Tobias Lilja

speaker
91 appearances 1 recordings 1 series first heard Apr 2025 last heard Apr 2025

Tobias Lilja’s voice in public audio — every appearance, attributed to the second.

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Yeah. Yeah.
Of course. I look up to people who stay creative their entire life. People who keep being an artist when they are 70. Like David Lynch, for example. That's really inspiring to me. People like Scott Walker. He was a boy band singer in the 60s.
and then he got sick of that and so we had this kind of avant-garde experimental music career like in the yeah before he passed away that was really inspiring to me like he could do he had this So he's basically like a crooner singer that started to make this really experimental music when he was like 60 years old. That's amazing to me. That's awesome.
And he wrote these incredible lyrics and collaborated with some really...
great musicians he did an album with sun oh the the like a doom metal band also in his 60s or something that was in 2014. that's amazing to me yeah that's something I really said so you're talking about it's uh Sun Zero and then like parentheses like a million that one yeah exactly I bet you and I have similar taste in yeah yeah that's a great button yeah but uh yeah but it's stuff like that I yeah
No, I'm not working on Re-Animal. I'm a freelancer now. I resigned from Tarsier just when they started to work on that. Oh, okay, cool.
I did some sound and music for an animated feature film I had the opportunity so I wanted to jump on that just to try it out and now I'm working on another game project that's not
really announced yet some yeah i can't talk about that but is it is it horror yeah yeah i can say it's horror yeah okay but but um uh but i'm sure rihanna will is gonna sound amazing i'm sure of it it's uh the thing is christian wasselbring was my colleague at our show working he also did a lot of the sound design for little nightmares So he's working on Re-Animal.
So, I mean, I didn't do all the sounds myself for Little Nightmares. It was me, Christian Baselbring and Christian Björklund. So we were a team of three people who did the sound design. But I did all the music. So it's in good hands at least. Absolutely, yeah. Yeah? Okay, good.
Is that something that you... Yeah, I'm involved in some work for Little Nightmares 3. Not in the same way. I was super involved in Little Nightmares 2. Like I said, I was working with it every day. But I'm doing some work for it, but not in the same way, really.
I mean, the good thing with big publishers... I mean, Bandai Namco was the publisher from the start of Little Nightmares. So they've been the publisher all along. But it's another studio doing Little Nightmares 3. But I think... I mean, the good thing with big publishers is that they have kind of money to spend on... to make it good. Like, they can maybe...
delay the project to make sure that it's improving and they can also spend more money with marketing so the game has a better reach. I think Bananamco did a good job at making sure Little Nightmares had a good reach to the audiences.
That's true. Yeah. But it's tricky. Little Nightmares was very much a... It's a Tarsier game. It's very shaped by the artists at Tarsier. They have a style that's very recognizable. Absolutely. The art team at Tarsier is world-class. To me, it's the best art team in the world. No question about it. They are incredible artists.
I mean, if you look at some of the concept art, you look at the concept art and you look at the scene in the game, it's like, it's the same. It's the same image.
Yeah, absolutely. Yeah, it's to be able to pick what projects. And also, I think one... It may sound simple, but one really big factor is that you are able to kind of design your own space, how you work. Just simple things like I can decide in a heartbeat if I want to buy an application or if I want to go and buy a cello. I can do that. It's no problem. I can design. I can go and buy a new chair.
It doesn't have to go through five different approval layers to make sure it's in the budget or whatever. Yeah. And also being able to pick projects. And I also wanted to try some other type of game. I mean, I don't mind working with games. But I get bored if I have to do the same game over and over again. I want to try to do something new every time.
I don't mind horror at all. I think that's a really fun genre to work with. It's more like Little Nightmares. It's a lot about building suspense and hide and sneak gameplay. It's a lot of stealth. It's not that much kind of typical gameplay. So one thing I want to do, maybe do a game that has more gameplay, more classic gameplay.
Yeah, something like that. That would be fun to try. And I also had the opportunity to do sounds for that feature film. It's actually an Algerian animated movie called Shamsa that I did a couple of years ago. So I had the opportunity to do sounds for that. So I could kind of try to work with a film.
It wasn't the first time, but it was the first time I could do both sound design and music for a feature film. That was really interesting to me to try that.
The last few years? It's probably... it's probably Animal Well or Elden Ring. I mentioned those previously. Yeah. I mean, Elden Ring was... I never finished it, but it was really... It was an amazing experience anyway. That's a good choice.
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