Zachary Small
๐ค SpeakerAppearances Over Time
Podcast Appearances
I think in many ways, Tears of the Kingdom, critically, was sort of a letdown in terms of characterization.
Because it's like, how many years has it been since Skyward Sword?
Did Zelda and Link live together in the same house and have some semblance of a relationship?
Lots left unsaid.
unclear in a way that felt purposefully vague, as opposed to other games where the environment told the story itself, including Skyward Sword.
But there's something really funny about going through Tears of the Kingdom and knowing that the vast majority of people that play this game, probably until quite late into the game, don't realize that Link's necrotized hand in this game is Rauru's physical hand.
And that all the powers in the game come from the fact that some king from a bajillion years ago has grafted his own hand onto your body.
I think that's amazing.
And should really be held up.
It's also an amazing way to think of the fact that you're sticking all these parts together to create machines in this game.
You're kind of at the beginning of Hyrule's industrial revolution.
And the idea...
at the heart of this game is your companion, Rauru, a dead king, sticking his own body part onto your arm.
I think that qualifies as a companion when you put it like that.
That's what we call innovation.
Yeah.
Oh, gosh.
This is really... I'm learning so much about drafts because I'm scared of what I'm not going to answer.
And then I'm also like, I want my cool answer that I know nobody will pick.
Let's do... I'm going to do a dungeon.