Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
I learned an immense amount playing with an experienced and creative DM like Keith, but I'm most amazed that he managed to orchestrate a pretty great ongoing story in this way. I played a different character every time I was on and other people played the same characters in different sessions, but somehow it all came together. I look forward to seeing how the characters and story will be together.
I learned an immense amount playing with an experienced and creative DM like Keith, but I'm most amazed that he managed to orchestrate a pretty great ongoing story in this way. I played a different character every time I was on and other people played the same characters in different sessions, but somehow it all came together. I look forward to seeing how the characters and story will be together.
Might have influenced the final product. And that's really neat, right? That it was sort of play tested live with the Patreon folks. I've been fortunate because Keith is in the town that I live in. We've played together a number of times and he's a fantastic DM, very quick on his feet, as good as they come.
Might have influenced the final product. And that's really neat, right? That it was sort of play tested live with the Patreon folks. I've been fortunate because Keith is in the town that I live in. We've played together a number of times and he's a fantastic DM, very quick on his feet, as good as they come.
And so I have no trouble believing how he was able to take this, spin it into really neat, you know, parts of this setting. So it's cool.
And so I have no trouble believing how he was able to take this, spin it into really neat, you know, parts of this setting. So it's cool.
Fantastic.
Fantastic.
When you will get the actual book, you'll open it and you'll feel Sean's sleep somewhere in those pages.
When you will get the actual book, you'll open it and you'll feel Sean's sleep somewhere in those pages.
And with that, the uni adventure that we mentioned earlier has some stat blocks, but it also has the cautionary text of these could change. So, yeah.
And with that, the uni adventure that we mentioned earlier has some stat blocks, but it also has the cautionary text of these could change. So, yeah.
Probably culminating in third edition.
Probably culminating in third edition.
Yeah, so the point of the block and taking it away from that textual representation
Yeah, so the point of the block and taking it away from that textual representation
is kind of twofold i think one is to provide the information in a way that is recognizable right you will always know what the top will be my name and then you know if it's fifth edition it's gonna tell me the size and the type and whether it's aligned to some alignment uh and then we're gonna get like some stat things like armor class and hit points and then it's gonna have like the ability scores and some senses and then at the bottom will be these various actions they'll be broken up into action type
is kind of twofold i think one is to provide the information in a way that is recognizable right you will always know what the top will be my name and then you know if it's fifth edition it's gonna tell me the size and the type and whether it's aligned to some alignment uh and then we're gonna get like some stat things like armor class and hit points and then it's gonna have like the ability scores and some senses and then at the bottom will be these various actions they'll be broken up into action type
And all of this, as it becomes familiar, helps me run it. We can look at fourth edition for an even more kind of blockified, right, like parsed, segmented kind of approach to things. We can compare that to earlier editions, including Third, where Third would have a stat block, but it was full of so many words and things that you had to look up, right?
And all of this, as it becomes familiar, helps me run it. We can look at fourth edition for an even more kind of blockified, right, like parsed, segmented kind of approach to things. We can compare that to earlier editions, including Third, where Third would have a stat block, but it was full of so many words and things that you had to look up, right?