Teos Abadie
๐ค SpeakerAppearances Over Time
Podcast Appearances
But if you hit for a certain target, like, you know, monsters should last three rounds, Well, they certainly shouldn't have more than three options is one way looking at it. Or actually, they should have a lot of options because I want to pick and choose the tactics of my options. Right. But but but tempered by the fact that we'll have three or four is the average.
But if you hit for a certain target, like, you know, monsters should last three rounds, Well, they certainly shouldn't have more than three options is one way looking at it. Or actually, they should have a lot of options because I want to pick and choose the tactics of my options. Right. But but but tempered by the fact that we'll have three or four is the average.
Then as I get above four, things are going unused and that's prep time and complexity and so on. So I'm curious to what extent we'll find that these monsters have fewer options or that it's all captured in a multi-tack, for example.
Then as I get above four, things are going unused and that's prep time and complexity and so on. So I'm curious to what extent we'll find that these monsters have fewer options or that it's all captured in a multi-tack, for example.
you know you throw your spear and you attack with your sword twice but that's kind of what you do and maybe there's one other little thing that you can do to juice it up and that might be okay but you do lose a little expression from having more options out there right or if the spellcraft crafting spell casting list what is it supposed to represent and should it have say just two choices
you know you throw your spear and you attack with your sword twice but that's kind of what you do and maybe there's one other little thing that you can do to juice it up and that might be okay but you do lose a little expression from having more options out there right or if the spellcraft crafting spell casting list what is it supposed to represent and should it have say just two choices
Is that good or is that bad design? It sure minimizes prep, and I love that angle of it, but maybe there should be more.
Is that good or is that bad design? It sure minimizes prep, and I love that angle of it, but maybe there should be more.
But you could. You could say this is a spell. You could, if you wanted to.
But you could. You could say this is a spell. You could, if you wanted to.
Well, and I love that about fourth edition where they would give monsters these iconic things, right? The goblin was shifty and it could always, you know, use a minor action to, you know, move away without provoking. Right. And that kind of thing became a tell that all the goblins could do. And it was fun because the players would learn that and expect that. Right. And then. Yeah.
Well, and I love that about fourth edition where they would give monsters these iconic things, right? The goblin was shifty and it could always, you know, use a minor action to, you know, move away without provoking. Right. And that kind of thing became a tell that all the goblins could do. And it was fun because the players would learn that and expect that. Right. And then. Yeah.
And we see some of that right. Wolves that have packed tactics and some things like that. And so you see, oh, yeah, this kind of creature tends to get packed tactics, but there's not a lot of it. It'll be interesting to see how that happens. So one of the things that they did early on was say, you know, what's changed? And the answer was everything, right? You know, everything is new.
And we see some of that right. Wolves that have packed tactics and some things like that. And so you see, oh, yeah, this kind of creature tends to get packed tactics, but there's not a lot of it. It'll be interesting to see how that happens. So one of the things that they did early on was say, you know, what's changed? And the answer was everything, right? You know, everything is new.
And they have the most, but what they said later to kind of qualify that of what has changed, because basically the blanket answer is all monsters have changed, which is something we saw in the other books, right? I thought 2024 would have some chapters of the DMG, other players handbook. That would pretty much be what they were before because they were great.
And they have the most, but what they said later to kind of qualify that of what has changed, because basically the blanket answer is all monsters have changed, which is something we saw in the other books, right? I thought 2024 would have some chapters of the DMG, other players handbook. That would pretty much be what they were before because they were great.
No, things got changed, even if everybody loved them. Right. Everybody loved the rogue. The rogue still changed. Right. And everybody might have loved how something else worked. Well, it got changed. And this seems to be more of that. They said most monsters have a tweaked ability or a new thing. But as the CR increases, we can expect the monster to receive more and more changes.
No, things got changed, even if everybody loved them. Right. Everybody loved the rogue. The rogue still changed. Right. And everybody might have loved how something else worked. Well, it got changed. And this seems to be more of that. They said most monsters have a tweaked ability or a new thing. But as the CR increases, we can expect the monster to receive more and more changes.
They also said there are many more types. So the vampire is now what they call a family of creatures. I don't know if that's a technical term or just Jeremy Crawford's word for it, but the vampire now has a low CR option, a high one, a middle one, and the vampire spawn.
They also said there are many more types. So the vampire is now what they call a family of creatures. I don't know if that's a technical term or just Jeremy Crawford's word for it, but the vampire now has a low CR option, a high one, a middle one, and the vampire spawn.