Teos Abadie
š¤ SpeakerAppearances Over Time
Podcast Appearances
Let's kind of cover all the bases. So in the gods section, you know, let's tell you the difference between Greyhawk and Eberron and Forgotten Realms and so on. And for the planes, let's try to show the kind of variety of what's out there, because this book may need to support all of it. Who knows what else we're going to get away with creating is sort of how it feels like to me.
Let's kind of cover all the bases. So in the gods section, you know, let's tell you the difference between Greyhawk and Eberron and Forgotten Realms and so on. And for the planes, let's try to show the kind of variety of what's out there, because this book may need to support all of it. Who knows what else we're going to get away with creating is sort of how it feels like to me.
You know, so maybe you'll be running an Egyptian themed campaign. Whereas I think the 2024 team can go like, yeah, we don't need to cover that. You know, we will be telling you what you play in and it's going to be successful enough. So we can just ditch all that stuff, right?
You know, so maybe you'll be running an Egyptian themed campaign. Whereas I think the 2024 team can go like, yeah, we don't need to cover that. You know, we will be telling you what you play in and it's going to be successful enough. So we can just ditch all that stuff, right?
No, in fact, I think 5th Edition tries to sort of explain them away. There are regions where they come together and delve into this. And in fact, the way that the DMG explains it, because we reviewed this in our DMG analysis, it's more like where these planes combine and with the material planes
No, in fact, I think 5th Edition tries to sort of explain them away. There are regions where they come together and delve into this. And in fact, the way that the DMG explains it, because we reviewed this in our DMG analysis, it's more like where these planes combine and with the material planes
That's where this stuff is sort of you end up with like some oozy stuff or icy stuff or whatever, but it's not. They are not separate planes. Here we go back to that, which I've always liked those planes, so I think it's cool that they exist.
That's where this stuff is sort of you end up with like some oozy stuff or icy stuff or whatever, but it's not. They are not separate planes. Here we go back to that, which I've always liked those planes, so I think it's cool that they exist.
But but it's one of those, you know, how do you explain what these planes are and what it means to go from one side of it to the other or deeper into it or every one to look at it? And and they definitely chose a different path here than they had earlier on. And you have to wonder why. Is there some adventure coming that's going to make use of this like? It was just someone decided.
But but it's one of those, you know, how do you explain what these planes are and what it means to go from one side of it to the other or deeper into it or every one to look at it? And and they definitely chose a different path here than they had earlier on. And you have to wonder why. Is there some adventure coming that's going to make use of this like? It was just someone decided.
I mean, I sometimes think of 2024, you could call it a lot of things. And boy, people seem to not want to just use one term. But, you know, while we're throwing around terms, opinionated 5E is one that I could live with because it has a perspective. Whereas you could almost call 2014, or I would argue this, unopinionated 5E should work for everybody, no matter what kind of campaign you run.
I mean, I sometimes think of 2024, you could call it a lot of things. And boy, people seem to not want to just use one term. But, you know, while we're throwing around terms, opinionated 5E is one that I could live with because it has a perspective. Whereas you could almost call 2014, or I would argue this, unopinionated 5E should work for everybody, no matter what kind of campaign you run.
This has a very like particular way towards it. And I don't know, I look at this information on the multiverse and it's like, I don't know what to do with it. Like, you know, they bothered to put in alignments for the outer planes, going back to that AD&D concept. But, okay, and I see Arcadia, for example, drawn here.
This has a very like particular way towards it. And I don't know, I look at this information on the multiverse and it's like, I don't know what to do with it. Like, you know, they bothered to put in alignments for the outer planes, going back to that AD&D concept. But, okay, and I see Arcadia, for example, drawn here.
I don't know, it sort of looks like a weird video game graphic-y kind of thing with some conical mountains and whatever's. And it just says lawful good, lawful neutral. I don't know anything about it. So why is it here? Like, if you're going to tell me so little,
I don't know, it sort of looks like a weird video game graphic-y kind of thing with some conical mountains and whatever's. And it just says lawful good, lawful neutral. I don't know anything about it. So why is it here? Like, if you're going to tell me so little,
Well, that's fine. But then I would say... take away this two-page thing here that tells me actually very little and replace that with something that's inspiring around the scope of adventures and how they can cross the plains and give me just some neat kernels of interest that will make me want to
Well, that's fine. But then I would say... take away this two-page thing here that tells me actually very little and replace that with something that's inspiring around the scope of adventures and how they can cross the plains and give me just some neat kernels of interest that will make me want to
both play in those things and be aware of the fact that this could happen as part of play and maybe want to make me DM, right?
both play in those things and be aware of the fact that this could happen as part of play and maybe want to make me DM, right?