Teos Abadie
š¤ SpeakerAppearances Over Time
Podcast Appearances
You give everybody at wills and encounters and dailies, and it's sometimes all they can see, even though they can do anything they want. And the game says, you can do whatever you imagine. Okay, well, let me see my menu of at will encounter daily. Right.
You give everybody at wills and encounters and dailies, and it's sometimes all they can see, even though they can do anything they want. And the game says, you can do whatever you imagine. Okay, well, let me see my menu of at will encounter daily. Right.
Yeah.
Yeah.
Yeah, it's interesting to look at, like, I think second edition was really the time when we had the most kind of house rules and lack of uniformity out there, both because second edition itself had so much for it and all the oney stuff that people would use, too. But you found, you know, you couldn't be on a forum online, you know, on Usenet or wherever without. all kinds of house rules.
Yeah, it's interesting to look at, like, I think second edition was really the time when we had the most kind of house rules and lack of uniformity out there, both because second edition itself had so much for it and all the oney stuff that people would use, too. But you found, you know, you couldn't be on a forum online, you know, on Usenet or wherever without. all kinds of house rules.
And then there were so many books and supplements that just had wild ideas. And so what would happen is if you went into the local pegboard at your local gaming store and you jumped into some person's game, the first thing you probably got was a house rules document. And it could be from any of those things. It could be something they found online, some product, some weird settings, some whatever.
And then there were so many books and supplements that just had wild ideas. And so what would happen is if you went into the local pegboard at your local gaming store and you jumped into some person's game, the first thing you probably got was a house rules document. And it could be from any of those things. It could be something they found online, some product, some weird settings, some whatever.
And that was what they enjoyed. And it could be just wildly different, you know, if they liked skills and powers towards the end of it, if they liked kits, if they liked and you name it, right? You know, some sort of wizard duels in Dungeon Magazine, right? I mean, anything's possible. Yeah. And it was so wild that you just it was like you feared it.
And that was what they enjoyed. And it could be just wildly different, you know, if they liked skills and powers towards the end of it, if they liked kits, if they liked and you name it, right? You know, some sort of wizard duels in Dungeon Magazine, right? I mean, anything's possible. Yeah. And it was so wild that you just it was like you feared it.
You feared showing up at another person's table because it was so disparate. And since then, rules have tried to be a lot more cohesive, standard, understandable to the point where I think in 2015, you know, there's also you hear a cry out of like there aren't enough house rules out there, right?
You feared showing up at another person's table because it was so disparate. And since then, rules have tried to be a lot more cohesive, standard, understandable to the point where I think in 2015, you know, there's also you hear a cry out of like there aren't enough house rules out there, right?
Or or homebrew is a dirty word because we've become a lot more communal in how we approach things, which is making a few tweaks.
Or or homebrew is a dirty word because we've become a lot more communal in how we approach things, which is making a few tweaks.
part of that is because the rules are very very good but you may be seeing a little more now as you at least people are saying that we'll see what they actually do but they're saying things like well i'm not gonna do weapon masteries i'm gonna do them this way or you know those kinds of things because i think the game is trying to sort of clamp down in a way that maybe isn't as clear to everybody or or so universally accepted for just working at any table right yeah
part of that is because the rules are very very good but you may be seeing a little more now as you at least people are saying that we'll see what they actually do but they're saying things like well i'm not gonna do weapon masteries i'm gonna do them this way or you know those kinds of things because i think the game is trying to sort of clamp down in a way that maybe isn't as clear to everybody or or so universally accepted for just working at any table right yeah
Does that make sense? Yeah, yeah, absolutely. I share your perspective. Mm-hmm. And especially because I am very scenario now driven, right? So as an example, if you come into town and you want that blacksmith to make something for you, I'm most certainly not going to use whatever player crafting rules there are. This isn't a character, right?
Does that make sense? Yeah, yeah, absolutely. I share your perspective. Mm-hmm. And especially because I am very scenario now driven, right? So as an example, if you come into town and you want that blacksmith to make something for you, I'm most certainly not going to use whatever player crafting rules there are. This isn't a character, right?
This is an NPC and they will make that thing based on what I want it to take, based on the scenario, the timing, the whatever, and to make it fun.
This is an NPC and they will make that thing based on what I want it to take, based on the scenario, the timing, the whatever, and to make it fun.