Amplifying Research
25. Level Up Your Impact: Dr Michelle Chen on using video games for knowledge mobilisation
21 Oct 2024
View the full show notes, including a summary of practical tips on the Amplifying Research website: https://www.amplifyingresearch.com/podcast/25-michlle-chen Video games for research?!? Dr Michelle Chen explains how games can be powerful tools for knowledge mobilisation, and how you can get started making them. Michelle has a PhD in design from RMIT University and she's the founder of Mental Jam, a platform for sharing lived experiences of mental health struggles through video game co creation. She shares insights on why researchers should consider video games as a medium for translation and dissemination, and provides a step-by-step guide on how to create games from research — even if you're not a coder or designer. "Unlike traditional media, which is like TVs or movies or books, where you're just reading something and consuming something passively, the interactive nature video games really helps people become more immersed… You can go even deeper, and really break things down, and see how you can find common things from games that can be applied to your research and help people learn it in a more fun way." — Michelle Chen This episode is a must-listen for any researcher looking to make their work more engaging and accessible. Even if you’ve never considered making a game before, Michelle offers practical advice on how to get you started. Our conversation covers: Why video games are an effective medium for research dissemination How to start designing a game based on your research The benefits of co-design and participatory research in game development Practical steps for researchers with no game development experience How to find collaborators for your game project Platforms for distributing your finished game The pros and cons of the startup route versus traditional academic pathways Find Dr Michelle Chen online: Mental Jam — https://purplelilgirl.com/mentaljam Michelle’s website — https://purplelilgirl.com LinkedIn — https://www.linkedin.com/in/purplelilgirl Things mentioned: Twine (for narrative games) Yarn Spinner Unity game engine Itch.io (game distribution platform) Games for Change Festival
No persons identified in this episode.
This episode hasn't been transcribed yet
Help us prioritize this episode for transcription by upvoting it.
Popular episodes get transcribed faster
Other recent transcribed episodes
Transcribed and ready to explore now
#2425 - Ethan Hawke
11 Dec 2025
The Joe Rogan Experience
SpaceX Said to Pursue 2026 IPO
10 Dec 2025
Bloomberg Tech
Don’t Call It a Comeback
10 Dec 2025
Motley Fool Money
Japan Claims AGI, Pentagon Adopts Gemini, and MIT Designs New Medicines
10 Dec 2025
The Daily AI Show
Eric Larsen on the emergence and potential of AI in healthcare
10 Dec 2025
McKinsey on Healthcare
What it will take for AI to scale (energy, compute, talent)
10 Dec 2025
Azeem Azhar's Exponential View