Teos Abadie
š¤ SpeakerAppearances Over Time
Podcast Appearances
you know all we say here is this vibrant idealized realm brings with brims with life and emotion which are most intense in the realm's domains of delight and i almost don't know what you said there like i don't know what domains of delight is you just it's capitalized so it's a place i guess or place is um vibrant idealized realm you didn't even say that there are fake creatures here though i guess that's in the name feywild
you know all we say here is this vibrant idealized realm brings with brims with life and emotion which are most intense in the realm's domains of delight and i almost don't know what you said there like i don't know what domains of delight is you just it's capitalized so it's a place i guess or place is um vibrant idealized realm you didn't even say that there are fake creatures here though i guess that's in the name feywild
Whereas the Feywild description 2014 is more of like what we might have thought about explaining of an ultra vibrant world with fake creatures. We get examples of the kinds of creatures, you know, music and all these kinds of things. And similarly with the Shadowfell, You know, the we get very little here.
Whereas the Feywild description 2014 is more of like what we might have thought about explaining of an ultra vibrant world with fake creatures. We get examples of the kinds of creatures, you know, music and all these kinds of things. And similarly with the Shadowfell, You know, the we get very little here.
In fact, what we get is this the infamous domains of dread, which aren't mentioned in 2014 as well as sort of the few things that are here. But it's just wastelands, haunted ruins and domains of dread. That's your Shadowfell in this gloom haunted realm. But it does not explain things the way that they are as a sort of alternate version of reality or anything like that.
In fact, what we get is this the infamous domains of dread, which aren't mentioned in 2014 as well as sort of the few things that are here. But it's just wastelands, haunted ruins and domains of dread. That's your Shadowfell in this gloom haunted realm. But it does not explain things the way that they are as a sort of alternate version of reality or anything like that.
And yeah, it's a really interesting shift of the design goal, perhaps.
And yeah, it's a really interesting shift of the design goal, perhaps.
Yeah. And I think in the DMG is where you get more of the mapping to gods and and a little more about them and the physical image of what they look like and all of that. You know, there were a couple of different art pieces, but you get this concept of layers and infinity for some things like that.
Yeah. And I think in the DMG is where you get more of the mapping to gods and and a little more about them and the physical image of what they look like and all of that. You know, there were a couple of different art pieces, but you get this concept of layers and infinity for some things like that.
And second edition deities and demigods takes it to a whole nother level with really interesting concepts on what the priesthoods are like and adds a whole dimension. I know Alex Cameron is a big fan of that book and rightfully so, because it adds just a dimension to it that is really, really fascinating of what the gods are like and these realms.
And second edition deities and demigods takes it to a whole nother level with really interesting concepts on what the priesthoods are like and adds a whole dimension. I know Alex Cameron is a big fan of that book and rightfully so, because it adds just a dimension to it that is really, really fascinating of what the gods are like and these realms.
And yeah, and I think that continues on into third edition design as well.
And yeah, and I think that continues on into third edition design as well.
And that domain concept is important in the Player's Handbook because third edition takes that second edition idea of priesthoods being different and says, okay, you will get domain powers, some small bonus for the domains that are associated with your god, right?
And that domain concept is important in the Player's Handbook because third edition takes that second edition idea of priesthoods being different and says, okay, you will get domain powers, some small bonus for the domains that are associated with your god, right?
But that's interesting. Yeah, go ahead. This is described as a best of God's pantheon, right? As a sort of more of an example. And I think Fortithian is trying to say. There are so many worlds to D&D, and so here is kind of Nentir Vale is going to use this best of of all the different worlds and pull them in together. And that's why all these are here, which is interesting.
But that's interesting. Yeah, go ahead. This is described as a best of God's pantheon, right? As a sort of more of an example. And I think Fortithian is trying to say. There are so many worlds to D&D, and so here is kind of Nentir Vale is going to use this best of of all the different worlds and pull them in together. And that's why all these are here, which is interesting.
Yeah, it's really interesting to look at from a number of perspectives, like we could just do an entire show on this, but it is, it feels like, and maybe I'm transposing what they've said in other cases, but the design team, you feel like this was approached from the idea of this may be the last version of D&D. We don't know if this is going to be successful or not.
Yeah, it's really interesting to look at from a number of perspectives, like we could just do an entire show on this, but it is, it feels like, and maybe I'm transposing what they've said in other cases, but the design team, you feel like this was approached from the idea of this may be the last version of D&D. We don't know if this is going to be successful or not.