Gamification or Gamified Learning is a learning strategy that involves using game attributes and game design elements to enhance learner performance. It relies on instructional elements that support learning (e.g., clear and relevant goals, immediate and continuous feedback, and positive reinforcement of target behaviors) and game design elements that increase engagement and motivation (e.g., simplified user experience, social interaction, multiple paths/choices, control and challenge mechanics, and game fiction). TLC to Go is an AI-generated podcast produced by the Teaching and Learning Center at the University of Tennessee Health Science Center.
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