Teos Abadie
š¤ SpeakerAppearances Over Time
Podcast Appearances
right um but but also uh with the idea of these mechanics right which which are video very video gamey in form and and there's a lot of back and forth right well wouldn't it be cool if right but you can look at i don't know old deities and demigods or anything like that and and and look at you know there were deities they could just touch your magic item and drain it of all its power
right um but but also uh with the idea of these mechanics right which which are video very video gamey in form and and there's a lot of back and forth right well wouldn't it be cool if right but you can look at i don't know old deities and demigods or anything like that and and and look at you know there were deities they could just touch your magic item and drain it of all its power
Or grant you wishes or whatever, right? The ability to be a boss beyond comprehension almost because it's so incredibly powerful. And so there's always kind of been that, right?
Or grant you wishes or whatever, right? The ability to be a boss beyond comprehension almost because it's so incredibly powerful. And so there's always kind of been that, right?
Yeah, no, 100%. I completely agree. We have formalized things. And I mean, I think Jeremy Crawford has spoken to it, right? The idea that what Jeremy's trying to do, what the team are trying to do is to simplify life for the DM so the DM doesn't have to make calls. And if you go back and listen to previous team members for 2014, they were trying to make it so let's empower the DM again, right?
Yeah, no, 100%. I completely agree. We have formalized things. And I mean, I think Jeremy Crawford has spoken to it, right? The idea that what Jeremy's trying to do, what the team are trying to do is to simplify life for the DM so the DM doesn't have to make calls. And if you go back and listen to previous team members for 2014, they were trying to make it so let's empower the DM again, right?
Make the calls that are going to be fun at your table the way the game should play out. And those are very different views of the world. It's fascinating to me because 4th edition was super into that codification, right? It was almost like going back to wargaming roots where you would just, you know, you look at those diagrams of whether a thing has...
Make the calls that are going to be fun at your table the way the game should play out. And those are very different views of the world. It's fascinating to me because 4th edition was super into that codification, right? It was almost like going back to wargaming roots where you would just, you know, you look at those diagrams of whether a thing has...
uh cover or whether it uh you know is in within range and whether it has um uh a combat advantage type thing right like all of that you know are you flanking like those things were so precise and it wasn't about your judgment and you can look at 2014 with like its stealth rules and it's like
uh cover or whether it uh you know is in within range and whether it has um uh a combat advantage type thing right like all of that you know are you flanking like those things were so precise and it wasn't about your judgment and you can look at 2014 with like its stealth rules and it's like
you're hidden if sort of maybe your target is distracted or your DM feels like it or whatever, you know, and then people would maybe want more because that's a natural thing that people will want. But the game was ultimately saying, and you figure this out. And now we get into a situation where invisible doesn't even mean what you think it means in English. It's like a condition, right?
you're hidden if sort of maybe your target is distracted or your DM feels like it or whatever, you know, and then people would maybe want more because that's a natural thing that people will want. But the game was ultimately saying, and you figure this out. And now we get into a situation where invisible doesn't even mean what you think it means in English. It's like a condition, right?
It's a thing. It's a state. That's an on off switch of the game. Right. And that is really very different.
It's a thing. It's a state. That's an on off switch of the game. Right. And that is really very different.
Well, and this ties into the next section of the question. Can I kind of go on to that? Please do. This is there is a community that seems to take advantage of loose wording or intentionally look for places to gain advantage by reading rules in a particular way. A 2024 example of this is opportunity attacks.
Well, and this ties into the next section of the question. Can I kind of go on to that? Please do. This is there is a community that seems to take advantage of loose wording or intentionally look for places to gain advantage by reading rules in a particular way. A 2024 example of this is opportunity attacks.
The first two sentences in that section clearly stated that it applies to enemies and foes, but a rather large community is claiming they can do an op attack or an ally on an ally because the mechanical text
The first two sentences in that section clearly stated that it applies to enemies and foes, but a rather large community is claiming they can do an op attack or an ally on an ally because the mechanical text
uses the word creature and they've interpreted enemies as flavor text and what this is if you haven't seen this little piece of ridiculousness it's the idea that you can take an opportunity attack to like cure your friend when they move by when they move out of here because it's i forget the exact technicality but it's like the wording Now, it doesn't say that they threaten you.
uses the word creature and they've interpreted enemies as flavor text and what this is if you haven't seen this little piece of ridiculousness it's the idea that you can take an opportunity attack to like cure your friend when they move by when they move out of here because it's i forget the exact technicality but it's like the wording Now, it doesn't say that they threaten you.