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Teos Abadie

๐Ÿ‘ค Speaker
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

I mean, that's a really interesting question. Older editions, right, had consequences in various places. The idea that, well, it's either an envoy of your cleric, of your god, or a god that grants a cleric their spells. And so if you've misbehaved, you don't get spells.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

I mean, that's a really interesting question. Older editions, right, had consequences in various places. The idea that, well, it's either an envoy of your cleric, of your god, or a god that grants a cleric their spells. And so if you've misbehaved, you don't get spells.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

and you won't until you get better right and that is super fascinating with the paladin if they strayed from being lawful good they were no longer a paladin right they were stripped of their paladin hood and and the books would talk about this right

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

and you won't until you get better right and that is super fascinating with the paladin if they strayed from being lawful good they were no longer a paladin right they were stripped of their paladin hood and and the books would talk about this right

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And I think just those two examples alone, though there were probably a few others, really hammered home this idea of consequences to everybody who was a player. And you might not play a paladin, but you thought about that when you read that section.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And I think just those two examples alone, though there were probably a few others, really hammered home this idea of consequences to everybody who was a player. And you might not play a paladin, but you thought about that when you read that section.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And so this kind of encouraged that kind of behavior and that kind of table talk of like, oh, wait a minute, aren't you supposed to be, you know, chaotic neutral? What are you doing here? And then people, OK, I guess you're right. And it's kind of course correct, right?

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And so this kind of encouraged that kind of behavior and that kind of table talk of like, oh, wait a minute, aren't you supposed to be, you know, chaotic neutral? What are you doing here? And then people, OK, I guess you're right. And it's kind of course correct, right?

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

combat consequences seem fine but these other consequences are just less acceptable i mean i suspect it's a sort of societal thing right i mean i think if you've when you're playing like board games for the first time with a young kid right you know they roll something they don't like and they want to reroll it, right?

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

combat consequences seem fine but these other consequences are just less acceptable i mean i suspect it's a sort of societal thing right i mean i think if you've when you're playing like board games for the first time with a young kid right you know they roll something they don't like and they want to reroll it, right?

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Or they want to like, what if my arm were to just hit this die and change what it says, right? And they kind of look at you like, could I just? And you're like, no, it is what it is. And part of maturity is sort of growing up to accept that. And so I think that

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Or they want to like, what if my arm were to just hit this die and change what it says, right? And they kind of look at you like, could I just? And you're like, no, it is what it is. And part of maturity is sort of growing up to accept that. And so I think that

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

in the context of dice of play of you know decisions oh you're right that meant i fireballed my party that's my bad you sort of accept those consequences because they are clear results of your actions but i think when it gets to things like this sort of renown infamy losing your access to spells you know warlock right did you stray from your patron right we could really go into that and actually could be very interesting novels do that you know like crazy um

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

in the context of dice of play of you know decisions oh you're right that meant i fireballed my party that's my bad you sort of accept those consequences because they are clear results of your actions but i think when it gets to things like this sort of renown infamy losing your access to spells you know warlock right did you stray from your patron right we could really go into that and actually could be very interesting novels do that you know like crazy um

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And or, you know, very emphatically. And I think that's where we, you know, that becomes a judgment call. It's not as black and white. And so when it's not so stark a line, then we have to reinterpret it and think, well, now it's my opinion that you have gone too far. And that, I think, is a little harder to take. And so, you know, why why did Wizards of the Coast go halfway here?

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

And or, you know, very emphatically. And I think that's where we, you know, that becomes a judgment call. It's not as black and white. And so when it's not so stark a line, then we have to reinterpret it and think, well, now it's my opinion that you have gone too far. And that, I think, is a little harder to take. And so, you know, why why did Wizards of the Coast go halfway here?

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Well, because to go full way is to leave a certain number of people dissatisfied as well. would be my guess as to why. And I think that if you talk to Chris Perkins or Jeremy Crawford, they would probably say, yeah, no, we don't want to have a rule for that. And in fact, we'll have a quote from Chris later in our news section that I think speaks to how they feel about this along those lines.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

Well, because to go full way is to leave a certain number of people dissatisfied as well. would be my guess as to why. And I think that if you talk to Chris Perkins or Jeremy Crawford, they would probably say, yeah, no, we don't want to have a rule for that. And in fact, we'll have a quote from Chris later in our news section that I think speaks to how they feel about this along those lines.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

uh my cleric was talking to this entity and this entity basically was saying i should worship it right and that it was almighty and do everything i'm saying and then i won't destroy you was sort of the underpinning of all this And so I really I mean, I couldn't say no to it. It was going to squash me. But I also I've decided my character was kind of intrigued.

Mastering Dungeons
Horizons Magazine with Hannah Rose! (MD 211)

uh my cleric was talking to this entity and this entity basically was saying i should worship it right and that it was almighty and do everything i'm saying and then i won't destroy you was sort of the underpinning of all this And so I really I mean, I couldn't say no to it. It was going to squash me. But I also I've decided my character was kind of intrigued.