Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing
Podcast Image

漂浮绿洲 Floating Oasis

48. Why Gaming Is Seen as a 'Male Space'

11 Sep 2024

Description

Gaming is a powerful medium—it’s creative, interactive, and global. In today’s episode, we dive into the world of gaming, exploring its history as a 'male space' and the experiences of female gamers navigating this landscape. We’ll also examine the power dynamics that still persist and, through real-world case studies and fresh insights, discuss what can be done to create a more inclusive gaming environment for everyone.Timeline1:16 Introduction to today’s eposide2:02 Ingrid’s gaming habits: types of games and daily screen time3:02 The female player experience: harassment, skill level assumptions, and ineffective report systems9:35 Why are games associated with men? A historical perspective11:57 Case study 1: Activision Blizzard sexual harassment scandal: “frat boy culture” within the gaming industry20:01 Case Study 2: Valorant player Melanie ‘MeL’ Capone excluded from trials due to gender bias23:27 Natalie Denk: Four reasons for women's underrepresentation in Esports28:38 Addressing misogyny in gaming: intersectionality, cyberfeminism, and cyberactivismHost and guestXiaoye & IngridEmailfloatingoasis2023@163.comReferenceswww.statista.comwww.iyiou.comActivision Blizzard scandal a ‘watershed moment’ for women in the gaming industryGaming & Women: Why women are underrepresented in esports

Audio
Featured in this Episode

No persons identified in this episode.

Transcription

This episode hasn't been transcribed yet

Help us prioritize this episode for transcription by upvoting it.

0 upvotes
🗳️ Sign in to Upvote

Popular episodes get transcribed faster

Comments

There are no comments yet.

Please log in to write the first comment.