The Debug Log
Activity Overview
Episode publication activity over the past year
Episodes
Episode 116: Game Industry Downturn?
19 Apr 2024
Contributed by Lukas
The boys are back! In this week's episode, the gang reunites and catches up on what everybody has been up to over the past couple of years. We also ad...
Episode 112: Getting Started with Game Dev in 2021
27 Apr 2021
Contributed by Lukas
We all have to start somewhere. If you are interested in game development and hope to get started soon, you've come to the right place. On today's epi...
Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama
30 Mar 2021
Contributed by Lukas
This week we have a classic game industry news round-up. Ryan and Obinna explain Roblox to Andrew while the whole gang tries to understand the weird n...
Episode 110: Best Practices in Remote Game Development
10 Mar 2021
Contributed by Lukas
So after a long, hard talk with a couple of GenZ-ers, we decided to move from only-audio podcasts to both audio and video podcast recordings! This epi...
Episode 109: The Rise of Live Games
09 Feb 2021
Contributed by Lukas
From patches and updates to seasonal content and daily challenges, the ubiquity of live games has grown exponentially in the internet age. What starte...
Episode 108: Epic vs. Apple
15 Sep 2020
Contributed by Lukas
Clash of the Titans! Not only is it an objectively great 80's movie, it is also what you could call the current climate between Apple and Epic. Platfo...
Episode 107: Black Lives Matter
25 Jun 2020
Contributed by Lukas
Pandemics go beyond just disease and viruses. They have the capacity to sneak into the core of our being, society, and yes -- our game industry. The p...
Episode 106: Under Quarantine
14 Apr 2020
Contributed by Lukas
It's not very often that one is aware they are living through history as it happens. 2020 will always remembered as the year we all went into quara...
Episode 105: Let's Talk Tech Art
11 Mar 2020
Contributed by Lukas
Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on screen? Can't ...
Episode 104: Designing for VR & AR Games
18 Feb 2020
Contributed by Lukas
In this week's episode, we talk to Mira Marquez and Kenneth Woodruff about designing for VR and AR applications! Our guests join Ryan and Obinna to ta...
Episode 103: Gaming Horizons
04 Feb 2020
Contributed by Lukas
New year, next gen! In this week’s episode Obinna, Andrew, and Ryan discuss the future of gaming in the next year. As some of you may already know t...
Episode 102: Developing Games for the Cloud
06 Nov 2019
Contributed by Lukas
Everyone has been talking about the cloud… so, we figured we should too!In this week’s episode, we bring in another former Sprocketeer and backend...
Episode 101: The Road to Better Concurrency
27 Sep 2019
Contributed by Lukas
The party doesn't stop at 100! We're keeping the train moving right along with another fresh episodeIn this week's episode, we bring in former Sprocke...
Episode 100: 100th Episode Retrospective
01 Aug 2019
Contributed by Lukas
We finally did it! After 4 very short years, we managed to reach 100 episodes of The Debug Log. In this episode, we are joined by a very special pers...
Episode 99: The Darkside of Development: Company Closures II
15 May 2019
Contributed by Lukas
What is better than three episodes about the dark underbelly of software development? FOUR episodes about the dark underbelly of software development!...
Episode 98: The Darkside of Development: Company Closures I
08 May 2019
Contributed by Lukas
What is better than two episodes about the dark underbelly of software development? Three episodes about the dark underbelly of software development! ...
Episode 97: It's Not a Bug, It's a Feature
04 Apr 2019
Contributed by Lukas
As a game dev, you probably deal with bugs and glitches on a day-to-day basis. Today we are talking about the best kind of bugs, bugs that end up bein...
Episode 96: Holiday Special 2018
02 Jan 2019
Contributed by Lukas
Welcome to our 4th annual Holiday Special where we discuss some of the biggest games and stories of the past year. Thank you for sticking with us for ...
Episode 95: Unite 2018 Wrap Up
13 Nov 2018
Contributed by Lukas
Unite 2018 Los Angeles! In this episode we discuss the many happenings at the annual Unity convention Unite. There was a lot to see at this years con...
Episode 94: Rapid-Fire Roundup
10 Oct 2018
Contributed by Lukas
This week we are back with another "Rapid-Fire Roundup" episode. Catching up on a lot of the stories of the past few months, we tackle every...
Episode 93: Evolution of Game Networking
27 Jul 2018
Contributed by Lukas
Another walk down gamedev memory lane with Ryan and the gang! This week on the show we discuss the evolution of networking in games. We cover the gro...
Episode 92: Optimizing Your Game for Performance
05 Jun 2018
Contributed by Lukas
Double the flavor, double the fun! We've got a pair of Sprocketeers, in Dan Moran and Lisa Hicks, joining us today to talk about methodologies, tools,...
Episode 91: Is Your Game Worth It?
03 May 2018
Contributed by Lukas
We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you lo...
Episode 90: World Building with Geoffrey Nahashon
20 Mar 2018
Contributed by Lukas
It’s Interview Time! (to be read in Mighty Morphin Power Rangers voice) In this week’s episode we sit down with industry vet, Geoffrey Nahashon to...
Episode 89: Unity 2018 Beta
28 Feb 2018
Contributed by Lukas
Oh. My. God. Becky. First. It's Zack's Birthday. Second. Unity 2018 Beta is out and ready for all you eager developers out there to get your hands on ...
Episode 88: The Next Big Thing
30 Jan 2018
Contributed by Lukas
"Patience is a virtue. " So, that quote has nothing to do with this topic, but it seems like a cool thing to start the episode summary with!...
Episode 87: Game Dev Tricks
19 Jan 2018
Contributed by Lukas
Happy New Year! It's time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all the interesting tricks game dev...
Episode 86: Rapid-Fire Roundup
16 Nov 2017
Contributed by Lukas
OMG, we're back again! Brothers, sisters, everybody read! It's time for another edition of "Rapid-Fire Roundup". This week we discuss the in...
Episode 85: The Downsides of Developer Transparency
10 Oct 2017
Contributed by Lukas
There has always been an air of mystery surrounding the game development process. In the past, this was mainly due to the archaic processes involved a...
Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS
31 Aug 2017
Contributed by Lukas
It seems like every year, one game comes along and dominates the conversation, whether for its excellent execution, superb gameplay, or its originalit...
Episode 83: Marketing Your Game on a Low Budget
23 Aug 2017
Contributed by Lukas
Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcrowded marke...
Episode 82: Let's Talk Security: Data Storage
15 Aug 2017
Contributed by Lukas
In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security as it r...
Episode 81: Personal Programming Methodologies
08 Aug 2017
Contributed by Lukas
After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Methodologies. Basically, different...
Episode 80: Rapid-Fire Roundup
14 Jul 2017
Contributed by Lukas
Back at last! It's time for another edition of "Rapid-Fire Roundup". This week we break down the colossal new version release from Unity, re...
Episode 79: Technical Directing with Benjamin Jordan
29 Jun 2017
Contributed by Lukas
From flunk to hunk! In this week's episode, we have the privilege of sitting down with the Studio Technical Director of "Sprockets," Benjami...
Episode 78: E3 2017 Wrap-up
24 Jun 2017
Contributed by Lukas
E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format changes to s...
Episode 77: Targeting AAA Game Studios with Ryan Killgore
16 Jun 2017
Contributed by Lukas
AAA: From Start to Finish! In this week’s episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in-depth c...
Episode 76: Design Patterns - Observer
31 May 2017
Contributed by Lukas
Hello, guys. Here is another episode of the series about design patterns. For this round of basic patterns, I wanted to finish with the observer. In n...
Episode 75: Mythic Structure in Game Design
12 May 2017
Contributed by Lukas
What do rollercoasters, songs, fancy meals, and summer blockbusters all have in common? They are designed to take us for a ride. Whether emotionally o...
Episode 74: From Gamer to Game Developer with Zack Schneider
02 May 2017
Contributed by Lukas
A Tale of Proving out Passion! In this week’s episode, we have the honor of speaking with our very own Zack Schneider about his career and growth as...
Episode 73: Design Patterns: Singleton
25 Apr 2017
Contributed by Lukas
Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Singleton. W...
Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross
12 Apr 2017
Contributed by Lukas
From Tomb Raider to Ninja Turtles, this pair of Game Designers have been through it all. In this week’s episode we sit down with Benjamin Gross and ...
Episode 71: Common Developer Mistakes
06 Apr 2017
Contributed by Lukas
Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the future. This...
Episode 70: Status Updates
29 Mar 2017
Contributed by Lukas
“Whatchu working on?!” In this week’s episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drops a ...
Episode 69: Design Patterns: State
24 Mar 2017
Contributed by Lukas
In today’s episode we talk about design patterns in game development, specifically, the State pattern. This is going to be an episode mostly oriente...
Episode 68: How To Pitch Your Game
17 Mar 2017
Contributed by Lukas
Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch....
Episode 67: A Product Manager's Purpose with Vignon Zinsou
08 Mar 2017
Contributed by Lukas
Tired of getting your PM’s mixed up? Not sure what goes into product management? Eager to impress your friends and co-workers with some key, trivia-...
Episode 66: Unity Analytics with John Cheng
23 Feb 2017
Contributed by Lukas
In this episode, I have to pleasure to talk to John Cheng, the head of Unity Analytics. We go over the different parts of Unity Analytics and its feat...
Episode 65: Makin' Stuff Look Good with Dan Moran
15 Feb 2017
Contributed by Lukas
You lookin’ gooooood! In today’s episode we are covering the topic of visual effects in a conversation with our friend Dan Moran. Dan runs the Yo...
Episode 64: UI/UX: Theory & Practice
07 Feb 2017
Contributed by Lukas
It's time to stretch our academic muscles! On today's episode, we revisit a topic we've discussed previously, UI. This time we look at it through the ...
Episode 63: Retro Review: What Makes a Game a Classic?
27 Jan 2017
Contributed by Lukas
They’re back! In this week’s episode, we welcome back our friends of the podcast, Will Dal Porto and Greg Anderson to talk about what makes a game...
Episode 62: Tales of a Community Manager
18 Jan 2017
Contributed by Lukas
“I am a tiny potato. And I believe in you. You can do the thing.” In this week’s episode, we have the privilege of chatting with our friend and ...
Episode 61: Idea Generation
06 Jan 2017
Contributed by Lukas
Creating original ideas for games might be a difficult process for some people and an easy ride for others. In any case, polishing that original idea ...
Episode 60: Holiday Special 2016
23 Dec 2016
Contributed by Lukas
Welcome to our 2nd annual Holiday Special where we discuss some of the biggest games and stories of the past year. We also get a chance to revisit our...
Episode 59: The Darkside of Development: Culture & Competition
14 Dec 2016
Contributed by Lukas
What is better than one episode about the dark underbelly of software development? Two episodes about the dark underbelly of software development! Tha...
Episode 58: The Darkside of Development: Crunch & Crashes
30 Nov 2016
Contributed by Lukas
With all the merriment of the holiday season going on around here at TDL, we thought it appropriate (and of true ‘Troll’ fashion) to go on a serie...
Episode 57: The Role of a Systems Developer with Hi-Rez's Dayle Flowers
23 Nov 2016
Contributed by Lukas
Game Development has many roles: Gameplay Developer, Systems Developer, Level Designer, Character Artist, Sound Designer, Game Designer, and many more...
Episode 56: Unite 2016 Wrap-Up
14 Nov 2016
Contributed by Lukas
It's that time of year folks, that's right, it's time for Unite 2016! This year, Obinna, Eduardo, and I had the chance to fly out to Los Angeles and a...
Episode 55: Women in Game Development With Ker-Chunk Games CEO, Molly Proffit
28 Oct 2016
Contributed by Lukas
In this episode, we had the pleasure to talk to Ker-Chunk Games’ Co-founder and CEO Molly Proffit. She shares what motivated her to create a company...
Episode 54: Freelancing in the Game Industry
19 Oct 2016
Contributed by Lukas
Free • lance - Origin: Early 19th century (denoting a mercenary): originally as two words. There is honestly no substantive reason as to why I just ...
Episode 53: SIEGE 2016 Wrap-Up
13 Oct 2016
Contributed by Lukas
This weekend was AWESOME. I had the pleasure to go to SIEGE (Southern Interactive Entertainment & Game Expo) for the first time. For those of you ...
Episode 52: Procedural Generation: What, When, Why?
07 Oct 2016
Contributed by Lukas
Have you ever wanted to create hundreds of levels without the hassle of handcrafting them? Then this episode on Procedural Generation is for you. In t...
Episode 51: The Problem with Freemium Games with Late Panda
27 Sep 2016
Contributed by Lukas
We had the pleasure of snagging an interview with fellow TDLers, Elisabeth Heed and Stephen McCallam, from across the pond in Glasgow, Scotland. In th...
Episode 50: The Art of Game Design with Jesse Schell
21 Sep 2016
Contributed by Lukas
"The Art of Game Design, a Book of Lenses” is a must read book for every game developer. That is why, we wanted to bring Jesse Schell, author o...
Episode 49: Streaming Assets Deconstructed
14 Sep 2016
Contributed by Lukas
Is your app too big to install over the air? Need a dynamic content delivery system? Then streaming assets are for you! Yes friends streaming asset...
Episode 48: Creating In-Game Communities with KTplay CEO, Spencer Liu
07 Sep 2016
Contributed by Lukas
Community is the secret sauce to any successful game. Knowing this, bigger companies often hire a community manager whose full-time job it is to build...
Episode 47: Making Your First Game
23 Aug 2016
Contributed by Lukas
Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode we go through my journey in t...
Episode 46: Pathfinding Deconstructed
16 Aug 2016
Contributed by Lukas
Ever wonder how to get your enemies to find their way to you, or how to get a companion to run behind you? Then this is the episode for you. In this e...
Episode 45: Quality QA with Will Dal Porto & Greg Anderson
09 Aug 2016
Contributed by Lukas
Have you ever wondered what goes into the field of QA as it relates to the game development industry? Or maybe you have been itching to know what a ‘...
Episode 44: Why Do You Hate My Game?
04 Aug 2016
Contributed by Lukas
Congratulations! You've finished your game. Time to sit back and relax knowing that players across the world are falling in love with it. BEEP! Ooh, y...
Episode 43: Increasing Productivity
29 Jul 2016
Contributed by Lukas
If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back. This episode will help you i...
Bonus Episode: The Debug Lounge is Live!
21 Jul 2016
Contributed by Lukas
Just a quick reminder this week that our new video series "The Debug Lounge" has been released. Allow us to set the scene… That sound you ...
Episode 42: Picking the Perfect Platform
14 Jul 2016
Contributed by Lukas
Xbox? Xbox One? PS3? 4? Wii? Steam? Android? iOS? WebGl? Windows Phone? PC? Mac? Android TV? Apple Tv? That’s just to name a few. With so many avail...
Episode 41: The Cake is a Lie: Why is Portal So Funny?
06 Jul 2016
Contributed by Lukas
In this episode, the guys take a look at the many aspects of the Portal franchise that make them so darn funny. With the popularization of comedic gam...
Episode 40: The State of the Game Dev Union
29 Jun 2016
Contributed by Lukas
Members of the Debug Lounge, TDLers, our handful of Google+ followers, and my fellow game developers: This episode marks The Debug Log's inaugural Sta...
Episode 39: E3 2016 Wrap-up
23 Jun 2016
Contributed by Lukas
E3 is in the books! Annnnd, WWDC happened too. In this episode, the guys huddle up by the warmth of what was a pretty exciting conference and talk abo...
Episode 38: Talking Team Management
14 Jun 2016
Contributed by Lukas
Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you be...
Episode 37: Being Strategic About the Scope of Your Game
09 Jun 2016
Contributed by Lukas
In this week's episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Inst...
Episode 36: Rapid-Fire Roundup
01 Jun 2016
Contributed by Lukas
That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Ryan talks new Xbone rumors, Obinna Daydreams with Goog...
Episode 35: Evolution of the FPS
25 May 2016
Contributed by Lukas
In this week's episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter. We examine its contributions to gaming from both a...
Episode 34: How to Handle Cheaters
20 May 2016
Contributed by Lukas
Cheater, cheater, pumpkin-eater; Had a game but couldn't beat her; He got a GameShark in the mail,; And then he beat it very well! We all know them ve...
Episode 33: Maintaining Motivation in Game Development
11 May 2016
Contributed by Lukas
In this episode the fellas sit down and talk about best practices for maintaining motivation for your project during the game development life cycle. ...
Episode 32: Google Play Services
04 May 2016
Contributed by Lukas
Increasing player acquisition, retention, and optimizing development time are three of the top priorities for most game developers. In this episode we...
Episode 31: How to Get Featured in the iOS App Store
27 Apr 2016
Contributed by Lukas
The holy grail for any iOS game developer is have their game featured on the front page of the App Store. Whether it's in a coveted "Best of..&qu...
Episode 30: Rapid-Fire Roundup
20 Apr 2016
Contributed by Lukas
That's right folks, it's time for another edition of "Rapid-Fire Roundup". This week Eduardo gives us the skinny on Unity's in-development ...
Episode 29: Mastering the Game Dev Interview
13 Apr 2016
Contributed by Lukas
Getting a job in the game development industry is a dream for many people, a challenge for others, and a fulfilled goal for some lucky ones. This epis...
Episode 28: AAA vs. Indie Game Development
06 Apr 2016
Contributed by Lukas
Introducing first... from the rich, ruby red corner. Weighing in at $1.5+ million dollars. He hails from the beautiful, but volatile Silicon Valley. W...
Episode 27: Debugging Basics
30 Mar 2016
Contributed by Lukas
Bugs?!?! Ewwwww, gross! It's no secret that most people are not overly fond of bugs. If bugs happen to invade your home you can always call the Orkin ...
Episode 26: GDC 2016 Wrap-up
23 Mar 2016
Contributed by Lukas
Ahhh GDC. A magical time where game developers gather from across the land to share their ideas, innovations, and a few drinks. Or perhaps several d...
Episode 25: Rapid-Fire Roundup
15 Mar 2016
Contributed by Lukas
You’ve sent letters! You’ve emailed! You’ve snail-mailed! You’ve smoke-signaled for it! You’ve asked, and we’ve delivered! Actually, you d...
Episode 24: Networked Games with Eirik Pederson
08 Mar 2016
Contributed by Lukas
Have you ever wondered what it would take to get a game online and accessible to individuals all across the globe? Curious as to when and how to plan ...
Episode 23: Game Prototypes: What, When, Why?
02 Mar 2016
Contributed by Lukas
“Will this UI work?”, “Does my inventory system make sense?”, “Will this jumping mechanic feel right?”, "Do all dog seriously go to h...
Episode 22: Game Design Documents: What, When, Why?
24 Feb 2016
Contributed by Lukas
So, you're scouring the inter web forums for some engineering and art help for your next, big game idea, when forum user, "xX1337ProgrammerXx&quo...
Episode 21: Game Monetization with Oscar Clark, Unity Evangelist
17 Feb 2016
Contributed by Lukas
If you’ve had the opportunity to attend Unite in the past couple of years you’ll recognize today’s guest. With his signature hat and jovial pers...
Episode 20: Game Dev Resolutions
12 Feb 2016
Contributed by Lukas
It's in the books! We offhandedly, randomly, and unofficially mark the end of the first season of The Debug Log with this episode. The entire five-man...
Episode 19: #MadeWithUnity with Unity CMO, Clive Downie
03 Feb 2016
Contributed by Lukas
What do you get when you add the former VP of Marketing at EA and former COO of Zynga, an individual with a deep passion for games and gamers across t...
Episode 18: A Game Tutorial Retrospective
19 Jan 2016
Contributed by Lukas
For ages, developers have had the difficult task of balancing the amount of explicit gameplay tutorials with the level of player discovery that is pro...
Episode 17: The 4 Keys 2 Fun with Nicole Lazzaro - Part 2
08 Dec 2015
Contributed by Lukas
Part 2 of our interview with Nicole Lazzaro, the founder and President of XEODesign. At Unite 2015 in Boston, some of us got a chance to see Nicole's ...
Episode 16: The 4 Keys 2 Fun with Nicole Lazzaro - Part 1
13 Nov 2015
Contributed by Lukas
Nicole Lazzaro, the founder and President of XEODesign, Inc. and has twenty years expertise in Player Experience Design (PXD) for mass-market entertai...
Episode 15: Networking in Unity
20 Oct 2015
Contributed by Lukas
A TCP packet walks into a bar and says, "I want a beer." The bartender responds, "You want a beer?" The TCP packet says, "Yes...