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William Quigley

๐Ÿ‘ค Speaker
436 total appearances

Appearances Over Time

Podcast Appearances

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

I would say it's been a little surprising to me, but it's been very slow recently.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

the, uh, the adoption and I, and that is the adoption of video game platforms that are used blockchains in some way.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

Yes.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

venture capitalists who've never really understood video gaming to begin with they got confused early on because they didn't know anything about blockchain so call it when they entered the world in like 2021 they thought the games were supposed to be built in blockchains and that was a painful time for me to try to explain to these people that no

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

You can't run a game on a blockchain.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

That doesn't make any sense.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

You could have NFTs, you know, virtual items or payment based systems using a blockchain.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

There's value in that.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

But so there was a lot of confusion about what a video game blockchain concept even looks like.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

And I think.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

We've never figured out how to use a blockchain within a game that is exciting for the users and the players of the game.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

But that doesn't lead to behaviors that take away from the entertainment value of the game where people primarily just focus on hoarding in-game virtual items, for instance, which, you know, does detract from the game.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

So we, we haven't figured it out yet.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

I think we will eventually, but right now, no.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

And therefore you don't see a huge upswell.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

in blockchain-based video games, because there's just not a compelling reason right now, given the design concepts that we're aware of and we've tried.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

Yeah, I wouldn't call prediction markets a game personally.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

I'd say it would call it entertainment for sure.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

Yeah.

Web3 with Sam Kamani
371: What Founders Still Get Wrong in Crypto with Guest speaker William Quigley from WAX + Tether

But in the traditional sense of what makes a video game, I don't think of them the same way.