Travis McElroy
π€ SpeakerAppearances Over Time
Podcast Appearances
That is a 13.
That's a 13 save.
Nope, doesn't make it.
Okay, then go ahead and roll your 2d6 damage against Pip.
So does this work on large?
No, it doesn't say anything about, yeah.
So yeah, this will move him five feet.
You can move, oh, but you roll a D4.
So it is a random direction.
So go ahead and roll a D4.
I will say if you roll a two on this D4 and you roll to the south, you will knock him out the window.
That is a two, man.
That is very, very, very fortunate.
Pip, the gnome, takes a big wobbly step backwards trying to swat some of these maggots off of him, trips over the ledge of the window and falls outside.
As he does that, you see him stand and his eyes meet yours and flash red as he sort of transfers over
the aggro onto you.
However, Pip is going to just kind of stand there menacingly for a moment, and then he rushes off into the woods out of sight.
You lose track of him as he leaves to regroup.