Looking Back on Gamehole Con ‘24 (MD 214)

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Mastering Dungeons 1h 10m 2 speakers transcribed
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Teos Abadie 0:06
Bye.
Sean Merwin 0:11
hello and welcome to this week's episode of mastering dungeons your favorite ttrpg gaming game design game review game of thrones no that's not us that's somebody else podcast i'm sean merwin here with my ever pleasant and ever present co-host teos abadia hey teos hey it's uh mike shea basketball time first games official games starting up That's true. Right around October 31st is they have the big kickoffs for, for the hoops. Yeah.
Teos Abadie 0:48
If you will, whatever the kids do place tonight, a little bit later, we'll be Santa Claire playing the Billikens, my favorite mascot of all time. And I got not to switch away from important topics, but I'm dual fisting the dungeon masters guide. All right. Those, those I've got those. And then a lot of people have talked to have been picking up theirs.
Sean Merwin 1:08
Yeah, I ordered the bundle, the digital and the print version, and I got my notice this morning that my payment was canceled and therefore I was not getting it said not getting either version, but I still have the digital version. So I'm cool with that. I don't use books a lot. So but yeah, I was I thought, oh, they it didn't happen for the players handbook. So I thought, OK, cool, I'll be safe here. No, they must not have gotten it figured out. So either that or somebody stole my credit card. We could yeah, we could.
Teos Abadie 1:44
Yeah. Who could have done that? I mean, they would have had need to know you at a certain level of comfort. And right.
Sean Merwin 1:50
And anyway, I got two books in the mail. Yeah, exactly. And also I paid for my son's college.
Teos Abadie 1:58
wait a minute. That's a great idea. I mean, you forgot that. Oh man.
Sean Merwin 2:02
Yeah. So good weekend. Good weekend. Good weekend. Uh, some men without hats. I spent a whole 24 hours not thinking about gaming and work, uh, which is probably a record for me. So, uh, it was fun. That was fun.
Teos Abadie 2:17
If anyone doesn't know how hard you work, it's whatever you could imagine. And then just add a lot more to that. It's, it's, you know, add a Christmas bonus on top. Um, On my end, you know, I didn't do a bunch of stuff for a while because I was just working, working, working on the day job. And now I'm like on a tear creating videos. I'm all excited. I'm digesting like all kinds of like a friend of mine. Well, Jeff Mueller, who supports our show, we mentioned his work. He shared Forbidden Lands with me. And I've been eating that up, reading through it. That's been a lot of fun to read, which is a free league kind of gritty OSR style kind of game. That's cool.
Sean Merwin 2:58
Sweet. Sweet. Well, also cool are our listeners, and they sometimes ask us questions or leave us comments, and we like to address those when we can. So we're going to get a couple today, starting with Toast Milk via our Patreon Discord. It could be argued that among all the core classes in D&D, the cleric is the one that's the most tied to the setting or the world. If marketing and character options balance in a core book were not a concern, should cleric subclasses be something that was only offered in source books or setting or campaign guides instead of in the core rule book? so as to make sure the mechanics of their domain subclasses fit more naturally with the setting, rather than for the GM having to tweak a setting to accommodate something designed abstractly outside of it. This is a continuation of the discussion we've had over the last several weeks. And I would say, yeah, I think divine magic characters are especially setting specific.
Sean Merwin 3:57
And I would say warlocks come in a close second when you've got that power that's larger than the rules or potentially larger than the world. And I'm going to push back against myself now. Yeah. Because I was beating the drum. I do believe it, but sometimes you have to get a little vehement. There should be nothing that that is setting specific in the rules. Obviously, D&D succeeds in a lot of ways because there is a setting lurking underneath those rules. So what the designers of D&D need to do is straddle that line between making something that's rich and evocative, or to steal a phrase from Dale Kingsmill, my co-host on the other podcast, vague and evocative.

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