Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
really cool to hear uh of this uh i hope it's super successful uh will talked about the idea that you know in horror you don't want to like you when you show a monster off then it becomes immediately less horrifying now that you've seen it and one of the things they do in the game is change up how it can appear or reveal itself i guess because it can take the form of other things so that it keeps this because you don't know even though you saw it once you don't know what it'll look like the next time
really cool to hear uh of this uh i hope it's super successful uh will talked about the idea that you know in horror you don't want to like you when you show a monster off then it becomes immediately less horrifying now that you've seen it and one of the things they do in the game is change up how it can appear or reveal itself i guess because it can take the form of other things so that it keeps this because you don't know even though you saw it once you don't know what it'll look like the next time
I thought that was a really neat idea.
I thought that was a really neat idea.
It's Sean Merwin's design tips. So last year, Sean posted a series of design tips. They have been collected with thankful permission by superstar Chad Lynch and are available as a Google Doc. Link in our show notes. Thank you, Chad, for gathering these together. Just a small taste of Sean Merwin's brain. What could be better than that, Sean?
It's Sean Merwin's design tips. So last year, Sean posted a series of design tips. They have been collected with thankful permission by superstar Chad Lynch and are available as a Google Doc. Link in our show notes. Thank you, Chad, for gathering these together. Just a small taste of Sean Merwin's brain. What could be better than that, Sean?
Yeah, so as they did with the Player's Handbook and somewhat with the Dungeon Master's Guide, they have a series of videos that they're going to provide out as sort of live, quote unquote, feeds. They're pre-recorded, but fans can join in and watch them as they happen and all be in chat and that kind of thing.
Yeah, so as they did with the Player's Handbook and somewhat with the Dungeon Master's Guide, they have a series of videos that they're going to provide out as sort of live, quote unquote, feeds. They're pre-recorded, but fans can join in and watch them as they happen and all be in chat and that kind of thing.
uh the first video was on tuesday an overview of the changes and design approach provided by jeremy crawford and wes schneider they both say their favorite books are monster books and so let me ask you you know i'll talk about kind of what the video said i want to ask you questions are monster books your favorite no they're not they are wonderful
uh the first video was on tuesday an overview of the changes and design approach provided by jeremy crawford and wes schneider they both say their favorite books are monster books and so let me ask you you know i'll talk about kind of what the video said i want to ask you questions are monster books your favorite no they're not they are wonderful
Right, right. No, but that's a great point that I can think of RPGs where I don't super love the monster side of things. And that does impact how I feel about the overall game. Yeah. I would say on my end, I've only worked on individual monsters, never a whole monster book the way that you have. I'm holding the Grim Hollow monster book, Monster Grimoire, that you, this is your baby.
Right, right. No, but that's a great point that I can think of RPGs where I don't super love the monster side of things. And that does impact how I feel about the overall game. Yeah. I would say on my end, I've only worked on individual monsters, never a whole monster book the way that you have. I'm holding the Grim Hollow monster book, Monster Grimoire, that you, this is your baby.
I can't imagine that. What I know from speaking to others, you and other friends of mine, is it's really easy to skim over, to think that monster books are easy, like just collect a monster, it's stat books, it's lore, but it actually requires a ton of planning because the layout is tough. You don't want to go over a page. If you do, you don't want to be on the other side of the page.
I can't imagine that. What I know from speaking to others, you and other friends of mine, is it's really easy to skim over, to think that monster books are easy, like just collect a monster, it's stat books, it's lore, but it actually requires a ton of planning because the layout is tough. You don't want to go over a page. If you do, you don't want to be on the other side of the page.
You want to somehow have a very legible stat block that is super exciting, but also all this lore And you need art for possibly every single monster in the book, which makes it one of the most expensive things you can create. Am I missing anything?
You want to somehow have a very legible stat block that is super exciting, but also all this lore And you need art for possibly every single monster in the book, which makes it one of the most expensive things you can create. Am I missing anything?
Yeah, yeah, for sure. So Jeremy and Wes talked about a number of interesting things, and I'll hit on the things that kind of I thought we could mention. So one is they talk about the team. I think it was Wes who went into this. They work to describe monsters in the world, not just as static monsters to fight. And that part wasn't super wild to me.
Yeah, yeah, for sure. So Jeremy and Wes talked about a number of interesting things, and I'll hit on the things that kind of I thought we could mention. So one is they talk about the team. I think it was Wes who went into this. They work to describe monsters in the world, not just as static monsters to fight. And that part wasn't super wild to me.
Actually, the wild thing was Todd Kendrick said something who's ostensibly the interviewer, but at times expresses design thoughts, makes the strange comment that this is the first edition to do that. And I immediately thought of like second edition being full of these ecology entries and number of appearing and things like that. And some of that goes back to first edition.
Actually, the wild thing was Todd Kendrick said something who's ostensibly the interviewer, but at times expresses design thoughts, makes the strange comment that this is the first edition to do that. And I immediately thought of like second edition being full of these ecology entries and number of appearing and things like that. And some of that goes back to first edition.