Runway’s WorldPrompt and the Engineering of Real-Time Worlds

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Latent Space: The AI Engineer Podcast 1h 36m 8 chapters transcribed 12 hours ago
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What was Runway’s original mission and how did it evolve into building world models?

Swyx 0:03
Okay, we're here with Anastasis from Runway with me and Vibhu in the studio. Welcome. Good to be here. Congrats on all your success and progress with Runway. You're opening offices all over the world. Did you envision this when you first started out?
Anastasis Germanidis 0:16
Not quite. I think even when we started, we had this idea that You know, it was more a matter of when, not if. We were seeing the early generative models of 2016, 2017, and just extrapolating, assuming, you know, resolution quality increases predictably over time, there's going to be a point where most of content will be generated. And that was maybe the initial thesis of Runway was, we will need, as a result of those generative models, rethink how creative tools are made. And as we build out the research behind our generative models, it then became clear that they were useful far beyond that as well.
Swyx 0:56
FRANCESC CAMPOY- And it is more obvious now with the real world stuff and the world models that we'll talk about later. I'm just kind of curious how you go from a background in ZocDoc and computer vision into Runway. Take us back to that early conversations with Chris and whoever else is on your founding team.
Anastasis Germanidis 1:14
FRANCESC CAMPOY- I was always split into those two worlds. One was I had my own art practice. I was making a lot of interactive art, I think, for a long time. And then on the other side, I was working in startups. And I was working as an engineer, as a backend engineer at different companies. I've always been interested in coding and computation, and especially interested in simulation, and brought it back into my early artwork as well. And at the same time, I was interested in- MARK MANDELMANN- The personal site Has
Swyx 1:44
a few, right? Is there one that we should pull up, just in case there's something that's like? I just like to go down memory
Anastasis Germanidis 1:50
lane. OK, what is this? So this was a project that I made, I think back in 2015, where I built this software that would give voice instructions to people in a gallery space. So it would basically coordinate interactions between people. And so it will first give you an identity. Like, you're an architect, you're 30 years old, and you like sports. And then it would match you with another person, and you have this completely generated interaction. Obviously, language models were not quite there at the time. And so it was a mix of some templates and some Markov chain generated text. And it would just completely simulate these small talk conversations between everyone in the gallery space. Um, so was always very fascinated on the, on the one end with, uh, generative models and like the early machine learning work that was being at that time.
Anastasis Germanidis 2:45
But at the same time, there was a separate thread of simulation and what it means. Like, what can we learn about humans by creating those very simple models of their interactions and their behavior?
Vibhu 2:56
did you generate the prompts or you know the 30 year old whatever was it you generating them how'd you
Anastasis Germanidis 3:03
exactly so so the program would just generate those uh from a lot of it would be kind of mad lib style of just you know you have lists of different professions lists of different uh personality types these are different uh ages things like that and then you would just combine those things together And then maybe the next project we go is Uncanny Valley, Uncanny Road, which was one of the first projects that we built with one of my two co-founders, Chris. This was taking Pix2Pix HD, which was one of the early image-to-image models that NVIDIA released back in 2016 or 2017. And it was a model that would take a semantic map of a scene and then generate a photorealistic, let's call it, output. Obviously, very early days, so it was not very high-fidelity outputs, but I think it was the first
Anastasis Germanidis 4:00
image generation model that we generate at 1K resolution. And it was all trained on self-driving data sets. So the semantic categories it would support were only, you know, things you would encounter on the road. So it would be pedestrians, traffic signs. Top lights. bikes, stoplights.

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