Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
to one side and the, you know, explorer wants to go find the lore of something else. Well, we're not going to get to the end and that will. So normally players know we've got to get to this end piece. And even though we might tickle all of our fancies, we will still go towards that end conclusion. And because that one shots are great ways to show off a game, right?
to one side and the, you know, explorer wants to go find the lore of something else. Well, we're not going to get to the end and that will. So normally players know we've got to get to this end piece. And even though we might tickle all of our fancies, we will still go towards that end conclusion. And because that one shots are great ways to show off a game, right?
Like I did a one shot of Deadlands before starting a campaign, even though it was a two session, three session kind of game. It was a way to kind of experience the setting and see if we liked it. And then we could go into something bigger. with something bigger, we can then aspire to do things like have plans that we independently are developing. Right.
Like I did a one shot of Deadlands before starting a campaign, even though it was a two session, three session kind of game. It was a way to kind of experience the setting and see if we liked it. And then we could go into something bigger. with something bigger, we can then aspire to do things like have plans that we independently are developing. Right.
You know, one player might want to do X or Y. Another one might particularly dig into this part of the story and setting and an adventure and expand it because they start doing things with it. Right. And so there are those opportunities to have a bigger experience and not everything you have, you know, going back to the specifics of this question. Not everything you have lends itself to that.
You know, one player might want to do X or Y. Another one might particularly dig into this part of the story and setting and an adventure and expand it because they start doing things with it. Right. And so there are those opportunities to have a bigger experience and not everything you have, you know, going back to the specifics of this question. Not everything you have lends itself to that.
Some adventures that we get don't have a lot of material to expand. Like if the if we think of, say, like against the Giants, right, the classic series, it really, truly zeroes in on each of the giant layers and very little else. We don't know a lot about what the kingdoms are thinking. The very few NPCs with the kingdoms and it's all meant to be left behind.
Some adventures that we get don't have a lot of material to expand. Like if the if we think of, say, like against the Giants, right, the classic series, it really, truly zeroes in on each of the giant layers and very little else. We don't know a lot about what the kingdoms are thinking. The very few NPCs with the kingdoms and it's all meant to be left behind.
and just go murder all these giants and unravel the secrets. So there's only so much to expand upon, right? Not that you can't make a big campaign out of it. In fact, it is a campaign because of its size, but nothing about it is making it feel vastly different than a one shot. And that is something you would have to bring to it.
and just go murder all these giants and unravel the secrets. So there's only so much to expand upon, right? Not that you can't make a big campaign out of it. In fact, it is a campaign because of its size, but nothing about it is making it feel vastly different than a one shot. And that is something you would have to bring to it.
Yeah, no, so we don't have the second edition out yet, but the first one's out. And it has a, I forget the names of those now, something like dramatic play versus cinematic play. And one of them is, and it's actually great for this question, right? They thought about this, right? Because they're thinking, here's a game where you might die at any moment.
Yeah, no, so we don't have the second edition out yet, but the first one's out. And it has a, I forget the names of those now, something like dramatic play versus cinematic play. And one of them is, and it's actually great for this question, right? They thought about this, right? Because they're thinking, here's a game where you might die at any moment.
So doesn't that mean that you can't play campaigns? And so what they did is create two different modes of play. And in one of them, you are much more resilient and able to deal with things. But in the I think the dramatic system or whatever it's called. Sorry, folks, for forgetting this. I've played it a lot of times, but I forget the names. Yeah, but in that particular mode,
So doesn't that mean that you can't play campaigns? And so what they did is create two different modes of play. And in one of them, you are much more resilient and able to deal with things. But in the I think the dramatic system or whatever it's called. Sorry, folks, for forgetting this. I've played it a lot of times, but I forget the names. Yeah, but in that particular mode,
things will happen that sort of override your character, right? Like you just lose it because of fear or whatever. And you start gunning down your friends because the point is this is a one shot and it should end like the movies with wild things. And the Android in your party is probably against you, or at least you're afraid it is surprised. Maybe it isn't. It was last time I played.
things will happen that sort of override your character, right? Like you just lose it because of fear or whatever. And you start gunning down your friends because the point is this is a one shot and it should end like the movies with wild things. And the Android in your party is probably against you, or at least you're afraid it is surprised. Maybe it isn't. It was last time I played.
And, you know, one of you will probably like I did blow up the ship and murder everybody because that contains the problem. And so the game itself did that versus having another mode where you don't have those same pieces to try to make it there.
And, you know, one of you will probably like I did blow up the ship and murder everybody because that contains the problem. And so the game itself did that versus having another mode where you don't have those same pieces to try to make it there.
I was thinking the same.
I was thinking the same.