Teos Abadie
š¤ SpeakerAppearances Over Time
Podcast Appearances
And, you know, the last thing I want to do is say, well, OK, now this blacksmith needs to take a week of downtime and let's see if they complete three checks or whatever the thing, you know, they need to procure the materials like now, like it's going to be whatever I want it to be. And that's the kind of game that I prefer to run.
And, you know, the last thing I want to do is say, well, OK, now this blacksmith needs to take a week of downtime and let's see if they complete three checks or whatever the thing, you know, they need to procure the materials like now, like it's going to be whatever I want it to be. And that's the kind of game that I prefer to run.
Some other folks, though, really want the whole world to always make sense. And where I think the designers are better off is when they can Maintain that separation. It is a game about your heroes, not about the whole world. But you don't want it to seem so out of whack that you go, well, this wouldn't possibly work in a real world. And I mean, let's all be clear.
Some other folks, though, really want the whole world to always make sense. And where I think the designers are better off is when they can Maintain that separation. It is a game about your heroes, not about the whole world. But you don't want it to seem so out of whack that you go, well, this wouldn't possibly work in a real world. And I mean, let's all be clear.
We're always maintaining that little shield of dumbness, deliberate, you know, dumbness to believe in the world, because there's just no way any society would function with wizards the way all of these function, these societies depict. Even Eberron, right? I mean, even that we choose certain places where we allow lightning trains and whatever to feel like, oh, yeah, magic had an impact.
We're always maintaining that little shield of dumbness, deliberate, you know, dumbness to believe in the world, because there's just no way any society would function with wizards the way all of these function, these societies depict. Even Eberron, right? I mean, even that we choose certain places where we allow lightning trains and whatever to feel like, oh, yeah, magic had an impact.
But I mean, no, you would have slave trade wizards that are just sitting there casting an at will prestidigitation day in, day out.
But I mean, no, you would have slave trade wizards that are just sitting there casting an at will prestidigitation day in, day out.
it would be horrible what our society would do with actual wizards would be horrible right and i don't want that in my game right you you start getting into reality with fantasy and it's it's not pretty and and you know i want to have a fun right fun game where we go and kill dragons so yeah and and then the second part of that is you know the the the
it would be horrible what our society would do with actual wizards would be horrible right and i don't want that in my game right you you start getting into reality with fantasy and it's it's not pretty and and you know i want to have a fun right fun game where we go and kill dragons so yeah and and then the second part of that is you know the the the
Yeah. And that's what I think, you know, 2014 does a pretty good job of it, of trying to step back a little bit from where third and fourth were of sort of demanding certain skills be maxed out, be whatever. I mean, third edition, it was like a it was like warfare, right?
Yeah. And that's what I think, you know, 2014 does a pretty good job of it, of trying to step back a little bit from where third and fourth were of sort of demanding certain skills be maxed out, be whatever. I mean, third edition, it was like a it was like warfare, right?
Like characters and their players felt like I must hit some unbelievable DC because an unbelievable DC will come my way someday. And that was such a bad, that hot-cold model was destructive. It was combative. Fourth edition brought that back a bit, but skill challenges are important. Fifth edition, I think, has tried to be much more open about it, right? That sort of flexibility to say that...
Like characters and their players felt like I must hit some unbelievable DC because an unbelievable DC will come my way someday. And that was such a bad, that hot-cold model was destructive. It was combative. Fourth edition brought that back a bit, but skill challenges are important. Fifth edition, I think, has tried to be much more open about it, right? That sort of flexibility to say that...
your skill system is a representation of your character. It's interaction with the environment. It allows for these scenes, these kinds of neat situations, and that there will be enough looseness in these numbers that in general, the DM can create a particular type of experience reasonably, right? And I think it does that fairly well.
your skill system is a representation of your character. It's interaction with the environment. It allows for these scenes, these kinds of neat situations, and that there will be enough looseness in these numbers that in general, the DM can create a particular type of experience reasonably, right? And I think it does that fairly well.
Yeah, and we saw this at 2014 jumping right like yeah That was a case for 2014 for whatever reason at the last minute decided to make this change and suddenly Jumping was based on your score and no not a die roll in most cases And so then you could just see that well a five-foot put pit is now useless
Yeah, and we saw this at 2014 jumping right like yeah That was a case for 2014 for whatever reason at the last minute decided to make this change and suddenly Jumping was based on your score and no not a die roll in most cases And so then you could just see that well a five-foot put pit is now useless
unless something's going to push you in it right unless there's some trickery involved everybody can jump it automatically and you saw the first adventure designers even official products mess that up because it was hard to suddenly you had to know this right and then you started seeing reasons why there's a check and i'm curious whether this will happen with 2024 because if i look at what i see at least in the player's handbook i haven't seen the dmg yet but the player's handbook
unless something's going to push you in it right unless there's some trickery involved everybody can jump it automatically and you saw the first adventure designers even official products mess that up because it was hard to suddenly you had to know this right and then you started seeing reasons why there's a check and i'm curious whether this will happen with 2024 because if i look at what i see at least in the player's handbook i haven't seen the dmg yet but the player's handbook