Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
There've been a number of world focused pieces that we've seen fourth edition and like, you know, think of Nentier veils, monster manual, you know, all this. So I thought it was a very strange comment, but, but the team seemed to pride itself on having as compared to 2014, at least, done more work to paint how the monsters work within the world.
There've been a number of world focused pieces that we've seen fourth edition and like, you know, think of Nentier veils, monster manual, you know, all this. So I thought it was a very strange comment, but, but the team seemed to pride itself on having as compared to 2014, at least, done more work to paint how the monsters work within the world.
work that doesn't pay off the way you think it might right it might be actually yeah yeah because you could be limiting things versus actually adding to it because now you said it's this not this other these other ideas you may have it's it's just these um yeah that's interesting i was thinking about it Because I think fondly of the 13th Age 1E, because I don't have 2E yet in physical form.
work that doesn't pay off the way you think it might right it might be actually yeah yeah because you could be limiting things versus actually adding to it because now you said it's this not this other these other ideas you may have it's it's just these um yeah that's interesting i was thinking about it Because I think fondly of the 13th Age 1E, because I don't have 2E yet in physical form.
The 1E 13th Age, both the bestiary book, which I'm holding, and the core book itself with its monsters, has some really nice things that I like. And I remember it came out, I think, just a little bit before or after. It was similar in timescale to when 2014's Monster Manual came out, I think a little bit before. And I remember liking both of them.
The 1E 13th Age, both the bestiary book, which I'm holding, and the core book itself with its monsters, has some really nice things that I like. And I remember it came out, I think, just a little bit before or after. It was similar in timescale to when 2014's Monster Manual came out, I think a little bit before. And I remember liking both of them.
Finally, they did a nice job of giving me story and ideas, lore concepts that I can play upon. And then in looking at 13th Age 2E, it does a lot of things that are definitely about making it useful at the table, right? Special things you can do. They have, you know, how to make them special monsters that are different than the core. There's a lot of toolbox approach to it.
Finally, they did a nice job of giving me story and ideas, lore concepts that I can play upon. And then in looking at 13th Age 2E, it does a lot of things that are definitely about making it useful at the table, right? Special things you can do. They have, you know, how to make them special monsters that are different than the core. There's a lot of toolbox approach to it.
with then interspersed some of the monsters have a lot of like, here's how they fit into the world, but not all of them. And I actually thought to myself, this might actually be better, like not. And it was I wasn't sure what you would say. You kind of seem to be on the same side of like some monsters actually.
with then interspersed some of the monsters have a lot of like, here's how they fit into the world, but not all of them. And I actually thought to myself, this might actually be better, like not. And it was I wasn't sure what you would say. You kind of seem to be on the same side of like some monsters actually.
Maybe we just focus on these things as tools in the game rather than fleshing everything out, because you can think of those concepts. Maybe, you know, or at least not every monster necessarily needs the same approach.
Maybe we just focus on these things as tools in the game rather than fleshing everything out, because you can think of those concepts. Maybe, you know, or at least not every monster necessarily needs the same approach.
Yeah, that's really interesting. They again talked here about all new art. But what I thought interesting was about this, every book has made the claim, every core book for 2025 and 2024 has made this claim of all new art. And then we found there's been some old art. So I expect the same here, but they emphasize the all new art. But what they did was talk about D&D specific situations.
Yeah, that's really interesting. They again talked here about all new art. But what I thought interesting was about this, every book has made the claim, every core book for 2025 and 2024 has made this claim of all new art. And then we found there's been some old art. So I expect the same here, but they emphasize the all new art. But what they did was talk about D&D specific situations.
And they didn't quite say it this way, so I'll say it my way. So be aware these are kind of my words, not theirs, but D&D is no longer the only way you learn about a mimic, let alone a creature from myth, right? Like some folks would say, well, I saw Medusa in D&D before I ever, you know, read Edith Hamilton or, you know, saw Clash of the Titans or anything like that.
And they didn't quite say it this way, so I'll say it my way. So be aware these are kind of my words, not theirs, but D&D is no longer the only way you learn about a mimic, let alone a creature from myth, right? Like some folks would say, well, I saw Medusa in D&D before I ever, you know, read Edith Hamilton or, you know, saw Clash of the Titans or anything like that.
And now you could have somebody who learns about a mimic through the delicious dungeon Netflix show.
And now you could have somebody who learns about a mimic through the delicious dungeon Netflix show.
rather than, you know, D and D. So, so I thought this was actually kind of really interesting and I hadn't really thought about this way that providing the art in, as I'm thinking over the art as being, we must show what the D and D version is like and what this D and D monster is like in the world, because you may have ideas about ogres from, I don't know, Shrek, you know, and what is a D and D ogre?
rather than, you know, D and D. So, so I thought this was actually kind of really interesting and I hadn't really thought about this way that providing the art in, as I'm thinking over the art as being, we must show what the D and D version is like and what this D and D monster is like in the world, because you may have ideas about ogres from, I don't know, Shrek, you know, and what is a D and D ogre?