Teos Abadie
👤 PersonAppearances Over Time
Podcast Appearances
Creating awesome handouts on top of that just takes it to that sort of next level category. Same thing with things like, you know, the right minis, awesome terrain, any handcrafted anything like that's all extra, but the rest has to be taken care of. I'll stop there. How do you think?
Creating awesome handouts on top of that just takes it to that sort of next level category. Same thing with things like, you know, the right minis, awesome terrain, any handcrafted anything like that's all extra, but the rest has to be taken care of. I'll stop there. How do you think?
this makes me think of the art pack for barrier peaks. There is a picture that I can, I can imagine when my DM showed it to me that has like a column and then it has, it looks like a buried laser pistol. And I'm like, Oh, I'm going to find that. And they're like, Oh yeah, I don't think that's there. And I'm like, what do you mean? It's in the art.
this makes me think of the art pack for barrier peaks. There is a picture that I can, I can imagine when my DM showed it to me that has like a column and then it has, it looks like a buried laser pistol. And I'm like, Oh, I'm going to find that. And they're like, Oh yeah, I don't think that's there. And I'm like, what do you mean? It's in the art.
And like, so that was totally that sort of like, I was looking for that payoff. And, and I think that's a really good point that you make of the payoff will vary by player. But also, a lot of times, or let's say it's easy to fall into the trap as DM where the payoff is being actually made for you. I love my art project. I'm doing my art project.
And like, so that was totally that sort of like, I was looking for that payoff. And, and I think that's a really good point that you make of the payoff will vary by player. But also, a lot of times, or let's say it's easy to fall into the trap as DM where the payoff is being actually made for you. I love my art project. I'm doing my art project.
And it's really important for us as DMs to remember the payoff is for the players. This is why you're doing this handout. And so it needs to be tied to the rewards they will get, right? If I think of why Blade Runner's handouts were so effective, is that those really beautiful pictures that they include in there are things that reinforce the setting and pay off further actions.
And it's really important for us as DMs to remember the payoff is for the players. This is why you're doing this handout. And so it needs to be tied to the rewards they will get, right? If I think of why Blade Runner's handouts were so effective, is that those really beautiful pictures that they include in there are things that reinforce the setting and pay off further actions.
You describe the scene, you look at this thing, and then you get a picture when you ask for details. Is there a way that we could track the car? Well, you could try to enhance this image and you flip it over and like, oh, there's the license plate. That sort of thing, that kind of payoff
You describe the scene, you look at this thing, and then you get a picture when you ask for details. Is there a way that we could track the car? Well, you could try to enhance this image and you flip it over and like, oh, there's the license plate. That sort of thing, that kind of payoff
Yeah. And something we talked about with the examples that were shared on the Discord, they're pretty intense. And so to me, those kinds of handouts where it's sort of like lore information, journal pages, that kind of thing, those are actually really great to deliver towards the end of a session so that folks have something to look at in between sessions.
Yeah. And something we talked about with the examples that were shared on the Discord, they're pretty intense. And so to me, those kinds of handouts where it's sort of like lore information, journal pages, that kind of thing, those are actually really great to deliver towards the end of a session so that folks have something to look at in between sessions.
Because I find that anything bigger than like a paragraph of text At least half the players will not really read it. Although there'll be that one player that's like me that will consume this avidly and they may tell everybody and that's fine because if you have that player that you know will read it and translate it to everybody into a bite-sized chunk that everybody hears, that's all good.
Because I find that anything bigger than like a paragraph of text At least half the players will not really read it. Although there'll be that one player that's like me that will consume this avidly and they may tell everybody and that's fine because if you have that player that you know will read it and translate it to everybody into a bite-sized chunk that everybody hears, that's all good.
You've just really given a big payoff to that player. But if you really want everybody to read it, it's better done in between sessions where you have more chances that most of them will go back and read it just to see what's really going on here.
You've just really given a big payoff to that player. But if you really want everybody to read it, it's better done in between sessions where you have more chances that most of them will go back and read it just to see what's really going on here.
Think about it. Give them what they will use as fuel if you have that person. If you don't have that person, then yeah, that becomes helpful. Right. Yeah, so you tailor it to your players like that. And that's, I think, the biggest thing is just think about the time that you're using for prep and what's effective, right? Mike Shade does a really nice job of breaking that down.
Think about it. Give them what they will use as fuel if you have that person. If you don't have that person, then yeah, that becomes helpful. Right. Yeah, so you tailor it to your players like that. And that's, I think, the biggest thing is just think about the time that you're using for prep and what's effective, right? Mike Shade does a really nice job of breaking that down.
You don't want to forget about character goals because you're making a cool stained map because you could just explain where the location is. And watch your players. It's hard to do because we hate to assess things like that. But watching your players and seeing whether they seem excited by this or not and comparing that to the amount of time you spend.
You don't want to forget about character goals because you're making a cool stained map because you could just explain where the location is. And watch your players. It's hard to do because we hate to assess things like that. But watching your players and seeing whether they seem excited by this or not and comparing that to the amount of time you spend.