Teos Abadie
👤 PersonAppearances Over Time
Podcast Appearances
Yeah, so a couple of thoughts. One is there's a fourth edition adventure that appeared in Dungeon Magazine issue 176 called Dead by Dawn for second level characters. And it involves kind of waves of undead coming into a temple and you've got to survive them until the light comes up. That's a pretty neat model.
Yeah, so a couple of thoughts. One is there's a fourth edition adventure that appeared in Dungeon Magazine issue 176 called Dead by Dawn for second level characters. And it involves kind of waves of undead coming into a temple and you've got to survive them until the light comes up. That's a pretty neat model.
And I've also got a version that kind of does that as a free adventure, my website involving veg pygmies and other threats that are attacking you in the jungle. So I see this as a, you know, like if you were doing this for publication, there's a lot that can go wrong with it. And it is a very hard scenario to do this whole sort of.
And I've also got a version that kind of does that as a free adventure, my website involving veg pygmies and other threats that are attacking you in the jungle. So I see this as a, you know, like if you were doing this for publication, there's a lot that can go wrong with it. And it is a very hard scenario to do this whole sort of.
prep, set up, accomplish before all these bad things happen, to have it feel like the threat is right there. It's like the cinematic thing you're thinking, but that it feels that way gameplay wise is tough. But I think for a session, you know, where you're just shaking things up, I wouldn't be, you know, I mean, this is me, but I wouldn't be so worried about it. And I just go with it and have fun.
prep, set up, accomplish before all these bad things happen, to have it feel like the threat is right there. It's like the cinematic thing you're thinking, but that it feels that way gameplay wise is tough. But I think for a session, you know, where you're just shaking things up, I wouldn't be, you know, I mean, this is me, but I wouldn't be so worried about it. And I just go with it and have fun.
What I would do is I would think about what feels realistic in terms of things they must do and engaging. And so I would probably think to myself, well, on a ship, you have to go to various areas to do things. You've got to warm up the doohickey and cross blah, the juba dupe, right? Insert your terms from one of those space games.
What I would do is I would think about what feels realistic in terms of things they must do and engaging. And so I would probably think to myself, well, on a ship, you have to go to various areas to do things. You've got to warm up the doohickey and cross blah, the juba dupe, right? Insert your terms from one of those space games.
So you've got to go to various stations and accomplish these things. And I think through if that doesn't work or if only partially works, what does that mean? And that could be interesting. Right. And then so that so there's success and failure in what they're attempting to do. And it feels satisfying and meaningful to go off and do these things. And so you spread out.
So you've got to go to various stations and accomplish these things. And I think through if that doesn't work or if only partially works, what does that mean? And that could be interesting. Right. And then so that so there's success and failure in what they're attempting to do. And it feels satisfying and meaningful to go off and do these things. And so you spread out.
But if we're spreading out, then I've got to take that account into counterbalance. I would probably because I'm the kind of person who does use a spreadsheet for their encounter balance and encounter design. I would think about how can I have waves of foes that are interesting but are not going to overwhelm as I add these because I want to ratchet it up. So having one or two at first.
But if we're spreading out, then I've got to take that account into counterbalance. I would probably because I'm the kind of person who does use a spreadsheet for their encounter balance and encounter design. I would think about how can I have waves of foes that are interesting but are not going to overwhelm as I add these because I want to ratchet it up. So having one or two at first.
and then you know more sizable numbers of them maybe they're weaker and you could explain that like they've been frozen in the ice so they're stiff and they're not moving capably but maybe over time they will get faster and faster as they start approaching or there's some boss off in the distance that is
and then you know more sizable numbers of them maybe they're weaker and you could explain that like they've been frozen in the ice so they're stiff and they're not moving capably but maybe over time they will get faster and faster as they start approaching or there's some boss off in the distance that is
making them be fully functional or whatever empowering them so you could do something like that that allows you to ratchet things up but you want that feel of of of things going on if you like chaos you could have some random things that happen right like fail a check something random happens like another system blows somewhere else or they find a zombie crawling out of a part of the decking right something like that and that could be fun too
making them be fully functional or whatever empowering them so you could do something like that that allows you to ratchet things up but you want that feel of of of things going on if you like chaos you could have some random things that happen right like fail a check something random happens like another system blows somewhere else or they find a zombie crawling out of a part of the decking right something like that and that could be fun too
And that's a question of how much chaos you like. Like, if you like, let the chips go where they may fall out, how they do, you know, then you may be OK with like and everybody gets TPK or you have to run away. And so it's important to think about, like, you know, when you've got a movie director. You know that they know that at the end, everyone will get away.
And that's a question of how much chaos you like. Like, if you like, let the chips go where they may fall out, how they do, you know, then you may be OK with like and everybody gets TPK or you have to run away. And so it's important to think about, like, you know, when you've got a movie director. You know that they know that at the end, everyone will get away.
And something I'll say is you can put in sort of stop, think through some stopgap measures that'll help you troubleshoot this on the fly. Right. So one I would think of that that can kind of be cool either way, but that at some point the ship could just suddenly burst forward moving and then stop again. So it moves, you know, 100 feet in the snow.
And something I'll say is you can put in sort of stop, think through some stopgap measures that'll help you troubleshoot this on the fly. Right. So one I would think of that that can kind of be cool either way, but that at some point the ship could just suddenly burst forward moving and then stop again. So it moves, you know, 100 feet in the snow.