A Games Recruiter Reveals How to Actually Get Hired
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Why is the games industry currently tough and how does it affect job seekers?
with news coming out every single day about studio closures and layoffs i don't need to be the one to tell you that things are a little bit rough in the games industry right now but my goal today is to help you break through that noise and finally land that interview so i'd like to introduce you to my guest this week patrick suchi a man with a really unique perspective as he actually sits on both sides of the hiring table now on one side he's the lead recruiter for 8-bit and has personally interviewed and hired hundreds of game devs for studios all around the globe and on the other side he is a career consultant who has coached countless game devs into landing jobs with their dream studios and in today's episode patrick is going to be pulling back the curtain on all of this so grab your resume and settle in as patrick takes us through
How to stop feeling invisible to recruiters and send a clear signal about exactly what you do. Why mass applying online is a trap and what you should actually be doing to get your name in the room. How to network and build real relationships without feeling salesy or needy. And the single interview hack that makes hiring managers want to say yes before you've even left the call. So whether you're trying to break into the industry, escape your current studio, or if you are just tired of firing application after application into the dark void that is LinkedIn, this one is for you. Welcome to Freakin' Cool Indies. Patrick, welcome to Freaking Cool Indies. I am very excited to have you on, my friend.
Super excited to be here. Thank you, Mike. Thank you for the invitation. Really appreciate it.
Let's start off with just like the first part of the episode that I want to start off on is just let's call it the visibility problem, right? Again, this is more so from myself looking out, but I do see a lot of hesitance when it comes to indie game devs really promoting themselves, right? A lot of really, really talented game developers, but oftentimes they aren't building what let's call it a personal brand, things like that. And they're often seem pretty invisible to recruiters and hiring managers. So Patrick, from your side here, can you let me know and just kind of with your experience working with indie devs, or just maybe game devs in general, like, why do you feel that there is that disconnect between marketing themselves compared to when they're actually marketing their product or talking about their game?
So that's the question for half of the podcast, but I will try to be very precise with this. So you've even used the words personal brand. And in my experience, this immediately kind of puts people in defense because no, like not a lot of people like to do marketing of their own person and basically your ability to get hired as quickly and efficiently as possible. It's very often heavily related to how much you want to do the marketing of your own person, like realistically speaking. But the point is, you don't even have to say it about this from this personal brand perspective, because it's all about the signal you send to the world about yourself. So we can ditch the personal brand branding from this side and just focus on that.
And the problem is that a lot of people they do not curate they do not take enough care about the signal that they are broadcasting to the world and it kind of becomes a little bit of a kind of frankenstein monster if i might say that so there is a little bit of info here some project here like they are in the credits there like linkedin looks like that but it's not really it's not really consistent and then it's for a person who just stumbles upon your profile somewhere, wherever you are present, and then they are trying to dig some information upon you or just checking your CV and checking if everything matches what they see online about you. If there is a disconnect, then you're adding additional friction for the person who is evaluating your profile or even deciding whether or not to reach out to you, because it doesn't have to be a recruiter.
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Chapters
8 chapters
1
Why is the games industry currently tough and how does it affect job seekers?
0:00β10:14
2
Why should I differentiate between what I do and what I want on my CV?
10:14β20:42
3
How does listing every skill on my CV hurt my chances?
20:42β29:34
4
How can I network in game development without feeling salesy or needy?
29:34β40:15
5
What should I do instead of massβapplying online?
40:15β50:30
6
What interview hack makes studios want to say yes before I leave the call?
50:30β59:46
7
How can I follow up after an interview without being annoying?
59:46β1:08:48
8
What final advice or resources should I use to advance my gameβdev career?
1:08:48β1:18:53
Speakers
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