Todd Howard
๐ค SpeakerAppearances Over Time
Podcast Appearances
So graphics is a part of that, but also letting it...
The temporal aspect of that, like the wind, the rustling sound and look and all of that.
What about the rendering, the openness of it?
You know what?
Let's even step back because you mentioned tone.
You mentioned tone a lot.
What do you mean by tone?
So just to linger on this, so tone starts at, or defining the tone starts at creating a realistic experience.
Like you feel like I could walk into this and this feels like life.
Is that art or science?
How do you know when he feels welcoming and everything fits in his ground?
I don't know.
So in Skyrim, when you put a dragon in it, what are your thoughts about dragons and tone?
How does that fit into a tone?
It's a ridiculous question, but yeah, I just love dragons.
I want to bring it up.
Do we include a dragon?
Why didn't you include a dragon in Daggerfall?
That's what I want to know.
That's what Daggerfall, isn't there mentions of dragons or something?