Rock and Flame | Critical Role | Campaign 4, Episode 34 | Part 2
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What happens when the party returns to the scene at Miller’s Road?
Hello again, it's Brennan Lee Mulligan and you're listening to part two of this episode of Critical Role. If you haven't checked out part one yet, pause this now and head over there first. What are you doing? Otherwise, let's jump right back into this adventure and the world of Araman.
We returned on camera. So late to see
returned,
Grandma.
We're trying to get him with grandma, okay?
Everything else I thought was really worse.
We're hitting the timing. We return uh to Miller's Road where we see uh
a beautiful tree. A
beautiful tree. Hawthorne. Beautiful. tall. dark wood, white blossoms, red berries, and something that should not be here. All of you guys smell smoke but cannot see it. This world contains multitudes. This tree is on the side of the Miller's Road and also in the De Hochshany rainforest. And you can smell essentially that it is burning on the other side of the Miller's Road. Here, the tree almost seems to be withering or flickering and In that incident you see at Thimble, there is a And the tree vanishes for a moment. And then and it vanishes for the moment. We have to go, we have to
go
now. Uh as though to the ringing of hammers falling.
They're trying to chop it down!
Not our intention, but it is our fault. Let's go.
Go, go, go.
Um, you guys rush out. I'm gonna get everybody here to roll initiative. Okay.
Oh
Yeah,
I just.
Okay, okay, okay.
Oh yeah, baby. Yes please. Oh no! I don't think any of my shit works. Oh no, what are we gonna do? We'll find out.
Or punching people, here we go.
Oh
no, it's
flame of smoke, oh J Oh my god. Uh boy.
Okay. I will turn towards the well I think it's better for me to turn tree towards you guys, right? That's where you're gonna be coming from.
Okay.
So I'll go right here.
That looks so cool.
Huge shout out, KL, actually,
mushrooms.
Um, okay, um everyone go ahead uh first things first and give me your initiative. We'll start here with Matt.
Uh that's gonna be a total of fourteen.
Fourteen. Tow. Eight. Uh Go ahead, Robbie. Twenty three. Ashley.
Fifteen.
Uh Laura.
Twenty one.
And Alex. Nineteen.
Okay. And what was yours? Uh fifteen. So can I get that order?
Cat thimble. Thimble cat thimble
Octus. Octus.
On a second.
Faylus?
Faelis, yeah. Julian. And Bolaire.
That actually works out pretty well. Um take a second to figure out who to hurt.
Um as we are going to begin here, I'm also gonna ask everybody to make a perception check for me if you'd be so kind.
Mm. Hey.
Twenty five?
Thirteen. Uh second.
Oh wait, and also third everyone we got a let me just get your Hold on one second, guys. Um Let me know what you guys got on your I got your initiatives here. Um, what did we get? Did anyone get above a a twenty or higher on perception? Uh Valus did. Okay. And Bolaire. And Bolaire. Okay. Um, what we're going to do is this, hold on one second. Um I'm scared.
How does the group handle initiative rolls and early combat actions?
Uh also you I will say that you guys do have one round as you are spinning around the tree to exit. So if there's anything you would do as like an action on that round where all you're doing is moving, go ahead and figure that out now. If there's any spells you would cast or buffs you would put on or anything like that.
Um
I'm gonna light up the embers.
I go and use the Harris Charm to cast jump on myself. Hell yeah.
Jump on myself is the old name of the spell. Jump on myself.
I'm uh I'm conjuring my weapon and green flame blade.
We do not fuck around here. We can jump together. Uh
jump on myself, jump on yourself. Right.
And the round I take is the process of pulling the long sword from my back and starting Bringing Saramai back.
Hell yeah. And it
will
end as soon as we step out. I'm gonna I'm gonna take Julian's Q. I'm gonna cast jump, but it's nasty and we'll cast it on Wolfric.
Um Uh Incredible. Uh as our battle begins, um you guys all emerge from the tree. I'm gonna start passing out your minis. You will emerge basically right here, but I'm actually going to turn so this is a little bit more so you guys actually have a better view, even though you're farther from your minis, you'll have a better view of the battlefield. Bolaire and Bayless. Um You I will describe what you guys see that you'll have to communicate to your teammates as you arrive here in this place.
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Chapters
8 chapters
1
What happens when the party returns to the scene at Miller’s Road?
0:02–4:12
2
How does the group handle initiative rolls and early combat actions?
4:12–14:37
3
What are the key environmental details of the Hawthorne tree battle?
14:37–17:04
4
How do the players use nature magic and plant growth during the fight?
17:04–1:16:52
5
What damage rolls and combat actions are being resolved at the start of this segment?
1:16:52–1:25:37
6
How do the players handle death saves, poison, and the tree’s dying condition?
1:25:37–1:42:31
7
What happens when Hawthorne is revived and the party tries to extinguish the fire?
1:42:31–2:17:52
8
How does the episode wrap up with the final showdown and the closing credits?
2:17:52–2:30:45
Speakers
8 identifiedMore from Critical Role
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