Zachary Small
๐ค SpeakerAppearances Over Time
Podcast Appearances
And maybe the feedback on this will be, that's not really a dungeon.
I'm going to go to Four Swords Adventure and pick...
Kakariko Village, which does function as a dungeon in that game.
The reason I picked that is because, again, this game is not on a lot of people's radars.
You can't really play Four Swords Adventure anymore because it was a GameCube game and it's hard to get a hold of.
But you get to Kakariko Village, and you're expecting what you have in every other game where it appears, like Ocarina, where you're like, ah, how nice, a village.
I can talk to people and move on with my day.
But it turns out that it's an extremely elaborate dungeon puzzle where you're going into houses, you're exploding walls, you're going underground.
And it's actually quite hard as a puzzle dungeon to understand how to navigate your way through this level.
And these games are, you know, up until then, it's very linear and this has you going back and forth.
And it's just a complete surprise.
And then they sort of repeat it later on in the game in sort of the Lost Woods.
And you get the sense that these developers are doing something that you don't see in many Legend of Zelda games, which is like,
this interlaced, interwoven path through a dungeon that includes some RPG elements of talking to characters and really focusing on vague, very vague clues.
Like, there's a backyard somewhere.
Maybe you should use a shovel.
Maybe.
So yeah, I love a weird experiment.
And that really stands out to me as one that I think people have missed.
I like it.