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Teos Abadie

👤 Person
4668 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It wasn't quite the spell and you couldn't counterspell it or dispel it or whatever. It was sort of weird. You know, it's like a spellish version. Well, here we get an example of how 25 is doing it, which is not like Mordenkainen's and especially not like that blog. So in our spell list, we have at will things, which includes guiding bolt in a level four version.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It wasn't quite the spell and you couldn't counterspell it or dispel it or whatever. It was sort of weird. You know, it's like a spellish version. Well, here we get an example of how 25 is doing it, which is not like Mordenkainen's and especially not like that blog. So in our spell list, we have at will things, which includes guiding bolt in a level four version.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

We have flame strike once per day as a level six, as well as various other things that are sort of more tactical utility, word of recall, zone of truth. And these what this does is when you're trying to be effective as a DM, it forces you to look it up. Right. And see whether you want to use this both situationally. You know, what is the area of effect of flame strike?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

We have flame strike once per day as a level six, as well as various other things that are sort of more tactical utility, word of recall, zone of truth. And these what this does is when you're trying to be effective as a DM, it forces you to look it up. Right. And see whether you want to use this both situationally. You know, what is the area of effect of flame strike?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But also, should I do this instead of breathing or rending or whatever? And you've now got to look this up for all of your offensive spells, in this case to guiding bolt and flame strike. And sometimes these spells appear in these monsters because the point is to give them a ranged option. but you don't know that you don't know if this is a burst of damage or is it?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

But also, should I do this instead of breathing or rending or whatever? And you've now got to look this up for all of your offensive spells, in this case to guiding bolt and flame strike. And sometimes these spells appear in these monsters because the point is to give them a ranged option. but you don't know that you don't know if this is a burst of damage or is it?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And while I say all paths lead to CR, they don't necessarily, right? I'll pause there. What do you think about that?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And while I say all paths lead to CR, they don't necessarily, right? I'll pause there. What do you think about that?

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, yeah. So I'm glad... Yeah, go ahead.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah, yeah. So I'm glad... Yeah, go ahead.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah. And so, yeah, the multitask is three rend attacks. You can replace one of those with a spellcasting to cast the level four guiding bolt or be your weakening breath. And I like that as a tactical thing, though it does make things quite complex because now you've got to consider all of that, right? Your rend is 28 damage total.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Yeah. And so, yeah, the multitask is three rend attacks. You can replace one of those with a spellcasting to cast the level four guiding bolt or be your weakening breath. And I like that as a tactical thing, though it does make things quite complex because now you've got to consider all of that, right? Your rend is 28 damage total.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Your weakening breath is not damage but gives disadvantage in a 90-foot cone. So is that worth it? Your guiding bolt is going to do less damage than your rend, I think. It's either that or the same, but it's ranged. It's close. But you've got to look this all up and what's the range of it and what happens when I'll get advantage if I hit, you know, all these things. It's a bit messy.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

Your weakening breath is not damage but gives disadvantage in a 90-foot cone. So is that worth it? Your guiding bolt is going to do less damage than your rend, I think. It's either that or the same, but it's ranged. It's close. But you've got to look this all up and what's the range of it and what happens when I'll get advantage if I hit, you know, all these things. It's a bit messy.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And I, you know, I try to remember that a lot of these monsters, a little different with the ancient gold dragon, but in a lot of these monsters that have these kinds of features, they're not going to be around for that long. So do I really need all of these options? It's a bit complicated, right? I don't love it. The fire breath is huge, right? This is a 90 foot cone, 71 fire damage or half.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

And I, you know, I try to remember that a lot of these monsters, a little different with the ancient gold dragon, but in a lot of these monsters that have these kinds of features, they're not going to be around for that long. So do I really need all of these options? It's a bit complicated, right? I don't love it. The fire breath is huge, right? This is a 90 foot cone, 71 fire damage or half.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

that's an enormous thing and so the idea of you know all paths lead to uh the same dpr well you need to get that fire breath in and you want to make sure you focus that on as many characters as possible if they need a threat if that's what's going to be fun it's not the same as doing a rend right now maybe all path leads because it is one of those rounds you're doing it because it's a recharge five to six but but that kind of thing there is is um

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

that's an enormous thing and so the idea of you know all paths lead to uh the same dpr well you need to get that fire breath in and you want to make sure you focus that on as many characters as possible if they need a threat if that's what's going to be fun it's not the same as doing a rend right now maybe all path leads because it is one of those rounds you're doing it because it's a recharge five to six but but that kind of thing there is is um

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It adds to all of this. The other thing is it has legendary actions, right? So you've got your multi-tack, you've got your rend, you've got your fire breath, you've got your spell casting, you look up, you've got your weakening breath, you look up. Then we've got our legendary actions. We get three of them or four if we're in our lair. So that's a nice way to boost the being in a lair.

Mastering Dungeons
Monster Manual Design Changes! (MD 226)

It adds to all of this. The other thing is it has legendary actions, right? So you've got your multi-tack, you've got your rend, you've got your fire breath, you've got your spell casting, you look up, you've got your weakening breath, you look up. Then we've got our legendary actions. We get three of them or four if we're in our lair. So that's a nice way to boost the being in a lair.