters move in a certain way yeah think about theater theater they have a way of talking and a way of moving around the stage to make themselves visible right and that was translated into cinema when cinema came along after theater they were just acting like a theater but on screen and it was kind of overacted you know and very loud and we don't do this anymore we we there was after that there was a phase of realism where we'd first shoot people as if
uh they were normal people and they would use actors that were not actors so that they would play normally and not overplay things there's this whole thing where we kind of change styles so i think it's okay it's fine let's let's go let's explore realism and motion capture and then we'll come back afterwards it's okay
uh they were normal people and they would use actors that were not actors so that they would play normally and not overplay things there's this whole thing where we kind of change styles so i think it's okay it's fine let's let's go let's explore realism and motion capture and then we'll come back afterwards it's okay
uh they were normal people and they would use actors that were not actors so that they would play normally and not overplay things there's this whole thing where we kind of change styles so i think it's okay it's fine let's let's go let's explore realism and motion capture and then we'll come back afterwards it's okay
That's right. We want to go back to style. I think about Batman, you know, the anime series or animated. Yeah. It's certainly not about being realistic. It's those sharp angles, those bold moves, those bold colors in contrast. There's appeal in that. So we don't want to lose that. Nobody wants to lose this. So if you don't have it, then eventually you'll go back to that as well.
That's right. We want to go back to style. I think about Batman, you know, the anime series or animated. Yeah. It's certainly not about being realistic. It's those sharp angles, those bold moves, those bold colors in contrast. There's appeal in that. So we don't want to lose that. Nobody wants to lose this. So if you don't have it, then eventually you'll go back to that as well.
That's right. We want to go back to style. I think about Batman, you know, the anime series or animated. Yeah. It's certainly not about being realistic. It's those sharp angles, those bold moves, those bold colors in contrast. There's appeal in that. So we don't want to lose that. Nobody wants to lose this. So if you don't have it, then eventually you'll go back to that as well.
Like, yeah, I wanted to go see that look again. There's all these different things that... They come and go with fashion, right? And then fashion comes back as well. Same animation, it comes back. So pixel art, I'm sure, will always come back.
Like, yeah, I wanted to go see that look again. There's all these different things that... They come and go with fashion, right? And then fashion comes back as well. Same animation, it comes back. So pixel art, I'm sure, will always come back.
Like, yeah, I wanted to go see that look again. There's all these different things that... They come and go with fashion, right? And then fashion comes back as well. Same animation, it comes back. So pixel art, I'm sure, will always come back.
It's a very good question. Actually, it's a, it's a very topical question at this time, because I don't know if you've heard about a Fantasia, I think it's called a Fantasia. I've heard of that. Yeah. It's essentially been discovered about three years ago.
It's a very good question. Actually, it's a, it's a very topical question at this time, because I don't know if you've heard about a Fantasia, I think it's called a Fantasia. I've heard of that. Yeah. It's essentially been discovered about three years ago.
It's a very good question. Actually, it's a, it's a very topical question at this time, because I don't know if you've heard about a Fantasia, I think it's called a Fantasia. I've heard of that. Yeah. It's essentially been discovered about three years ago.