Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
invite this longer term campaign without really digging into a particular type of story or a particular kind of play style and there are longer call of cthulhu campaigns right that are actually quite well known and well regarded but you know we were asking somebody like like this came up when we were discussing possible campaigns in my home group and someone said well you know i've got um uh
invite this longer term campaign without really digging into a particular type of story or a particular kind of play style and there are longer call of cthulhu campaigns right that are actually quite well known and well regarded but you know we were asking somebody like like this came up when we were discussing possible campaigns in my home group and someone said well you know i've got um uh
Orient Express murder on the Orient Express. I forget the exact name of it. My memory is apparently blown today. But it, you know, someone said, but wait, I mean, Kala Cthulhu is always this rhythm of something's going on. I investigate, I find what it is, and I probably die trying to stop it. So how does that work on this train-long campaign?
Orient Express murder on the Orient Express. I forget the exact name of it. My memory is apparently blown today. But it, you know, someone said, but wait, I mean, Kala Cthulhu is always this rhythm of something's going on. I investigate, I find what it is, and I probably die trying to stop it. So how does that work on this train-long campaign?
And they're like, well, there are a lot of people on the train, so you can have other characters. And I'm like, OK, sure. I can die horribly finding something out, and then the next person on the train that I roll up can continue doing explorations. And I don't know that that's entirely true, so feel free to tell us how it really works when murder on the Orient Express.
And they're like, well, there are a lot of people on the train, so you can have other characters. And I'm like, OK, sure. I can die horribly finding something out, and then the next person on the train that I roll up can continue doing explorations. And I don't know that that's entirely true, so feel free to tell us how it really works when murder on the Orient Express.
Yeah, for sure, the game has this particular rhythm to it that makes it fantastic for short experiences and more of a challenge for longer ones, right?
Yeah, for sure, the game has this particular rhythm to it that makes it fantastic for short experiences and more of a challenge for longer ones, right?
Yeah, yeah. And we can see with things like when we talked about Daggerheart, right? The attempt that it made to not be just about these sort of one shots and just your powers while giving you thrilling capabilities for your characters. It worked really hard to try to say, and you will build the world together and you will lay down the seeds for what your character wants to do.
Yeah, yeah. And we can see with things like when we talked about Daggerheart, right? The attempt that it made to not be just about these sort of one shots and just your powers while giving you thrilling capabilities for your characters. It worked really hard to try to say, and you will build the world together and you will lay down the seeds for what your character wants to do.
Those are all things the game is trying to do to offset the sort of one shotness of maybe the build character system, right?
Those are all things the game is trying to do to offset the sort of one shotness of maybe the build character system, right?
Yeah, absolutely. Yeah. Great example.
Yeah, absolutely. Yeah. Great example.
No, I love the four that you use. That's a really nice capture of it. I don't know that I can add anything else that I haven't already said. I love the question. It's a fun way to think about it. And I'm curious how often someone creates a role-playing game or even a fifth edition variant without thinking through this question. So it's a very astute question as well.
No, I love the four that you use. That's a really nice capture of it. I don't know that I can add anything else that I haven't already said. I love the question. It's a fun way to think about it. And I'm curious how often someone creates a role-playing game or even a fifth edition variant without thinking through this question. So it's a very astute question as well.
It's a lot of fun. I mean, I would love to own one of these pups. You can see how the dragon called Wrath can spit out pinballs. So the multiball is, you know, the dragon breathing on you, pinballs. The gelatinous cube has a magnet. So not only to roll through, but it can get trapped inside the gelatinous cube, right? Which is great. The board looks amazing. The video looks super fun.
It's a lot of fun. I mean, I would love to own one of these pups. You can see how the dragon called Wrath can spit out pinballs. So the multiball is, you know, the dragon breathing on you, pinballs. The gelatinous cube has a magnet. So not only to roll through, but it can get trapped inside the gelatinous cube, right? Which is great. The board looks amazing. The video looks super fun.
You choose a character at various points. It's one of these if you've played sort of modern pinball games, they often have like a video screen you interact with and do things. And so this creates massive, higher complexity that you can unlock. So you can choose a character which extends the benefits of things.
You choose a character at various points. It's one of these if you've played sort of modern pinball games, they often have like a video screen you interact with and do things. And so this creates massive, higher complexity that you can unlock. So you can choose a character which extends the benefits of things.