Tobias Lilja
👤 PersonAppearances Over Time
Podcast Appearances
It's a lot of kind of... You inch closer to the answer every iteration. And that's the same for all disciplines. Both level designers are kind of trying out... It's a lot of trial and error, essentially. You're building a layout of a level and you do some tweaks and...
it's the same thing for the artists that do that maybe the level art and it's the same thing for me like trying to i'm continuously tweaking both sound effects and music until everything fits and it takes a lot of time it's a yeah it's and it's a very it's uh it can be a bit of a lot a big headache um it's difficult to plan the work because everyone is working on everything at the same time it's kind of building like building a house changing all the time
it's the same thing for the artists that do that maybe the level art and it's the same thing for me like trying to i'm continuously tweaking both sound effects and music until everything fits and it takes a lot of time it's a yeah it's and it's a very it's uh it can be a bit of a lot a big headache um it's difficult to plan the work because everyone is working on everything at the same time it's kind of building like building a house changing all the time
it's the same thing for the artists that do that maybe the level art and it's the same thing for me like trying to i'm continuously tweaking both sound effects and music until everything fits and it takes a lot of time it's a yeah it's and it's a very it's uh it can be a bit of a lot a big headache um it's difficult to plan the work because everyone is working on everything at the same time it's kind of building like building a house changing all the time
Yeah, and it's changing all the time. And if the end result isn't that fun to play, you kind of have to rethink the whole thing. So it's not a guarantee that it will be fun in the end, even though it's like a perfect idea on paper.
Yeah, and it's changing all the time. And if the end result isn't that fun to play, you kind of have to rethink the whole thing. So it's not a guarantee that it will be fun in the end, even though it's like a perfect idea on paper.
Yeah, and it's changing all the time. And if the end result isn't that fun to play, you kind of have to rethink the whole thing. So it's not a guarantee that it will be fun in the end, even though it's like a perfect idea on paper.
I honestly kind of like that way of working trial and error and just trying it out and you have to kind of use your gut feeling all the time like is this cool is this fun and I kind of like that way of working
I honestly kind of like that way of working trial and error and just trying it out and you have to kind of use your gut feeling all the time like is this cool is this fun and I kind of like that way of working
I honestly kind of like that way of working trial and error and just trying it out and you have to kind of use your gut feeling all the time like is this cool is this fun and I kind of like that way of working
I don't have a formal music or composer training. I mean, I have three older brothers, and they all kind of listened to a lot of music when I grew up. And I was also listening to a lot of music when I grew up, especially electronic music. Yes. Do you have a favorite? Favorite music?
I don't have a formal music or composer training. I mean, I have three older brothers, and they all kind of listened to a lot of music when I grew up. And I was also listening to a lot of music when I grew up, especially electronic music. Yes. Do you have a favorite? Favorite music?
I don't have a formal music or composer training. I mean, I have three older brothers, and they all kind of listened to a lot of music when I grew up. And I was also listening to a lot of music when I grew up, especially electronic music. Yes. Do you have a favorite? Favorite music?
Yeah, I mean, when I grew up, I listened to a lot of techno, underground, like Chemical Brothers. I loved them when I was a kid. The Prodigy.
Yeah, I mean, when I grew up, I listened to a lot of techno, underground, like Chemical Brothers. I loved them when I was a kid. The Prodigy.
Yeah, I mean, when I grew up, I listened to a lot of techno, underground, like Chemical Brothers. I loved them when I was a kid. The Prodigy.
I was playing the trumpet from age 11 or 12 or something. I played that for a few years and had lessons in that. And I also played in a school band. Nobody didn't kick it out of their band. But the thing is, I never... I was much more interested in electronic music. My brother Joakim bought a sampler, like a sample keyboard.
I was playing the trumpet from age 11 or 12 or something. I played that for a few years and had lessons in that. And I also played in a school band. Nobody didn't kick it out of their band. But the thing is, I never... I was much more interested in electronic music. My brother Joakim bought a sampler, like a sample keyboard.
I was playing the trumpet from age 11 or 12 or something. I played that for a few years and had lessons in that. And I also played in a school band. Nobody didn't kick it out of their band. But the thing is, I never... I was much more interested in electronic music. My brother Joakim bought a sampler, like a sample keyboard.
It's not a synthesizer, but it's a keyboard that can record sounds and you can play those sounds on a keyboard. So he bought one of those and he kind of taught me how to use it. So that was kind of my first kind of... That was how I was making music when I was a kid. I was kind of sampling other people's music and putting it together, you know, kind of like old school hip hop.