Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing

Teos Abadie

👤 Person
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, I mean, I think it's a really good accounting of a possible project. I think that in general, it is possible to do better than this example provides. But when you have an audience, when you have that reach, that...

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, I mean, I think it's a really good accounting of a possible project. I think that in general, it is possible to do better than this example provides. But when you have an audience, when you have that reach, that...

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

changes all the dynamics of it right when you print enough that your cost per per book printed goes down your profit goes up and now you can cover it um you can you can have enough actually to put a number of books that are in your warehouse and get sold over time so income continues you have your pdfs you continue to sell so income continues and you know so i think

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

changes all the dynamics of it right when you print enough that your cost per per book printed goes down your profit goes up and now you can cover it um you can you can have enough actually to put a number of books that are in your warehouse and get sold over time so income continues you have your pdfs you continue to sell so income continues and you know so i think

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

realistically cobalt press ends up with more than 18 000 because of the scale at which they operate but this advice is very important for the smaller company or the individual creator who may think that they're going to end up with a hundred thousand and the reality is for them at their levels of printing you're going to end up either having made very very little money if at all and we hear this all the time from folks or you

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

realistically cobalt press ends up with more than 18 000 because of the scale at which they operate but this advice is very important for the smaller company or the individual creator who may think that they're going to end up with a hundred thousand and the reality is for them at their levels of printing you're going to end up either having made very very little money if at all and we hear this all the time from folks or you

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

ordered so much product in order to make a profit per unit that you now have a bunch of books sitting in a warehouse that may never get sold. And we also hear that from creators. So it's really dangerous to get that right when you don't have a huge audience that kind of covers up the mistakes. Right.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

ordered so much product in order to make a profit per unit that you now have a bunch of books sitting in a warehouse that may never get sold. And we also hear that from creators. So it's really dangerous to get that right when you don't have a huge audience that kind of covers up the mistakes. Right.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, that was from 3rd to 3.5.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, that was from 3rd to 3.5.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah. And I think he even said like through the actions of the Silver Crusade. So they did such a good job that lycanthropy itself was sort of beaten back because of the sort of gods involved and so on, which is a neat way to look at it.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah. And I think he even said like through the actions of the Silver Crusade. So they did such a good job that lycanthropy itself was sort of beaten back because of the sort of gods involved and so on, which is a neat way to look at it.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, so he has a neat way of saying, you know, the gnolls had turned away from their fiendish influences. So making them now fiends seems to sort of collide against that. But what he says is actually, he would actually lean into it harder and say that for those gnolls who are foes, they are truly, they have this fiendish spark inside of them. And so they are truly fiends.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, so he has a neat way of saying, you know, the gnolls had turned away from their fiendish influences. So making them now fiends seems to sort of collide against that. But what he says is actually, he would actually lean into it harder and say that for those gnolls who are foes, they are truly, they have this fiendish spark inside of them. And so they are truly fiends.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

ravenous butchers who are out there fighting for whoever it is that they're aligned with, whether it's, I think he says, Rak-Tul-Kish in the demon wastes or the wild heart in the Eldin reaches. This is where he would learn and lean in and say, absolutely, these are fiends. But if you're gnolls of the Znir Pact, now those who are playable should be humanoids, right?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

ravenous butchers who are out there fighting for whoever it is that they're aligned with, whether it's, I think he says, Rak-Tul-Kish in the demon wastes or the wild heart in the Eldin reaches. This is where he would learn and lean in and say, absolutely, these are fiends. But if you're gnolls of the Znir Pact, now those who are playable should be humanoids, right?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Because they have turned back on that fiendish spark and sort of excised it out of their bodies. And this actually matches something that in one of the videos Jeremy Crawford talked about where he said that a monster's type...

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Because they have turned back on that fiendish spark and sort of excised it out of their bodies. And this actually matches something that in one of the videos Jeremy Crawford talked about where he said that a monster's type...

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

is not indicative of what it's like when it's a playable species and and and he gave multiple examples around this where he felt you know you can be different when and so really keith is happens to be on the exact same page here where he says when they're a member of this near pact and they are that kind of playable good guy well they're humanoids

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

is not indicative of what it's like when it's a playable species and and and he gave multiple examples around this where he felt you know you can be different when and so really keith is happens to be on the exact same page here where he says when they're a member of this near pact and they are that kind of playable good guy well they're humanoids