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Teos Abadie

👤 Person
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

uh when the characters are just you know they they start off really strong they just start tearing into everything one of the things i'll do is as a reaction allow my monsters to attack back attack back if it's a strong monster right like a boss or somebody that looks like trained important feral you know super aggressive whatever and that will always surprise the players right because they're they're in this super upper hand moment but then they just get hit for some damage

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

uh when the characters are just you know they they start off really strong they just start tearing into everything one of the things i'll do is as a reaction allow my monsters to attack back attack back if it's a strong monster right like a boss or somebody that looks like trained important feral you know super aggressive whatever and that will always surprise the players right because they're they're in this super upper hand moment but then they just get hit for some damage

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

doesn't change anything, right? It'll really never change the outcome of the venture, but it's one of those, oh, and it creates excitement. It's that kind of gameplay thing. We don't change the story at a big level. It's just a fun interaction that makes them take it all more seriously and get into it and, you know, maybe spend bigger resources and so on to just dig into it more, right?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

doesn't change anything, right? It'll really never change the outcome of the venture, but it's one of those, oh, and it creates excitement. It's that kind of gameplay thing. We don't change the story at a big level. It's just a fun interaction that makes them take it all more seriously and get into it and, you know, maybe spend bigger resources and so on to just dig into it more, right?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And it's great when the ogre goes low in initiative and the mind flayer goes early, right? Like that just it's a better experience when that happens. It makes more sense. It delivers on the promise of what's there. And so, yeah, I will absolutely say a three for the super brilliant mastermind boss. No, that's going to go earlier.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And it's great when the ogre goes low in initiative and the mind flayer goes early, right? Like that just it's a better experience when that happens. It makes more sense. It delivers on the promise of what's there. And so, yeah, I will absolutely say a three for the super brilliant mastermind boss. No, that's going to go earlier.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

uh what did they say about undead tales yeah and important to note that by the time you hear this uh the embargo will be lifted for creators who got an early look at things so you'll start seeing some some things getting shared out there but these previews are by the official team and so they don't always show you the stats but they talk about things at the higher level

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

uh what did they say about undead tales yeah and important to note that by the time you hear this uh the embargo will be lifted for creators who got an early look at things so you'll start seeing some some things getting shared out there but these previews are by the official team and so they don't always show you the stats but they talk about things at the higher level

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

one of the things we hear over and over again across all of these categories and it's true of the undead is new types right so we've got new types of vampires uh we've got things like crawling claws but also a crawling claw swarm which i think was also in fourth edition shadow dragons have another age variant so you can have different crs right so where they saw a monster and said you know you would want this to also face it at a different level of play then we get an extra version that's a different cr either lower and higher than usual

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

one of the things we hear over and over again across all of these categories and it's true of the undead is new types right so we've got new types of vampires uh we've got things like crawling claws but also a crawling claw swarm which i think was also in fourth edition shadow dragons have another age variant so you can have different crs right so where they saw a monster and said you know you would want this to also face it at a different level of play then we get an extra version that's a different cr either lower and higher than usual

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Monsters with more capabilities, where they looked at things like, does this need some enhanced mobility compared to the 2014 version? And sometimes you get a table, they talked about this in one of the videos, where you can roll on. So for example, for the Banshee, why did this thing become a Banshee? And so they provide you a table you can roll on for some options.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Monsters with more capabilities, where they looked at things like, does this need some enhanced mobility compared to the 2014 version? And sometimes you get a table, they talked about this in one of the videos, where you can roll on. So for example, for the Banshee, why did this thing become a Banshee? And so they provide you a table you can roll on for some options.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Since the embargo will be lifted by the time this video comes out, I'll say that in looking across these tables, Sean, and I don't know if you've looked at them or not, but I found some of them are great and some of them I'm like, this isn't a thing that I can use right now. Right.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Since the embargo will be lifted by the time this video comes out, I'll say that in looking across these tables, Sean, and I don't know if you've looked at them or not, but I found some of them are great and some of them I'm like, this isn't a thing that I can use right now. Right.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And we talked about this when we were reviewing the monster overhaul book, but you know, is a table really creating creativity at the moment when I need it? Or is this sort of the wrong table for the job? And sometimes I think these tables are so-so.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And we talked about this when we were reviewing the monster overhaul book, but you know, is a table really creating creativity at the moment when I need it? Or is this sort of the wrong table for the job? And sometimes I think these tables are so-so.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

That's interesting. Well, you know, again, since the embargo will be lifted by the time people hear this, one of the things that's really interesting is looking across all of these humanoids that they have changed out. And, you know, they kind of hint at it in these various videos of, oh, we made this this type for this reason, this other.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

That's interesting. Well, you know, again, since the embargo will be lifted by the time people hear this, one of the things that's really interesting is looking across all of these humanoids that they have changed out. And, you know, they kind of hint at it in these various videos of, oh, we made this this type for this reason, this other.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But to me, what seems pretty obvious is that this sprang from The concept of what kind of things should we be killing and what kind of things should be what are monsters versus what are cultures. And so you do not find drow in the monster manual. You will find a drider. You will find lolf. You will not find a drow. You will not find an orc.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But to me, what seems pretty obvious is that this sprang from The concept of what kind of things should we be killing and what kind of things should be what are monsters versus what are cultures. And so you do not find drow in the monster manual. You will find a drider. You will find lolf. You will not find a drow. You will not find an orc.