William Quigley
๐ค SpeakerAppearances Over Time
Podcast Appearances
I would say it's been a little surprising to me, but it's been very slow recently.
the, uh, the adoption and I, and that is the adoption of video game platforms that are used blockchains in some way.
Yes.
venture capitalists who've never really understood video gaming to begin with they got confused early on because they didn't know anything about blockchain so call it when they entered the world in like 2021 they thought the games were supposed to be built in blockchains and that was a painful time for me to try to explain to these people that no
You can't run a game on a blockchain.
That doesn't make any sense.
You could have NFTs, you know, virtual items or payment based systems using a blockchain.
There's value in that.
But so there was a lot of confusion about what a video game blockchain concept even looks like.
And I think.
We've never figured out how to use a blockchain within a game that is exciting for the users and the players of the game.
But that doesn't lead to behaviors that take away from the entertainment value of the game where people primarily just focus on hoarding in-game virtual items, for instance, which, you know, does detract from the game.
So we, we haven't figured it out yet.
I think we will eventually, but right now, no.
And therefore you don't see a huge upswell.
in blockchain-based video games, because there's just not a compelling reason right now, given the design concepts that we're aware of and we've tried.
Yeah, I wouldn't call prediction markets a game personally.
I'd say it would call it entertainment for sure.
Yeah.
But in the traditional sense of what makes a video game, I don't think of them the same way.