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Teos Abadie

๐Ÿ‘ค Speaker
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, really nice. It's a short piece, but frames it all really well as to why you may want to, whether it's a point crawl or however you're handling it, to just sort of say like, okay, we're going to travel through this and here's this fun part that you saw and let's not get bogged down in the system, but instead, you know, bring it down to montage school. Nice, nice.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, really nice. It's a short piece, but frames it all really well as to why you may want to, whether it's a point crawl or however you're handling it, to just sort of say like, okay, we're going to travel through this and here's this fun part that you saw and let's not get bogged down in the system, but instead, you know, bring it down to montage school. Nice, nice.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, like wing boots is an interesting one. So now it's a magic action to activate it. It has four charges and each charge lasts one hour and your fly speed is 30 feet instead of your walking speed.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Yeah, like wing boots is an interesting one. So now it's a magic action to activate it. It has four charges and each charge lasts one hour and your fly speed is 30 feet instead of your walking speed.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I thought that was a really good example of one where, you know, a number of little changes to make it, you know, you're still flying around, but it's in a different way now and you've got to use this magic action.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I thought that was a really good example of one where, you know, a number of little changes to make it, you know, you're still flying around, but it's in a different way now and you've got to use this magic action.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

um the cube of force is completely different each side casts a spell and all of that previous like blocks this kind of thing feature is removed from the item um rings of resistance you know like fire resistance cold etc those are now not attunement so you could actually have a lot of them and being this an adventures league reddit it's like hey you might find a character that has you know 10 rings or however many resistance rings they can come up with

Mastering Dungeons
Recent Game Design Lessons (MD 219)

um the cube of force is completely different each side casts a spell and all of that previous like blocks this kind of thing feature is removed from the item um rings of resistance you know like fire resistance cold etc those are now not attunement so you could actually have a lot of them and being this an adventures league reddit it's like hey you might find a character that has you know 10 rings or however many resistance rings they can come up with

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Because, hey, half damage from all these different sources, right? I thought that was interesting. The Robe of Eyes gives you 120 feet true sight now, so that's a big deal. And then Oil of Sharpness now permanently turns melee weapons into plus three weapons.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

Because, hey, half damage from all these different sources, right? I thought that was interesting. The Robe of Eyes gives you 120 feet true sight now, so that's a big deal. And then Oil of Sharpness now permanently turns melee weapons into plus three weapons.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I'm glad to, which I think is awesome, right? Because you just see one hundred and seven thousand. You think, wow, that's great. I would, you know, I would kill to be the person that could get one hundred and seven thousand on their Kickstarter. Well, maybe, maybe not. So in this accountability report, he breaks down. What came in and what went out.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

I'm glad to, which I think is awesome, right? Because you just see one hundred and seven thousand. You think, wow, that's great. I would, you know, I would kill to be the person that could get one hundred and seven thousand on their Kickstarter. Well, maybe, maybe not. So in this accountability report, he breaks down. What came in and what went out.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And so including late pledges and drive through sales since it went live, the product has raised a combined one hundred and twenty four thousand. Even better, except for total expenses are one hundred and fifty eight thousand for a loss of nearly thirty four K. The largest costs, we have to start out with an interesting thing, which is we see actually a lot in projects.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

And so including late pledges and drive through sales since it went live, the product has raised a combined one hundred and twenty four thousand. Even better, except for total expenses are one hundred and fifty eight thousand for a loss of nearly thirty four K. The largest costs, we have to start out with an interesting thing, which is we see actually a lot in projects.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So the largest cost, $30,000 in debt from the previous Kickstarter. And so they had done this second Kickstarter hoping to recoup that initial debt.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

So the largest cost, $30,000 in debt from the previous Kickstarter. And so they had done this second Kickstarter hoping to recoup that initial debt.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

um they also spent 30 000 on illustrations and layouts this was clearly an expensive project you know they're trying to make a really nice project they had 20 000 for offset printing and freight 20 000 for packing and fulfillment 15 000 for kickstarter advertising which they said was really important 11 000 for print on demand bulk print orders and 10 000 for kickstarter fees so

Mastering Dungeons
Recent Game Design Lessons (MD 219)

um they also spent 30 000 on illustrations and layouts this was clearly an expensive project you know they're trying to make a really nice project they had 20 000 for offset printing and freight 20 000 for packing and fulfillment 15 000 for kickstarter advertising which they said was really important 11 000 for print on demand bulk print orders and 10 000 for kickstarter fees so

Mastering Dungeons
Recent Game Design Lessons (MD 219)

All of that adds up, you know, 10K here, 30K there. It adds up. Reflecting on the project, Robert says that customers take time to read a book and run it or talk about it. And so he thought, you know, sales from the product being talked about would be a lot higher.

Mastering Dungeons
Recent Game Design Lessons (MD 219)

All of that adds up, you know, 10K here, 30K there. It adds up. Reflecting on the project, Robert says that customers take time to read a book and run it or talk about it. And so he thought, you know, sales from the product being talked about would be a lot higher.