Ace
π€ SpeakerAppearances Over Time
Podcast Appearances
I'm super excited to see the story of the game. You have no idea. Wait, this game is a story?
I'm super excited to see the story of the game. You have no idea. Wait, this game is a story?
That's fair.
That's fair.
That's fair.
You know, like β
You know, like β
You know, like β
The triple jump is too difficult. Yeah.
The triple jump is too difficult. Yeah.
The triple jump is too difficult. Yeah.
The game's narrative is very deeply entwined with its soundtrack, I imagine. So I'm kind of wondering how you approach the challenge of telling the story through both the visuals and the music, if that's hard or without dialogue.
The game's narrative is very deeply entwined with its soundtrack, I imagine. So I'm kind of wondering how you approach the challenge of telling the story through both the visuals and the music, if that's hard or without dialogue.
The game's narrative is very deeply entwined with its soundtrack, I imagine. So I'm kind of wondering how you approach the challenge of telling the story through both the visuals and the music, if that's hard or without dialogue.
Oh, that's awesome. So what are some of the like unique, uh, advantages and challenges of developing game completely by yourself and on your own? Like, have they introduced, like, have they influenced the way that you, uh, creatively make decisions?
Oh, that's awesome. So what are some of the like unique, uh, advantages and challenges of developing game completely by yourself and on your own? Like, have they introduced, like, have they influenced the way that you, uh, creatively make decisions?
Oh, that's awesome. So what are some of the like unique, uh, advantages and challenges of developing game completely by yourself and on your own? Like, have they introduced, like, have they influenced the way that you, uh, creatively make decisions?
Game developers for president, huh?
Game developers for president, huh?
Game developers for president, huh?