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Teos Abadie

๐Ÿ‘ค Speaker
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

Yeah, I guess I don't feel like the rules, like if I say take a look at second edition or first edition and I compare it to third or fourth, I don't know that truly one is saying to a cleric or a paladin. I mean, I guess paladin is pretty arguable. Paladin definitely said that. Paladin is pretty hard to get past. But I don't know that it was like both sort of say like you have a deity, choose it.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

Yeah, I guess I don't feel like the rules, like if I say take a look at second edition or first edition and I compare it to third or fourth, I don't know that truly one is saying to a cleric or a paladin. I mean, I guess paladin is pretty arguable. Paladin definitely said that. Paladin is pretty hard to get past. But I don't know that it was like both sort of say like you have a deity, choose it.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

But then you end up in the domain of the setting, right? What are the deities available? Which are you choosing? You know, what does that matter? But to me, it's more that the the hooks that tie into that deity have become lessened, right? The spells don't care. The settings care less. The adventures don't care at all, generally, right?

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

But then you end up in the domain of the setting, right? What are the deities available? Which are you choosing? You know, what does that matter? But to me, it's more that the the hooks that tie into that deity have become lessened, right? The spells don't care. The settings care less. The adventures don't care at all, generally, right?

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

and and and so that to me has a negative impact in play in terms of the things that you interact with to the same extent that i would say that like if you choose to be a rogue and you are playing an urban game well that thieves guild will come up right and if for somehow we did a thing that caused it not to well that would be a loss right that's sort of how i feel about if it makes sense

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

and and and so that to me has a negative impact in play in terms of the things that you interact with to the same extent that i would say that like if you choose to be a rogue and you are playing an urban game well that thieves guild will come up right and if for somehow we did a thing that caused it not to well that would be a loss right that's sort of how i feel about if it makes sense

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

And that that's a way that you could make me happy and maybe answer both these questions to say like, hey, whatever your character class happens to be, what are your ties to the setting? And with clerics and paladins, there's a real obvious one there. Like, what is it that you are serving? Right. You are serving someone. You are bound to someone.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

And that that's a way that you could make me happy and maybe answer both these questions to say like, hey, whatever your character class happens to be, what are your ties to the setting? And with clerics and paladins, there's a real obvious one there. Like, what is it that you are serving? Right. You are serving someone. You are bound to someone.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

Just like if you're a warlock, you are bound through this pact. Well, your pact isn't a vacuum. It's not just some concept out in the ether. It ties into this setting. How? Yeah. Right. You're a rogue. Right. Hey, you're probably an independent, but maybe you had ties before. Or what do you think? What kind of organization would appeal to you? Right.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

Just like if you're a warlock, you are bound through this pact. Well, your pact isn't a vacuum. It's not just some concept out in the ether. It ties into this setting. How? Yeah. Right. You're a rogue. Right. Hey, you're probably an independent, but maybe you had ties before. Or what do you think? What kind of organization would appeal to you? Right.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

Like you start thinking about them working on that. Now you create these ties either way. Maybe that's the thing we agree the book could do.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

Like you start thinking about them working on that. Now you create these ties either way. Maybe that's the thing we agree the book could do.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

And fascinating that 2024... removes those pieces and i can and i don't disagree with that i mean i did not love bonds flaws and whatever so i'll get into that second but it doesn't add something to put those factors back in or reroute that energy to something else it just removes them which i definitely don't like right because you should have something that tells you

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

And fascinating that 2024... removes those pieces and i can and i don't disagree with that i mean i did not love bonds flaws and whatever so i'll get into that second but it doesn't add something to put those factors back in or reroute that energy to something else it just removes them which i definitely don't like right because you should have something that tells you

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

where your backstory comes from, what your factors are, the guide play, tie you into the setting, all of that. And again, I think that should be in the core, right? Like it's not just that a setting should say, hey, it's Eberron. How do you tie into this? Like, yeah, it should say that there too. But at the core level, it should say, hey, player,

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

where your backstory comes from, what your factors are, the guide play, tie you into the setting, all of that. And again, I think that should be in the core, right? Like it's not just that a setting should say, hey, it's Eberron. How do you tie into this? Like, yeah, it should say that there too. But at the core level, it should say, hey, player,

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

look for how you you know how you integrate to this world into this game what is it you care about and the problem with bonds and flaws and ideals and all that one is there were too many of them so nobody could remember them right even your own player had trouble remembering them but five players couldn't remember each other's and the DM could not remember all five.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

look for how you you know how you integrate to this world into this game what is it you care about and the problem with bonds and flaws and ideals and all that one is there were too many of them so nobody could remember them right even your own player had trouble remembering them but five players couldn't remember each other's and the DM could not remember all five.

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

And I remember trying in the early days of Ventures League setting up, I had a spreadsheet kind of format and I would write down people's things. It was impossible to DM to all those things, right? Far easier is a game of 13th age, as I've said many times, where I could just say, what's your one unique thing?

Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)

And I remember trying in the early days of Ventures League setting up, I had a spreadsheet kind of format and I would write down people's things. It was impossible to DM to all those things, right? Far easier is a game of 13th age, as I've said many times, where I could just say, what's your one unique thing?