Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
Can it even be seen? There we go. You know, a lot is going on. I have been... So yesterday I disassembled the entire Christmas apparatus of our house. It became a mundane home. I survived again being on ladders. We took our second kid off to the airport. So we are now kidless once more. I'm not going to cry, but it's, you know, it's always so. So we did it all at once.
Can it even be seen? There we go. You know, a lot is going on. I have been... So yesterday I disassembled the entire Christmas apparatus of our house. It became a mundane home. I survived again being on ladders. We took our second kid off to the airport. So we are now kidless once more. I'm not going to cry, but it's, you know, it's always so. So we did it all at once.
It was like the giant bandaid of like, you know, staring at the room that is empty, not only of people, but of Christmas accoutrement and joy. And then we watched all the things we wanted to watch without anyone interrupting us. So there's some, you know, Upsides, but the kids are already missed. How about on your end? What's going on? What's the deal?
It was like the giant bandaid of like, you know, staring at the room that is empty, not only of people, but of Christmas accoutrement and joy. And then we watched all the things we wanted to watch without anyone interrupting us. So there's some, you know, Upsides, but the kids are already missed. How about on your end? What's going on? What's the deal?
Oh, you're right. I missed that part. I'm going to have to find out who it was. Yeah, I think it's because this was our first show notes for the year. So apologies to the person who will be nameless for now, but I will hunt it down and put in the show notes. Pretty sure it was through YouTube, but I could be wrong. So yes, there was a question from a person who is wonderful.
Oh, you're right. I missed that part. I'm going to have to find out who it was. Yeah, I think it's because this was our first show notes for the year. So apologies to the person who will be nameless for now, but I will hunt it down and put in the show notes. Pretty sure it was through YouTube, but I could be wrong. So yes, there was a question from a person who is wonderful.
I'm going to start with it was Chris G8989 via YouTube. There you go. Thank you. Thank goodness, Internet. Thank you, YouTube search capability. So, you know, I did a video on crafting, which did cover what the DMG says in the player's handbook for crafting magic items. Link in my show notes. Find it on my channel at the RalphStream.org. And it is more than bastions. So, Chris, good news.
I'm going to start with it was Chris G8989 via YouTube. There you go. Thank you. Thank goodness, Internet. Thank you, YouTube search capability. So, you know, I did a video on crafting, which did cover what the DMG says in the player's handbook for crafting magic items. Link in my show notes. Find it on my channel at the RalphStream.org. And it is more than bastions. So, Chris, good news.
There is actually a way to handle this per the rules, though you may or may not like it. The PCs can craft potions of minor healing and scrolls, as mentioned in the player's handbook. And they can also use the rules in the Dungeon Master's Guide to craft magic items of all kinds. The way it works in a quick brief summary is half the cost of the magic items sale cost.
There is actually a way to handle this per the rules, though you may or may not like it. The PCs can craft potions of minor healing and scrolls, as mentioned in the player's handbook. And they can also use the rules in the Dungeon Master's Guide to craft magic items of all kinds. The way it works in a quick brief summary is half the cost of the magic items sale cost.
And the cost is based on rarity. And there's a table in the DMG for that. So half of it to craft it, and then you can sell it at the cost, which is different than mundane items where you're usually selling it at half cost when you found it in the dungeon, but full cost if you have a market for it, if that makes sense.
And the cost is based on rarity. And there's a table in the DMG for that. So half of it to craft it, and then you can sell it at the cost, which is different than mundane items where you're usually selling it at half cost when you found it in the dungeon, but full cost if you have a market for it, if that makes sense.
So that's what it's presuming here is magic items are sold at their actual cost, crafted for half. Your PC needs to be trained in Arcana no matter what, as well as up to one assistant who could help shorten the time, and they would have to be trained as well. The PC must also have proficiency in a tool based on the item type. So if you're making a ring, it's jeweler's tools.
So that's what it's presuming here is magic items are sold at their actual cost, crafted for half. Your PC needs to be trained in Arcana no matter what, as well as up to one assistant who could help shorten the time, and they would have to be trained as well. The PC must also have proficiency in a tool based on the item type. So if you're making a ring, it's jeweler's tools.
And if the item casts a spell, you must have that spell prepared each day of crafting. Time and money are based on rarity. An uncommon item is 10 days and 200 gold. A very rare, just as examples, 125 days and 20k gold. So this may or may not be what you love as a system in particular, How the DM controls whether you can craft is a little tenuous here.
And if the item casts a spell, you must have that spell prepared each day of crafting. Time and money are based on rarity. An uncommon item is 10 days and 200 gold. A very rare, just as examples, 125 days and 20k gold. So this may or may not be what you love as a system in particular, How the DM controls whether you can craft is a little tenuous here.
So it says you decide as DM if the materials are available with the base chance being 75% in a city, 25% in other settlements. And if the answer is no, check again in a week. That's really different than 2014, Sean, where it said, hey, for a magic item, you decide if it needs, you know, the claws of a manticore and you've got to go on a quest to find that here. They're just taking that all out.
So it says you decide as DM if the materials are available with the base chance being 75% in a city, 25% in other settlements. And if the answer is no, check again in a week. That's really different than 2014, Sean, where it said, hey, for a magic item, you decide if it needs, you know, the claws of a manticore and you've got to go on a quest to find that here. They're just taking that all out.
There's none of that specific ingredient stuff. And it's supposed to be what the player could argue if the read the DMG is. Hey, dude, my chance should be 75% that I can craft this this week. And if not, I roll again next week. So, you know, two weeks I should be able to craft this thing and or start the crafting and get my super powerful whatever I need to make my build of awesomeness.
There's none of that specific ingredient stuff. And it's supposed to be what the player could argue if the read the DMG is. Hey, dude, my chance should be 75% that I can craft this this week. And if not, I roll again next week. So, you know, two weeks I should be able to craft this thing and or start the crafting and get my super powerful whatever I need to make my build of awesomeness.