Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yeah, so this is the last part is most effects that grant exhaustion now grant failed death saves. There are likely exceptions that I need to work around, Mike writes, but the intent is to replace exhaustion levels with failed death saves.
Yeah, so this is the last part is most effects that grant exhaustion now grant failed death saves. There are likely exceptions that I need to work around, Mike writes, but the intent is to replace exhaustion levels with failed death saves.
So, you know, you're traversing through the wilderness and there is this situation that would, you know, you failed some check and you're going to get a level of exhaustion. Well, really what you're doing is getting a failed death save.
So, you know, you're traversing through the wilderness and there is this situation that would, you know, you failed some check and you're going to get a level of exhaustion. Well, really what you're doing is getting a failed death save.
I don't know whether you get to make that saving throw to see whether you get the level or do you get the level because you already failed to check, you know, like I failed against the avalanche. Do I gain a failed death save or do I make a death save to see if I get worse? Right. Not quite clear, but but it's an interesting effect. What do you think of this?
I don't know whether you get to make that saving throw to see whether you get the level or do you get the level because you already failed to check, you know, like I failed against the avalanche. Do I gain a failed death save or do I make a death save to see if I get worse? Right. Not quite clear, but but it's an interesting effect. What do you think of this?
Yeah, it's interesting. I mean, I always struggle with exhaustion and making you less capable of in a game that's all about you being capable, um, is, is rough and, and it, it can turn players off of interacting, uh, or make them feel like everything has become a slog and it is an uphill battle in a non fun way. Right. And so, so I'm always conscious of that.
Yeah, it's interesting. I mean, I always struggle with exhaustion and making you less capable of in a game that's all about you being capable, um, is, is rough and, and it, it can turn players off of interacting, uh, or make them feel like everything has become a slog and it is an uphill battle in a non fun way. Right. And so, so I'm always conscious of that.
I, I, I, you know, I would want to play test this and I'm sure Mike will as it is with the
I, I, I, you know, I would want to play test this and I'm sure Mike will as it is with the
premise that i would want more than four failed death saves on this track and probably no effect for the first one but something minor for a second and either third or fourth that gets inserted in between either before or after three i'd probably want a new three or a new four just to make it a little long so that these exhaustion things can work and because i just worry that in many
premise that i would want more than four failed death saves on this track and probably no effect for the first one but something minor for a second and either third or fourth that gets inserted in between either before or after three i'd probably want a new three or a new four just to make it a little long so that these exhaustion things can work and because i just worry that in many
If we're talking about three days worth of play, you know, if you're having the one encounter per day and you're doing a hard or like a very deadly type hard encounter to challenge characters, well, those death saves might kind of add up effect wise.
If we're talking about three days worth of play, you know, if you're having the one encounter per day and you're doing a hard or like a very deadly type hard encounter to challenge characters, well, those death saves might kind of add up effect wise.
if you're in a dungeon it could be brutal right where you have lots and lots of opportunities and you're going through all those things with say half hit points right that going down becomes really tough like level three becomes giantly a problem right you have half your hit points that's twice the opportunity to go unconscious compared to before and yeah
if you're in a dungeon it could be brutal right where you have lots and lots of opportunities and you're going through all those things with say half hit points right that going down becomes really tough like level three becomes giantly a problem right you have half your hit points that's twice the opportunity to go unconscious compared to before and yeah
I super agree with that. And the DM is happy, right? Because now you can threaten more easily versus so many times you can't. Even the paladin with the, you know, absurd, the paladin who's multiclassed and has shield and the absurd AC is now closer to being vulnerable and actually enjoy some fun for the DM. Yep, yep.
I super agree with that. And the DM is happy, right? Because now you can threaten more easily versus so many times you can't. Even the paladin with the, you know, absurd, the paladin who's multiclassed and has shield and the absurd AC is now closer to being vulnerable and actually enjoy some fun for the DM. Yep, yep.
It's really impressive. So, the website states, quote, free does not mean low effort. We put thousands of collective hours into these games. They are free because we are idealists, which I appreciate. They have a variety of RPGs available, all for free. There is a printable spinner that's provided instead of dice.
It's really impressive. So, the website states, quote, free does not mean low effort. We put thousands of collective hours into these games. They are free because we are idealists, which I appreciate. They have a variety of RPGs available, all for free. There is a printable spinner that's provided instead of dice.