Teos Abadie
👤 PersonAppearances Over Time
Podcast Appearances
And your options are three. And they are banish, guiding light, or pounce. Pounce is simple. You move half your speed and get to rend. That's awesome because you get a little mobility if you need it. Your guiding bolt as well, if you can't get to anything, even with a pounce, I guess that's an okay option. But you'd pounce otherwise. And then you get banish. What do you think of that?
And your options are three. And they are banish, guiding light, or pounce. Pounce is simple. You move half your speed and get to rend. That's awesome because you get a little mobility if you need it. Your guiding bolt as well, if you can't get to anything, even with a pounce, I guess that's an okay option. But you'd pounce otherwise. And then you get banish. What do you think of that?
Well, Sean, we do get that text, and this is something that's 2025 specific, where at the end, when they do what would have been a 3.1, they say, failure or success, the dragon can't take this action until the start of its next turn. So that means banish, you can only use once per round, right?
Well, Sean, we do get that text, and this is something that's 2025 specific, where at the end, when they do what would have been a 3.1, they say, failure or success, the dragon can't take this action until the start of its next turn. So that means banish, you can only use once per round, right?
It's like alphabetical except the multi-tacks main thing or something like that. Wow.
It's like alphabetical except the multi-tacks main thing or something like that. Wow.
That's so interesting. Yeah. Well, and I do want to say that is fascinating because it contributes to that whole, you got to look all over the place to figure it out. I do want to go back and just say one thing about Banish, which is it's fascinating on a number of grounds in its tactical richness. One is it's DC 24, so that's rough. 120 foot range that a creature of the dragon can see.
That's so interesting. Yeah. Well, and I do want to say that is fascinating because it contributes to that whole, you got to look all over the place to figure it out. I do want to go back and just say one thing about Banish, which is it's fascinating on a number of grounds in its tactical richness. One is it's DC 24, so that's rough. 120 foot range that a creature of the dragon can see.
When you fail, 24 damage and they are incapacitated and transported to a demiplane until the start of the dragon's next turn. When you get to that point, you now can choose to put it within 120 feet of the dragon at the target. So you can put them 120 feet up in the air if you're outdoors or ginormous cavern. You can put them above the lava. You can you know, it's really interesting.
When you fail, 24 damage and they are incapacitated and transported to a demiplane until the start of the dragon's next turn. When you get to that point, you now can choose to put it within 120 feet of the dragon at the target. So you can put them 120 feet up in the air if you're outdoors or ginormous cavern. You can put them above the lava. You can you know, it's really interesting.
You can put them in where you're going to breathe.
You can put them in where you're going to breathe.
right uh so there's a lot of tactical angle to this banish that i really love and someone who play tested a combat with this they said the banish is the thing that makes this gold dragon brutal because you can take out that big damage dealer and you can put them wherever you need to right yeah i mean if it's a melee person that can't move very quickly 120 feet away might be a problem
right uh so there's a lot of tactical angle to this banish that i really love and someone who play tested a combat with this they said the banish is the thing that makes this gold dragon brutal because you can take out that big damage dealer and you can put them wherever you need to right yeah i mean if it's a melee person that can't move very quickly 120 feet away might be a problem
I don't believe there's anything prohibiting, you know, putting you in damaging terrain. I think there are some examples where it'll say something that suggests kind of indicates you can't put it in a place that's damaging or, you know, it's a safe and occupant. I feel like there's some wording I saw somewhere like that.
I don't believe there's anything prohibiting, you know, putting you in damaging terrain. I think there are some examples where it'll say something that suggests kind of indicates you can't put it in a place that's damaging or, you know, it's a safe and occupant. I feel like there's some wording I saw somewhere like that.
yeah i mean i think it all counts i think you can put them you know in the air above the lava pit for falling damage and lava damage um sounds like a plan yeah the the what i also did here and and if folks check out my videos uh that i'll be putting out uh i've broken down i've gone through the ridiculous process of adding up all the damage for all these monsters
yeah i mean i think it all counts i think you can put them you know in the air above the lava pit for falling damage and lava damage um sounds like a plan yeah the the what i also did here and and if folks check out my videos uh that i'll be putting out uh i've broken down i've gone through the ridiculous process of adding up all the damage for all these monsters
And how you calculate this damage will vary on what you think about the area of effect, right? That 71 damage to each target. The old 2014 way was to say that even in that absurdly large 90 foot cone, that this flying dragon is only going to get two targets. There's no way I'm running this combat and only getting two targets in that.
And how you calculate this damage will vary on what you think about the area of effect, right? That 71 damage to each target. The old 2014 way was to say that even in that absurdly large 90 foot cone, that this flying dragon is only going to get two targets. There's no way I'm running this combat and only getting two targets in that.