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Teos Abadie

πŸ‘€ Speaker
4118 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Listener Question Mega-Show (MD 220)

And forgetting the other stuff sort of ties up your body functions into a flow state more easily so you can think through it. And so finding some way to get to that flow state is really good. One thing that I embrace very heavily is that idea that there is no muse, right? There's no magic that just shows up.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

you must do the work and so especially if you have to put out you know thousands of words it's one thing to create your your you know your dm session of course you got to do that that's all important but if you have to really like write a whole big thing the only way to do it is to make progress and you just must make progress and so what i often do to get into a creative state is i'll outline

Mastering Dungeons
Listener Question Mega-Show (MD 220)

because I start thinking about the problem and then I'll start writing a few things. And as those things get cohesive, I will naturally continue that and be more likely to enter into that kind of creative flow state where I just start pouring out the words and they come out. But. It isn't going to magically happen on its own. I must set it up for it to continue happening. Right.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

And so that's where the outlining, the working, the initial writing. And sometimes you may not particularly feel a flow state, but you just do the work. And at the end of it, there is the work. Right. Now you have something versus if you sit around waiting for some magic to really feel it or something like that. Well, you'll probably sit around and not have any words.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

And you don't have to hit your head against the end of the wall when you're not making progress, right? If you're working on your session for the next gameplay and you started with ways to play off the PCs and you're not thinking of anything, okay, think about what the villains are doing. Do that for a little bit.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

Now, maybe that actually creates an idea for the previous thing you were wrestling with. Or if not, you think about, well, what kind of factions could be involved? And you go, hey, you know, that player had an interest in this faction. And suddenly solving one problem, you set another, right? So moving around can help. You just don't want to not do the work, right?

Mastering Dungeons
Listener Question Mega-Show (MD 220)

The common thing we do, and it happens back in school when we're doing homework, right, is they're like, boy, this assignment's hard. I better go get a cup of coffee and then I better get a sandwich. And then, well, what you aren't doing is tackling the problem, right? And you're waiting for that magic moment and magic moments don't tend to come.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

You have to do the work in one way or the other and find your way to constantly be doing that work.

Mastering Dungeons
Listener Question Mega-Show (MD 220)

Ooh, find me at alphastream.org. I'm trying to put the finishing touches on a blog post, but I also have all recent videos as well. Last time I discussed what the DMG teaches us to create, like magic items, spells, monsters, kind of, sort of. And I talk about what's there comparing to 2014. Where do we find you?

Mastering Dungeons
Listener Question Mega-Show (MD 220)

I'm going to drink eggnog until I have to make multiple death saves.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It's the same thing I say to my family. Exactly. That's it.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

It's the same thing I say to my family. Exactly. That's it.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Oh, that's that's a that's a stretch. But I mean, fey ancestry is you have advantage on saving throws you make to avoid or end the charm condition. Right. So it's all very simple. I would say it's a little blah for me. But, you know, sure, you could swap that. And, you know, in 2024, gnomes have dark vision, 60 feet. They have gnomish cunning.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Oh, that's that's a that's a stretch. But I mean, fey ancestry is you have advantage on saving throws you make to avoid or end the charm condition. Right. So it's all very simple. I would say it's a little blah for me. But, you know, sure, you could swap that. And, you know, in 2024, gnomes have dark vision, 60 feet. They have gnomish cunning.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So you have advantage on intelligence, wisdom and charisma saving throws. So to me, that could easily be a swap. But I don't know that, you know, that isn't your problem.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So you have advantage on intelligence, wisdom and charisma saving throws. So to me, that could easily be a swap. But I don't know that, you know, that isn't your problem.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

uh and then the gnomish lineage is either forest gnome and you know this minor illusion cantrip and you can speak with animal or you always have to speak with animal spell prepared and you can cast it without a spell slot a number of times equal to your proficiency bonus then Rock Gnome, you know, mending and prestidigitation.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

uh and then the gnomish lineage is either forest gnome and you know this minor illusion cantrip and you can speak with animal or you always have to speak with animal spell prepared and you can cast it without a spell slot a number of times equal to your proficiency bonus then Rock Gnome, you know, mending and prestidigitation.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And then you can spend 10 minutes casting prestidigitation to create this tiny clockwork device. You're talking about armor class 5-1 hit point, a toy, a fire starter, a music box. And you can determine its function by choosing one effect from prestidigitation, which is kind of clever design, right? You're sort of moving that spell that you cast forward into the device.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And then you can spend 10 minutes casting prestidigitation to create this tiny clockwork device. You're talking about armor class 5-1 hit point, a toy, a fire starter, a music box. And you can determine its function by choosing one effect from prestidigitation, which is kind of clever design, right? You're sort of moving that spell that you cast forward into the device.