What makes a good game? | Eric Zimmerman

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What is the main topic discussed in this episode?

Elise Hugh 0:03
You're listening to TED Talks Daily, where we bring you new ideas to spark your curiosity every day. I'm your host, Elise Hugh. When someone hands me a set of rules, guidelines, constraints, or a fine print, my instinct is that they're gonna get in the way of doing something creative. Eric Zimmerman would tell me I have it backwards. He's a game designer, and he has spent his career in the strange generative space where rigid rules meet total spontaneity.
Eric Zimmerman 0:33
If rules are logical and rigid and fixed and unchanging, play is spontaneous and creative and unexpected, and it's so much the opposite of rules.
Elise Hugh 0:43
Eric designs video games, tabletop games, museum installations, and teaches game design at NYU. And in his talk, he makes the case that the constraints we resent are the very thing that makes creativity possible. Once you learn to play with a system rather than just follow it, you can unlock something joyful and surprising.
Eric Zimmerman 1:05
Very collaborative parasite. It's like it grabs onto something, but instead of sucking the life out of it, it does the opposite. It just adds
Elise Hugh 1:13
joy. And for Eric, it's about more than just fun and games. He shows how this same playful mindset can reshape a dinner party, a building, even the way a democracy works. That's coming up right after a short break.
Jonny Smith 1:37
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Kai Rizdahl 2:09
Everybody has a hot take on the economy. And whether you're curious about inflation, trade wars, or the markets, what you need is reporting you can trust.

What does Eric Zimmerman mean by “rules” in game design?

Kai Rizdahl 2:17
Hi, I'm Kai Rizdal, the host of Marketplace. Our award-winning reporters talk to everybody from CEOs to farmers to help you understand how the economy takes shape in the real world. You'll be smarter every time you listen. And these days, that's priceless. Listen to Marketplace on your favorite podcast app.
Unknown 2:43
And
Elise Hugh 2:43
now our TED Talk of the Day.
Eric Zimmerman 2:46
Hello everybody. Um, I'm Eric, and I'm a game designer, and that means that I make video games, I make tabletop games, I work with architect Natalie Pozi to do large-scale museum installations, and I also write books about game design, and I teach at the NYU Games Center, a Tisch School of the Arts, where we think about games as an art form and also play as a deep form of art. Of literacy. Today I wanna talk to you from my point of view as a game designer about how to really make something that engages and grabs and hooks an audience, right? And how you can apply these ideas to whatever it is that you do. And how do we do that? We play with rules, right? I'm gonna I wanna talk about that. I wanna structure that in terms of a series of levels.
Eric Zimmerman 3:36
I'm sorry about the level thing, but you know, I am a game designer, so here we are. So let's start at the beginning, right? Rules. Okay, what are rules? What do I mean by rules? Well, think about when you buy a board game. What are you actually buying? Well, you have like a, you know, maybe a pretty box, there are some cards and dice and little pieces, but what you're really buying is rules, right? Rules, from one point of view, is the essence of what a game is. Rules tell you what to do each turn and how to win if you're if you're like playing the game and it's like, oh we landed on a red space, what does that mean? I don't know. We have to clarify this ambiguity by referring to the rules, right? Let me let me give you another example.
Eric Zimmerman 4:14
Let's say you're playing baseball, right? And you say, okay, this tree here is second base. Okay, so I'm playing, I'm here on second base. Uh, and then while the next batter is up, I'm like, oh, maybe I can like hold on to this little twig like way over here and get as close as I can to third base, right?

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