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Teos Abadie

๐Ÿ‘ค Speaker
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

I honestly had no idea how this event would go. It started as I think I'll do a seminar on creating traps. And then I thought, well, wouldn't it be fun if like maybe I had like something you could see, like maybe I have dwarven forge trains you can actually look at. I'm like, I don't know how you see that from afar in a seminar room.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

I honestly had no idea how this event would go. It started as I think I'll do a seminar on creating traps. And then I thought, well, wouldn't it be fun if like maybe I had like something you could see, like maybe I have dwarven forge trains you can actually look at. I'm like, I don't know how you see that from afar in a seminar room.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And I was like, what if you're standing around the table and what if they're actually playing? And at some point I just was like, OK, stop and just do this. And I spent a lot of time, we talked about that, you know, before a con, you don't think of like I at some point I even said to myself, I'll keep it simple and I'll only do this for this event. Oh, my God.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And I was like, what if you're standing around the table and what if they're actually playing? And at some point I just was like, OK, stop and just do this. And I spent a lot of time, we talked about that, you know, before a con, you don't think of like I at some point I even said to myself, I'll keep it simple and I'll only do this for this event. Oh, my God.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

I, you know, I made pregens with their own pregen one page character sheet. So it'd be easy to see. And everybody played rogues, but a different species. And and I use the 2024 rules so I could get to learn them. And then I took the Dungeon of Doom gauntlet that I'd done, which is a long trap filled corridor and a little bit of the room before it and walked through it.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

I, you know, I made pregens with their own pregen one page character sheet. So it'd be easy to see. And everybody played rogues, but a different species. And and I use the 2024 rules so I could get to learn them. And then I took the Dungeon of Doom gauntlet that I'd done, which is a long trap filled corridor and a little bit of the room before it and walked through it.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And we talked about the history of traps and we talked about, you know, why is this here? What's the intentionality behind the design? And we got to see kind of how it all plays, right? Because everybody's interacting and all six rogues trying to take turns, handle things. So I was really happy with how it went. From what you're talking about, that format of play to learn.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And we talked about the history of traps and we talked about, you know, why is this here? What's the intentionality behind the design? And we got to see kind of how it all plays, right? Because everybody's interacting and all six rogues trying to take turns, handle things. So I was really happy with how it went. From what you're talking about, that format of play to learn.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And I'm actually really excited to do it again for other parts of the game. Sure. As a way of, you know, like, let's play through this while talking about what's going on here, right? Whether it's role playing or it's, yeah, puzzles exploration, right? Like that could be fun, too, to do. So it's already in my brain that at Gamehole, I've got to do one like this, but different.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And I'm actually really excited to do it again for other parts of the game. Sure. As a way of, you know, like, let's play through this while talking about what's going on here, right? Whether it's role playing or it's, yeah, puzzles exploration, right? Like that could be fun, too, to do. So it's already in my brain that at Gamehole, I've got to do one like this, but different.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And I like the 12 people format concept. in that room that we ran it, which was a very quiet room. Thank goodness, because some of the other rooms are very loud. So if I can get that same room, I definitely want to do this again because I really enjoyed the format and I loved the feedback from people like the back and forth was really cool and the ideas and yeah.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And I like the 12 people format concept. in that room that we ran it, which was a very quiet room. Thank goodness, because some of the other rooms are very loud. So if I can get that same room, I definitely want to do this again because I really enjoyed the format and I loved the feedback from people like the back and forth was really cool and the ideas and yeah.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

I first did a... I think I'm making it first. I did the making of D and D three panel. I remember this because I actually asked a question at the panel. So this was Peter Agason and, uh, two other fine folks, um, who were, were there. And, um, I asked a question about the OGL, which was actually kind of fun.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

I first did a... I think I'm making it first. I did the making of D and D three panel. I remember this because I actually asked a question at the panel. So this was Peter Agason and, uh, two other fine folks, um, who were, were there. And, um, I asked a question about the OGL, which was actually kind of fun.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And because I had really wondered, right, like Ryan Dancy is always credited as sort of architecting the OGL. But if you listen to what Ryan said, it isn't what they actually did. And primarily that Ryan's plan really seems to have been like, hey, we're only going to make core books. and so my question was sort of you never did that plan why did you not do that actual plan

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And because I had really wondered, right, like Ryan Dancy is always credited as sort of architecting the OGL. But if you listen to what Ryan said, it isn't what they actually did. And primarily that Ryan's plan really seems to have been like, hey, we're only going to make core books. and so my question was sort of you never did that plan why did you not do that actual plan

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And Peter Atkinson's first response, you know, who had been the CEO of Wizards of the Coast was, you know, like, we're not going to answer that. But then and I don't know why I'm blanking on his name, but the tweet. No, it was it was more guy who's played a business role. And I'm blanking on his name, but I'll think of it at some point. But he actually started to answer it.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And Peter Atkinson's first response, you know, who had been the CEO of Wizards of the Coast was, you know, like, we're not going to answer that. But then and I don't know why I'm blanking on his name, but the tweet. No, it was it was more guy who's played a business role. And I'm blanking on his name, but I'll think of it at some point. But he actually started to answer it.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And the answer they ended up both giving because they did end up talking about it is. We expected the OGL to create for people to write the things we didn't want to write. And instead, they had done the same kind of intelligence we had, and they knew that core books is what sells money. So they started making essentially core book type stuff.

Mastering Dungeons
Looking Back on Gamehole Con โ€˜24 (MD 214)

And the answer they ended up both giving because they did end up talking about it is. We expected the OGL to create for people to write the things we didn't want to write. And instead, they had done the same kind of intelligence we had, and they knew that core books is what sells money. So they started making essentially core book type stuff.