Teos Abadie
👤 PersonAppearances Over Time
Podcast Appearances
I would do things like mass combat systems or whatever and try these things out. And everybody would say, yeah, that's great. Don't do that again. OK. Or we like the other stuff better. Theater of the mind with this neat system. And they'd be like, that's cool. Could we have Forge next time again?
I would do things like mass combat systems or whatever and try these things out. And everybody would say, yeah, that's great. Don't do that again. OK. Or we like the other stuff better. Theater of the mind with this neat system. And they'd be like, that's cool. Could we have Forge next time again?
Well, and also, I think part of this question is whether each of those attempts are counting as a sort of magical, like a clock tick.
Well, and also, I think part of this question is whether each of those attempts are counting as a sort of magical, like a clock tick.
Things are going to happen if you have too many ticks, which I think is a big part of what's being discussed here, right?
Things are going to happen if you have too many ticks, which I think is a big part of what's being discussed here, right?
Better like random encounters if you're going to go down that road.
Better like random encounters if you're going to go down that road.
And that's why Shadow Dark is really clever with what it does. It's got the torch, and darkness is bad. So you don't want to run out of your torch. The fewer times that happens, that's good. You stay in initiative so that you're all taking turns. You know, so generally things are moving through and there's this encounter check process and the torch. So there's this pressure.
And that's why Shadow Dark is really clever with what it does. It's got the torch, and darkness is bad. So you don't want to run out of your torch. The fewer times that happens, that's good. You stay in initiative so that you're all taking turns. You know, so generally things are moving through and there's this encounter check process and the torch. So there's this pressure.
But there is also this advice of, hey, sometimes you can just pause and resolve things because we're just in a room talking or we're, you know, resting or discussing options or or checking out the door. And maybe we don't care to do that in initiative order. And so it has a little bit of that freedom to pull off of that system when you want or when you suspect this would be a problem. Right.
But there is also this advice of, hey, sometimes you can just pause and resolve things because we're just in a room talking or we're, you know, resting or discussing options or or checking out the door. And maybe we don't care to do that in initiative order. And so it has a little bit of that freedom to pull off of that system when you want or when you suspect this would be a problem. Right.
Yeah, and there's a gameplay angle to this as well, where if your players feel this pressure, they will have a certain type of play coming from them. And that will shut down what can be really fun When you have the freedom to just sort of go back and forth and try things, discuss things, do silliness, right?
Yeah, and there's a gameplay angle to this as well, where if your players feel this pressure, they will have a certain type of play coming from them. And that will shut down what can be really fun When you have the freedom to just sort of go back and forth and try things, discuss things, do silliness, right?
Like that is obviously time consuming, but they're going to do this and talk about their character. My character starts coiling the rope this way and, you know, because that would be a tick on the clock. But we're not following ticks so they can have the freedom to do this sort of silliness and we can go back and forth or do some elaborate plan without worries.
Like that is obviously time consuming, but they're going to do this and talk about their character. My character starts coiling the rope this way and, you know, because that would be a tick on the clock. But we're not following ticks so they can have the freedom to do this sort of silliness and we can go back and forth or do some elaborate plan without worries.
There is something to do that that can be really nice. And also, I'm a believer in actually having lots of roles. I like rolling. I see rolling as engagement. But I'm not saying every DM should do this. For my style of DMing and the way that I talk to my players and develop a rapport with them,
There is something to do that that can be really nice. And also, I'm a believer in actually having lots of roles. I like rolling. I see rolling as engagement. But I'm not saying every DM should do this. For my style of DMing and the way that I talk to my players and develop a rapport with them,
they they learn that these things will happen right that i will say to them well based on your question make me this sort of a check and then i will make up in my mind based on sort of how they did and what i know about their character what they kind of learned and the reason i do that is i want them to be constantly touching the game i want them engaging with it and i don't want them to worry overly about it so i want lots of checks and interactions
they they learn that these things will happen right that i will say to them well based on your question make me this sort of a check and then i will make up in my mind based on sort of how they did and what i know about their character what they kind of learned and the reason i do that is i want them to be constantly touching the game i want them engaging with it and i don't want them to worry overly about it so i want lots of checks and interactions