Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
So I kind of dual dated for a while, let's say. And Kelsey was sort of smiling and laughing and a couple of the players were too. Right. And that kind of matters. The tenor, the kind of nature of it was a little sort of, you know, let's have some fun with this. We weren't trying to be super serious about this play. But, you know, at some point.
So I kind of dual dated for a while, let's say. And Kelsey was sort of smiling and laughing and a couple of the players were too. Right. And that kind of matters. The tenor, the kind of nature of it was a little sort of, you know, let's have some fun with this. We weren't trying to be super serious about this play. But, you know, at some point.
She basically had a little conversation from my normal God saying, so, you know, what are you doing? Are you moonlighting? You know, are you? And I said, well, no, no, I'm not. I'm with you. But there's this entity and it is pretty powerful. It's not like you. But, you know, I got to I got to kind of, you know, kind of got to play it a certain way.
She basically had a little conversation from my normal God saying, so, you know, what are you doing? Are you moonlighting? You know, are you? And I said, well, no, no, I'm not. I'm with you. But there's this entity and it is pretty powerful. It's not like you. But, you know, I got to I got to kind of, you know, kind of got to play it a certain way.
And she's like, all right, you know, I'm watching, you know, says my deity. And but it made that clear. Like if you stray a little further. The deity will be mad with you and there'll be consequences. And I thought that was a really fun way to do it. Right. But it would no rule would capture that back and forth. We had. Right. I think that if you want rules.
And she's like, all right, you know, I'm watching, you know, says my deity. And but it made that clear. Like if you stray a little further. The deity will be mad with you and there'll be consequences. And I thought that was a really fun way to do it. Right. But it would no rule would capture that back and forth. We had. Right. I think that if you want rules.
You have to think about what they're trying to accomplish. Right. Like 13th age has the icon systems. And those can feel like sort of deities in some ways or factions that you're a part of, but they're larger than that. But you do have these relationships with them. And one of the things that the system allows for is that you can change over time, right?
You have to think about what they're trying to accomplish. Right. Like 13th age has the icon systems. And those can feel like sort of deities in some ways or factions that you're a part of, but they're larger than that. But you do have these relationships with them. And one of the things that the system allows for is that you can change over time, right?
How close, whether you have an enmity with them or are you... you know, closely allied or neutral, that can change through play to represent those interactions that you've had. And that may result in something along those, you know, some kind of consequences directly in play, but also to your character itself. But but it's something that you work out over time. Right.
How close, whether you have an enmity with them or are you... you know, closely allied or neutral, that can change through play to represent those interactions that you've had. And that may result in something along those, you know, some kind of consequences directly in play, but also to your character itself. But but it's something that you work out over time. Right.
And it's both a framework and not super nailed down in rules. Right. That makes sense.
And it's both a framework and not super nailed down in rules. Right. That makes sense.
Yeah, I mean, you know, and that's where you want to have a feel of like, you know, should you literally say to everybody, hey, you all want to just change to a different campaign? You really can do that, right? I tend to think that you will probably want most groups would want some payoff for the investment you've done in this campaign and story thus far, especially with over a year down. But.
Yeah, I mean, you know, and that's where you want to have a feel of like, you know, should you literally say to everybody, hey, you all want to just change to a different campaign? You really can do that, right? I tend to think that you will probably want most groups would want some payoff for the investment you've done in this campaign and story thus far, especially with over a year down. But.
There comes a time when you want to kind of nip it in the bud and get it done. And so what I would probably do is, you know, there are and this was brought up on our on our discord. There are ways to do Curse of Strahd in a day, right? Like people say, like, hey, one evening in October, you want to run Ravenloft or Curse of Strahd.
There comes a time when you want to kind of nip it in the bud and get it done. And so what I would probably do is, you know, there are and this was brought up on our on our discord. There are ways to do Curse of Strahd in a day, right? Like people say, like, hey, one evening in October, you want to run Ravenloft or Curse of Strahd.
Here's what you can do to get it all done and get all the items and, you know, finish off with a big battle. So you could, you know, look at some of those and find a way to just wrap it up. It doesn't have to be in a session, but maybe it's a couple of sessions and maybe sprinkled into those sessions. You add some things like some pretty funny ghosts, right?
Here's what you can do to get it all done and get all the items and, you know, finish off with a big battle. So you could, you know, look at some of those and find a way to just wrap it up. It doesn't have to be in a session, but maybe it's a couple of sessions and maybe sprinkled into those sessions. You add some things like some pretty funny ghosts, right?
Or something along those lines that lightens it up a bit and gives you starts getting you that some some some play that is a little more along what your group wants. But you may want to, you know, step A. Get get this campaign done really fast, like, you know, two, three sessions just charted out, you know, get into that castle.
Or something along those lines that lightens it up a bit and gives you starts getting you that some some some play that is a little more along what your group wants. But you may want to, you know, step A. Get get this campaign done really fast, like, you know, two, three sessions just charted out, you know, get into that castle.