The Ben Shapiro Show
Ben Shapiro Reacts to Clair Obscur Expedition 33 | Violinist Analysis
29 Dec 2025
Chapter 1: What is Clair Obscur and who developed it?
Folks, today we are apparently reviewing music from the video game Claire Obscur. I have no idea what this is, as you can imagine. Apparently, it is the first video game made by a French indie studio called Sandfall Interactive, and it was made with a core team of about 30 people who randomly found each other online to create the game, which is pretty cool, actually.
I like that you have sort of the team coming together. And apparently, it won nine awards out of the 13 it was eligible to win at a Game Show Awards show earlier this year, and people thought that it was rigged.
Chapter 2: What awards has Clair Obscur won?
But the people are retarded. Apparently there's a trailer for the game. I'm going to now review the music particularly. Wow, that's pretty amazing graphics. That's cool.
Chapter 3: How does Ben Shapiro critique the music in Clair Obscur?
Soon she'll wake and paint again. Paint a new number ticking down every year. One stroke. And everyone of that age vanishes into nothingness.
Okay, so it's the end of Avengers?
And every year, an expedition departs for the continent with one hopeless mission. Destroy the paintress so she can never paint death again.
I see the appeal. All right. So apparently...
Chapter 4: What are the themes and lyrics of the game's music?
The lyrics to the song, I've been told, spoil the game, is what I've been told. If you speak French, I do not speak French because I am of course not a communist. I mean, listen, they should feel lucky that they speak French still and not German. Anyway, apparently the lyrics are, and Gustav guards the dome. The rooftops like a Renoir painting will leave scratch marks.
Guarded painting, it will be lost without her. Okay, so I'm putting on my music hat. Okay, let's see.
Da, da, da, dim, dim, da, da, da, dim, da, di, dum. Dim, dim, da, da, da, dim, dim, da, da, da, dim, da, di, dum.
Chapter 5: How does the music build tension in the game?
Dans l'air, on sera ravi. L'Ʃtoile se renoit, griffera.
Okay. I'm waiting for it to get to the theme. I'm waiting for it to get to the theme. This should be the intro to the theme, yes? Okay, so keep going.
And that's just a repeat, but with some harmony.
I mean, you know, I like the string arrangement. That's nice.
Chapter 6: What role does dissonance play in the game's soundtrack?
But I'm waiting for the song to go somewhere. This better not be a repeat.
The song never went anywhere.
That's unfortunate. Yeah. I mean, listen, I'm a sucker for like anything that shows me a slow-mo picture of a Steinway. Ah, viola. Okay, again, give me instruments, but that song didn't go anywhere. That song didn't go anywhere. I was waiting for the actual chorus, and there was no chorus to that song.
Chapter 7: How does modern video game music compare to classical music?
One of my main critiques of many modern songs, including apparently ones for video games, the song has to go somewhere. If the song goes nowhere, and you just give me like over and over and over, that's not a full song. That is the intro to a song. We'll get to more on this in a moment. First, this episode is sponsored by our friends at Pure Talk.
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Chapter 8: What insights does Ben Shapiro share about musical composition?
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Okay, so apparently this is a song called, I don't know, I just don't pronounce any of the L's in French, except unless they begin a word, because French has a bunch of extraneous, it has a bunch of extraneous letters for no reason. Anyway. Okay, I'm waiting for it to go somewhere. It's starting to, it's building to something. I hope.
I guess the idea, I guess the idea for some of these songs is that they're not supposed to go anywhere, I guess, because you just play them on repeat, yes? So, so I guess that it's not supposed to like build to anything. And so it kind of is repetitive. Yeah. It's kind of a soundscape. All right. Not, not, not terrible. Not terrible. Yes. Correct. I think that's right.
Video game elevator music is an excellent take savvy. That is, that is right. But, but dramatic elevator music, slightly dramatic elevator music in a foreign language. And it's a creepy elevator, slightly creepy elevator. And this is widely considered to be the best song in the game. Okay. Here, here, here comes the French accent. You ready? Here we go. Un vie a la mer.
This is another song that's gonna go nowhere.
Okay.
I mean... I mean, this is supposed to be, I guess, near the end of the game during some of the pivotal... This is during a fight? This does not sound like it's near a fight. What kind of fight is it? Is it a fight where you pose a lot? Okay, this part's okay. This is better. This is better. Okay, well, I like that the song actually built towards something, so that's good.
Most of the songs that you've played me so far sort of stay in the same register, and then they don't rise into an upper register, so it goes somewhere. I'm not sure that it builds someplace so dramatic that I'm riveted by it, but at least it builds somewhere, so that's good. This one is called The Painteress, okay? And apparently, this is the song for the main boss of the game, the final boss.
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