Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
So, you know, you may have to have those discussions. And one of the things I did in the video is say, like, you know, a big part of this crafting is the process of talking to your players and working out a deal with them.
So, you know, you may have to have those discussions. And one of the things I did in the video is say, like, you know, a big part of this crafting is the process of talking to your players and working out a deal with them.
Yes. Yep, yep, yep.
Yes. Yep, yep, yep.
But I hope that answers the question. One last thing I'll add is the question that was brought up around, is this now bound into the optional system of Bastion? So no, it's not. How optional it is depends on how you want to read these words in the DMG. They are in the DMG. I mean, you are the DM, so you always control it. Everything is up to you.
But I hope that answers the question. One last thing I'll add is the question that was brought up around, is this now bound into the optional system of Bastion? So no, it's not. How optional it is depends on how you want to read these words in the DMG. They are in the DMG. I mean, you are the DM, so you always control it. Everything is up to you.
But your players may read the DMG and feel otherwise. With bastions, which is also one of those optional systems, but presume that you can give it to your players. Again, it's up to you to decide when bastions kick in and how they get it. But if they had it, what the benefit would be is getting that assistant that can help with the crafting.
But your players may read the DMG and feel otherwise. With bastions, which is also one of those optional systems, but presume that you can give it to your players. Again, it's up to you to decide when bastions kick in and how they get it. But if they had it, what the benefit would be is getting that assistant that can help with the crafting.
An assistant halves the time, so it'll speed up how often they can get things. Something that isn't covered in the rules that's really interesting is this question of if you have more than one assistant, which some bastions provide, can they help? And that's supposed to be a DM call on whether they can. So you could, if you want to make crafting faster, do that.
An assistant halves the time, so it'll speed up how often they can get things. Something that isn't covered in the rules that's really interesting is this question of if you have more than one assistant, which some bastions provide, can they help? And that's supposed to be a DM call on whether they can. So you could, if you want to make crafting faster, do that.
And if you don't, be prepared for your players to maybe suggest that and you need to explain how you feel about it.
And if you don't, be prepared for your players to maybe suggest that and you need to explain how you feel about it.
it makes it a little more odd. Agreed. Agreed. It used to be a little more of in balance. It was one of the options you could take, you know, is it really worth to have a chance to get an item and that might come with complications or rivals or whatever, when you could unlock secrets or train this companion you got or any number of other things. Um,
it makes it a little more odd. Agreed. Agreed. It used to be a little more of in balance. It was one of the options you could take, you know, is it really worth to have a chance to get an item and that might come with complications or rivals or whatever, when you could unlock secrets or train this companion you got or any number of other things. Um,
It's also worth mentioning that crafting has no failure chance in these rules. They didn't in 2014 either, but but it makes it all the more kind of an automatic thing you're doing. And there's no complications or rivals type things the way there used to be in 2014 with those rules for downtime. Yep.
It's also worth mentioning that crafting has no failure chance in these rules. They didn't in 2014 either, but but it makes it all the more kind of an automatic thing you're doing. And there's no complications or rivals type things the way there used to be in 2014 with those rules for downtime. Yep.
Yeah, absolutely. I love that because I haven't thought about the player type angle, but it's true that you have the breadth to interact more along those various lines of what you like and to please them differently. A one shot is trying to create a very finite experience. Right. And so everything it's doing is coordinating along those paths.
Yeah, absolutely. I love that because I haven't thought about the player type angle, but it's true that you have the breadth to interact more along those various lines of what you like and to please them differently. A one shot is trying to create a very finite experience. Right. And so everything it's doing is coordinating along those paths.
So it'll say something like you're on a mission to do blah and you must, you know, get to the temple and stop the ritual. And then we're done. We have done that. And so everything must drive towards that conclusion or we're going to end up feeling like, well, we never got to the ending. And so if the, you know, instigator wants to instigate off the
So it'll say something like you're on a mission to do blah and you must, you know, get to the temple and stop the ritual. And then we're done. We have done that. And so everything must drive towards that conclusion or we're going to end up feeling like, well, we never got to the ending. And so if the, you know, instigator wants to instigate off the