Moonlake: Causal World Models should be Multimodal, Interactive, and Efficient — with Chris Manning and Fan-yun Sun

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Latent Space: The AI Engineer Podcast 1h 6m 8 chapters transcribed 1 month ago
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Why are benchmarks for world models so challenging?

Chris Manning 0:00
I think this whole space is extremely difficult as things are emerging now. And I mean it's not only for world models, I think it's for everything, including text-based models, right? Because you know, in the early days it seemed very easy to have good benchmarks, because we could do things like question-answering benchmarks, but you know, these days so much of what people are wanting to do is nothing like that, right? You're wanting to get some recommendations about which backpack would be best for you for your trip in Europe next month. It's not so easy to come up with a benchmark. And it's the same problem with these world models.
swyx 0:44
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swyx 1:23
If you do it, I promise you we'll never stop working to make the show even better. Now let's get into it. Okay, we're back in the studio with Moon Lake's uh two leads. I guess there's there's other founders as well, but uh Sun and Chris Manning, welcome to the studio. Thanks for having us. You've guys have uh you know come burst onto the scene with a really refreshing new take on old models. Um I would just want to uh sort of I guess ask how you the two of you came together. Chris, you're a legend in NLP and just AI in in in general. Uh you're you're
Fan-yun Sun 2:01
Actually my co-founder. Oh yeah. I should give a lot of credit to my co-founder, Sharon. Yeah. Um she was she was actually working with Professor Favelian Jun and then she ended up working with um Ron and Chris Manning here. And then so I got connected through to Chris initially actually through my co-founder.
swyx 2:18
What is Moon Lake? What what is um I actually I'm also very curious about the name, but like why going into world models? So
Fan-yun Sun 2:26
I was working a lot With actually NVIDIA research during my PhD years on essentially generating interactive worlds to train reinforcement learning agents or embodied EA agents. And then There's two observations, one in academia and one in industry. In industry like folks at NVIDIA are actually paying a lot of dollars to purchase these types of interactive worlds, whether it's for the sake of evaluation or training the robots um or policies or models. And then um In academia, the same thing is happening. And more specifically, when I was actually working with NVIDIA on the synthetic data foundation model training project, we were actually generating a lot of these synthetic data and showing that, hey, you can actually these synthetic data are actually as useful as real world data when it comes to multimodal pre-training.
Fan-yun Sun 3:09
But then Like I said, there's a lot of dollars being paid out to like external vendors or or like other folks to manually curate these types of data. It was very clear to us that okay, on our way to let's call it embodied general intelligence, models need to learn the consequences behind their actions, which means that they need interactive data. And the demand for those types of data are growing exponentially, but everybody's sort of thinking about it from a pure, say, video generation perspective or something else. But we feel like the the true actually opportunities actually building reasoning models that can do these things, like how humans do these things today. So that's a little bit on the genesis of Moon Lake.
Fan-yun Sun 3:48
And I think the reason I got into world models was Partly a philosophical take of the on the world where I like, you know, believe in the simulation theory and stuff like that.

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