Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
So you've somehow chosen to bizarrely color code this thing as if they're the most important thing when they're not. Yeah, it's not the end of the world, but it's a it's a strange opinionated move rather than what we would all agree. You know, what are we usually doing? Even though we are enjoying more complex stat blocks, we're doing our attacks.
So you've somehow chosen to bizarrely color code this thing as if they're the most important thing when they're not. Yeah, it's not the end of the world, but it's a it's a strange opinionated move rather than what we would all agree. You know, what are we usually doing? Even though we are enjoying more complex stat blocks, we're doing our attacks.
And the plus to hit, the damage, the AC, the hit points, those are like your biggest obvious things you need. And yet we've chosen to highlight these blocks.
And the plus to hit, the damage, the AC, the hit points, those are like your biggest obvious things you need. And yet we've chosen to highlight these blocks.
use yeah and i mean when i look at the printed page right we know the 2024 book has a larger font But if I if I hold up the 2014 and look at like this bat, you can see those vertical or horizontal lines that are there. Those actually kind of make things a little big. So we actually end up with about the same space used for the bat.
use yeah and i mean when i look at the printed page right we know the 2024 book has a larger font But if I if I hold up the 2014 and look at like this bat, you can see those vertical or horizontal lines that are there. Those actually kind of make things a little big. So we actually end up with about the same space used for the bat.
Although I will note that the bat no longer has an echolocation or keen hearing line. So it's maybe not the best. Arguably, 2014 would be smaller with its smaller font. But it's reasonably similar, right? We didn't really truly gain a ton in the 2024 version, but we have this kind of complexity of that big giant stat block segment there.
Although I will note that the bat no longer has an echolocation or keen hearing line. So it's maybe not the best. Arguably, 2014 would be smaller with its smaller font. But it's reasonably similar, right? We didn't really truly gain a ton in the 2024 version, but we have this kind of complexity of that big giant stat block segment there.
Yes, I join you in that. You know, we can argue that the ape in 2014 hit a little hard. But not tremendously so. I mean, you know, six is higher than maybe the four we might want and see as a sort of average. But...
Yes, I join you in that. You know, we can argue that the ape in 2014 hit a little hard. But not tremendously so. I mean, you know, six is higher than maybe the four we might want and see as a sort of average. But...
it's it's not tremendously off and you know you could look at its armor class and hit points and decide whether on the balance it's fine i haven't done that analysis um for this guy but to then say well everything stays the same but we're going to take the damage down one for fists and then make this rock hit harder but only one in six rounds on average is really tricky. It's really swingy.
it's it's not tremendously off and you know you could look at its armor class and hit points and decide whether on the balance it's fine i haven't done that analysis um for this guy but to then say well everything stays the same but we're going to take the damage down one for fists and then make this rock hit harder but only one in six rounds on average is really tricky. It's really swingy.
And I think, honestly, what I would look at design-wise is, I mean, I haven't run the math on it all, but not only have we changed how much it deals, but we've created this variability
And I think, honestly, what I would look at design-wise is, I mean, I haven't run the math on it all, but not only have we changed how much it deals, but we've created this variability
that can be very dangerous in encounters and maybe that's fun right maybe you think that's fun i'd have to run the numbers to really look at how i feel about it of what i expect this to be over time but you know the more apes you have which with cr one half is easy to have a lot the more that you can get that recharge off and suddenly have a bunch of 10 hit point hits on your party
that can be very dangerous in encounters and maybe that's fun right maybe you think that's fun i'd have to run the numbers to really look at how i feel about it of what i expect this to be over time but you know the more apes you have which with cr one half is easy to have a lot the more that you can get that recharge off and suddenly have a bunch of 10 hit point hits on your party
At a low CR, I would tend to think that's not desirable for the fun of the game, right? Because these are going to go up against low-level characters and have a chance to do some real damage.
At a low CR, I would tend to think that's not desirable for the fun of the game, right? Because these are going to go up against low-level characters and have a chance to do some real damage.
Yeah, and it's interesting also, I just pulled up, you know, I've got a spreadsheet that folks on my Patreon can access and looking at that spreadsheet, a CR1 half, historically speaking for 2014, does seven damage a round, which is a little higher than we'd probably wish it would be. for low level characters. And if you look at what we recommend in Forge of Foes, then it becomes four.
Yeah, and it's interesting also, I just pulled up, you know, I've got a spreadsheet that folks on my Patreon can access and looking at that spreadsheet, a CR1 half, historically speaking for 2014, does seven damage a round, which is a little higher than we'd probably wish it would be. for low level characters. And if you look at what we recommend in Forge of Foes, then it becomes four.