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The Daily

Sunday Special: The Year in Gaming

02 Nov 2025

Transcription

Chapter 1: What makes video games a significant art form?

0.503 - 23.253 Andrew Ross Sorkin

This is Andrew Ross Sorkin, the founder of Dealbook. Every year, I interview some of the world's most influential leaders across politics, culture, and business at the Dealbook Summit, a live event in New York City. On this year's podcast, you'll hear my unfiltered conversations with Gavin Newsom, the CEO of Palantir and Anthropic, and Erica Kirk, the widow of Charlie Kirk.

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23.793 - 26.697 Andrew Ross Sorkin

Listen to Dealbook Summit wherever you get your podcasts.

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33.983 - 63.537 Gilbert Cruz

Welcome to the Sunday special. I'm Gilbert Cruz. Over the past few months, we've talked about many different art forms, music, film, TV, theater, fashion. But there's a big one that we haven't touched yet. And in fact, it's one of the most popular artistic mediums in the entire world. It is a medium that some, perversely, still don't consider to be an art form at all.

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Chapter 2: What are the hosts' personal relationships with gaming?

64.338 - 87.683 Gilbert Cruz

I'm, of course, talking about video games. I love video games. I grew up playing them. I play them with my child. I play them for fun and relaxation. And sometimes, incredibly, I get to play them for work, which I did this week to prepare for today's show. And with a game of the year set to be crowned in December, there's no time like the present to talk about This Year in Gaming.

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87.663 - 107.005 Gilbert Cruz

With me today are two people who are eminently qualified to do that. Zachary Small is a culture reporter for The Times who covers art and video games. Welcome, Zach. Thanks. And Jason Bailey, a culture editor here at The Times, edits all of our video game coverage. Jason, welcome. Thank you. Excited to be here.

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109.685 - 127.936 Gilbert Cruz

So before we dive in, I think it would be great to talk about each of our relationships with gaming, how we got into it, what we love about this medium. I think I could easily talk for half an hour about my history, but let's start with y'all. Zach? It would only take you a half hour to talk about this?

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128.016 - 148.365 Jason Bailey

No, you're right. You're right. I was underselling it. I mean, for me, it was kind of a strange experience because I was about six years old. I had chicken pox and one of my cousins was like ordered to entertain me. So I'm sitting there scratching itchy in bed and he comes over and brings Super Nintendo and Super Mario World and I'm watching this.

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148.345 - 171.197 Jason Bailey

moving cartoon and i i mean i obviously still remember it clear as day um i think for me it was so important you know now my main job here at the new york times is covering the art world fine art painting sculpture blah blah blah um but video games are really my first interaction with a quote-unquote art form and i think that stuck with me and sort of influenced me throughout my life

171.177 - 179.509 Unknown

Jason? Similarly to Zach, I came up on a Nintendo console. I'm a little bit older, though, so it was the original Nintendo Entertainment System.

179.529 - 180.711 Jason Bailey

Did you two have chickenpox?

180.731 - 198.096 Unknown

I did not have chickenpox. It was a Christmas present. It was one of those where we opened all the presents, and then at the end was the big surprise, the Nintendo. But my parents hadn't thought it through, and they gave us some games as presents earlier, and we just opened them up, had no idea what it was, and threw it over our shoulder because we didn't have the console yet.

198.076 - 202.06 Unknown

So I really started there in the 90s with the classic Super Mario Bros.

Chapter 3: How has the gaming industry evolved since the pandemic?

202.08 - 224.944 Unknown

3 and Legend of Zelda. And as I got older, I kind of switched my interests more into first-person shooters in the 2000s. And now as a graying parent, I have less time, so I'm more interested in the indie games that you can actually complete in a few hours instead of dozens and hundreds of them. What do you think, Gilbert? What started you on this journey?

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224.924 - 250.932 Gilbert Cruz

capitalism. I think, you know, there was a time when Nintendo was the big gift and, um, my parents said, we need to get this for our kids. They did. And I think I had almost every iteration of Nintendo after that. Uh, when I was in my twenties, I got an X-Box. I became obsessed with open world games, which I still am grand theft auto four and red dead redemption. And then there came a point

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250.912 - 268.258 Gilbert Cruz

There came a point where I said to myself, if I keep this console in my home, I am not going to want to do anything else with my life. I'm going to stay up to midnight every single night and just immerse myself in these worlds. I cannot do this. And so I sold it to a friend's brother.

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268.758 - 291.593 Gilbert Cruz

And I did not get into video games again until the year 2020, which was the year in which I bought a Switch, an Xbox, and a PlayStation because we were all locked down And I needed to entertain both myself and my child. Wow, you were like going on a binge there. Yes, I've rediscovered my love and appreciation for this medium. Was there a game that year that you really got back into?

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292.254 - 304.392 Gilbert Cruz

Animal Crossing, I think, started. Yeah, my son was quite young at that point. I think he was five. And he was going to school for half the day virtually. And so we needed to figure out what to do with the other many hours of the day.

304.372 - 308.257 Jason Bailey

So building a virtual village with animals is kind of the perfect option.

308.437 - 329.603 Gilbert Cruz

It was beautiful. You know, it was a beautiful introduction. And then we quickly rolled down the hill into many other things. There was a very strong just dance period. It was like, my boy, you are not going outside, but we need you to move your body. So we are going to download you this dancing video game that he became obsessed with. And now he does dance like five times a week.

329.583 - 347.963 Gilbert Cruz

Thank you, video games. The power of video games. The power of video games. So you, first-person shooter, what kind of games are you into at the moment? Because I think one of the things that is true about video games is that a lot of people who don't

347.943 - 369.183 Gilbert Cruz

play them regularly, have a picture in their head of what a video game player is, what a gamer is, what video games there are, when the reality is the range, the scope is so, so broad from people who play games on their phones on a regular basis to people who only play sports games, to people who only play first-person shooters.

Chapter 4: What are the standout indie games of 2025?

369.864 - 371.487 Gilbert Cruz

Tell me about your preferences.

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371.467 - 394.858 Unknown

Yeah, well, first-person shooters might be the most popular genre out there. You look at Call of Duty, it comes out every year, and it's one of the most sold games every year. When I was a teenager, college, post-college, that was what I played. I played Halo, I played Call of Duty, I played first-person shooters that were more spooky, like Dead Space or Bioshock, and...

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394.838 - 400.366 Unknown

Like I said, as I've gotten older, your fast twitch muscles literally degrade. It's like gymnastics.

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400.387 - 401.769 Gilbert Cruz

I was just talking about this.

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401.789 - 424.423 Unknown

The best gymnasts in the world and ice skaters are, you know, 15, 17, 23. And by the time you're 30, you're retired. That's true in these first person shooters as well. So I still dabble in them. To the point of the pandemic, I would stay up late playing Call of Duty Warzone, a battle royale game, kind of like Fortnite, with friends. But now I don't do that as much. It's more the artsy games.

424.884 - 442.248 Unknown

I kind of broke them into three categories. There are the atmospheric puzzle games. Limbo, Inside Cocoon are some of the big ones. Walking Simulators, like Gone Home, What Remains of Edith Finch. This is kind of like, you know, the equivalent of an arthouse film. You're really flexing right now. Yes, exactly. All these deep cuts.

442.709 - 460.295 Unknown

And then Metroidvanias, which we will definitely get to later in this conversation, but games like Ori and the Blind Forest, and then last year, Animal Well ate up a lot of my time, so... That's where I'm at. How about you, Zach? Have you evolved or devolved in terms of your interests?

460.316 - 465.789 Jason Bailey

I like how your description started with you describing yourself as, like, a hundred-year-old man, which is not true.

465.809 - 467.012 Unknown

In video game terms, it's true.

Chapter 5: What are the major releases in the gaming industry this year?

487.764 - 506.278 Jason Bailey

I've gravitated towards those a lot, but I like a platformer. I like something that's fun and really gamey, like... Mario is a platformer. The man jumps. He used to be called Jumpman. Like, how do you get to the essence of that kind of style of game? So I still dabble in sometimes first-person shooters or puzzles or these role-playing games.

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506.298 - 524.02 Gilbert Cruz

So I'm all over the map. Tell me a little bit more about what it means for you, this word gamey. What is the thing that sort of... You know, this is sort of interactive storytelling in a way, but what is the thing that separates video games from a lot of the other stuff that we experience with our free time?

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524.501 - 548.384 Jason Bailey

Yeah, I mean, listen, we could be like, well, what does distance it from other things we experience? Like, you could say nothing. In doing this job and thinking more critically and deeply about the games I play, I oftentimes divide it into two different things. I think all games are about the gameplay loop. It's what you do. It's the routine, which is also our lives. We often have these routines.

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548.444 - 566.443 Jason Bailey

We come to work. People work nine to five jobs. And games teach you either how to master a routine or how to break the routine. And those are two very important life skills to have as you're going through your day. And you're like, oh my God, I'm in this monotonous thing that I can't escape. I'm in the Matrix. You know, you got to break the Matrix.

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566.984 - 570.628 Jason Bailey

So I think really great games can teach you to do both.

570.608 - 589.102 Unknown

And I would say that game loop is so important, but it comes out in many different ways, depending on what type of game it is. So I think of a game like Rocket League, which is basically soccer with cars. That's the premise. I love the description of this game. And the rounds are, I think, about three minutes long, and... You play, it's competitive, it's exciting.

589.122 - 605.582 Unknown

There's these amazing tricks that people can do that you definitely cannot do yourself. And the round ends and you want to play again and you want to master the skills. There's those types of games. Mario Kart might be another example where it's a short loop, but it's fun. It's engaging. Anybody can play.

606.002 - 616.815 Unknown

And then there are games with much longer loops, some of which we'll talk about today, where a quote unquote run might be 45 minutes or an hour where you're really investing that time into it and trying to master the game.

616.795 - 623.531 Jason Bailey

I think also another side of that, too, a lot of games are about death and about caring for the protagonist you're playing.

Chapter 6: How does the Switch 2 compare to its predecessors?

624.212 - 643.251 Jason Bailey

Especially when you're talking about early 3D games, like even Legend of Zelda, the reason why Link doesn't talk is because you're supposed to identify with the character. You care for them. I mean, the health bar is hearts. You know, these are intentionally designed displays. And so you care for them, but also in many games, you know, death is just a part of it.

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643.351 - 659.717 Jason Bailey

One of the games we'll talk about later is Hades 2, which is a game where the designers expected you to die repeatedly as you're trying to work through these dungeons. So again, really important life lessons all boil down into, yes, a game, something that seems fun on the outside.

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659.877 - 683.151 Gilbert Cruz

Yeah. So we have covered the personal. We just got a little philosophical. I want to get down to brass tacks. Where are we practically in the industry right now? I think the pandemic, to me at least, it seemed like a real boom time for gaming. You had a lot of people stuck at home with all this time on their hands, but it's 2025. Where are we right now?

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683.317 - 705.781 Jason Bailey

You know, the game industry has enjoyed about 30 years of growth, kind of unending, gradual growth. And we are at a period where that growth is stopping. It is now a mature market. The pandemic broke video games to the mainstream. It also sort of told video game companies, oh, like this audience boom, it's going to last. It's actually going to keep going. It wasn't true.

705.841 - 723.345 Jason Bailey

And so video games are on these like five, six, seven year timelines of development. It takes a really long time to make them. And so all of these decisions that were made in 2020 during the boom, we've now seen over the last couple years come to fruition and oftentimes or sometimes fail.

723.405 - 744.474 Jason Bailey

And so now these companies are losing millions, sometimes hundreds of millions of dollars, sometimes scrapping games just weeks after they come out. enclosing studios and creating layoffs. So it's a really turbulent time. A good example of what's happening in the industry right now is if you look at Spider-Man 2. So obviously Spider-Man, huge franchise.

744.795 - 764.183 Jason Bailey

The first Spider-Man game that came out a few years ago, you know, it was huge. They created the second one. It cost somewhere around $300 million. Now that's like, that's an Avengers movie, right? That is an absurd amount of money. It's an absurd amount of money. And the game sold really well. It was critically acclaimed.

Chapter 7: What are the anticipated Game of the Year contenders?

764.624 - 781.195 Jason Bailey

And they still did layoffs in that studio. And so the question is, if the games are too expensive that even a major hit can't make enough money, then what can? And I think they're stuck there. The overhead costs are too high. People want really realistic graphics that are expensive to produce. So where do you go from there?

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781.259 - 801.023 Unknown

And I think it's worth noting there are different levels of games. Hollywood is just a good way to make this parallel. Inside the industry, we often use the term AAA games. That's basically the equivalent of a summer blockbuster, maybe a Mission Impossible movie, maybe Christopher Nolan's The Odyssey that's coming out next year. Those are the ones Zach's talking about now.

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801.003 - 818.541 Unknown

Then there are indie games, sometimes made by one person over many years, sometimes by a small team. The challenge there is there are so many of them. There's literally thousands of them released each month that it's hard to break through. And you can break through, and we'll talk about some of those games today, but that's the challenge there.

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818.941 - 835.765 Unknown

Then there's the middle tier, which you could call double-A games, perhaps. And those are games kind of like where the movie industry is hollowed out and people aren't going to the movies to see... Things that might have been popular in the 90s like rom-coms or just like smaller dramas. Those games have challenges.

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835.785 - 849.15 Unknown

There were a lot of games that came out this year that just have smaller audiences because they don't make the huge splash on either side. And we might mention some of those titles later, but there are these distinct tiers and I think distinct challenges for each of them.

849.232 - 861.469 Gilbert Cruz

Right. So if we look at the games that came out this year, how would you characterize the year? Which of these categories that you just sort of broke down for us seem to dominate?

861.618 - 882.467 Jason Bailey

I think this is the year of like the revenge of the indie game. Um, at the top of every year, we of course look ahead and say, okay, what kind of year is this going to be for the industry? What are the big hits coming out? Some of those major games like Grand Theft Auto six was delayed. And I mean, other studios shift their whole schedules based on a mega game like that.

882.808 - 905.404 Jason Bailey

So you suddenly saw other delays or things were pushed up. Um, I think in the absence of a major hit from the Switch 2, you have all these indie games. And to me, I'm like, we kind of have to stop calling them indie games. Yes, they're independent developers, the same way we have indie movie studios, but these games are selling millions of copies. And these games have huge fan bases.

905.724 - 915.533 Jason Bailey

These studios are getting stronger. I think that's really healthy for the industry. I think it means we have more major companies and it's not so much of like, you know, oligopoly or something.

Chapter 8: What unique gaming experiences were shared by the hosts?

923.12 - 938.034 Gilbert Cruz

Nintendo, one of, you know, the big three in console gaming, released a new one, bigger screen, better graphics, more expensive. How did this land, and where are we when it comes to the Switch 2?

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939.756 - 959.698 Unknown

I think this is definitely one of the big storylines of the year. New consoles are always a big deal. These companies need to make money off of them, but there's slow adoption over time. Initially, it's the hardcore gamers that have to get their hands on the hottest, newest thing. And then I think the long tail is what's important to see if a broader audience buys in.

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959.678 - 975.997 Unknown

But the thing that happens with a new console where there's going to be better graphics, stronger hardware, is also do you have the games that can show off those things? And Nintendo, I would say, made interesting decisions this year in that it hasn't released a new big Mario game or a new big Zelda game to show off the newest hardware.

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976.018 - 977.519 Gilbert Cruz

Which are the two big franchises.

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977.539 - 984.227 Unknown

Yeah, we mentioned some of them. These are the ones that are 30 years old and have brought many of us in this room into gaming in the first place.

984.287 - 985.669 Jason Bailey

They're synonymous with games.

985.649 - 1000.941 Unknown

Exactly. The Nintendo Switch 2 launch title was Mario Kart World, a popular franchise on its own where you drive around tracks and lots of zany things happen, but not a traditional Mario game. And then a few months later, they released Donkey Kong Bonanza, leaning on

1000.921 - 1019.085 Unknown

Once again, an iconic figure from the original Donkey Kong game who's now in a 3D world smashing everything up and looking for bananas and gold. But they relied on those characters instead of the biggest ones. And how do you think that went, Zach, with what Nintendo fans really wanted? Economically?

1019.446 - 1041.907 Jason Bailey

Great. They sold. I mean, the Switch 2 sold incredibly fast and incredibly well. I think in this sort of long tail moment right now, you have to look at Nintendo and realize how they sell games has fundamentally shifted. This is a company that is trying to combine strategies from Apple and strategies from Disney together into... what they see as the future of global entertainment.

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