Andre (Senior Game Designer, Warhorse Studios)
speaker
306 appearances
1 recordings
1 series
first heard Jul 2026
last heard 17 Jul
Andre (Senior Game Designer, Warhorse Studios)’s voice in public audio — every appearance, attributed to the second.
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recordings per month · last 12 monthsRecordings per month over the last 12 months — 1 in all, peaking in Jul 2026 with 1.
Appearances
You made an excellent point with the choices and consequences.
I don't know if you remember this, but there was a time in gaming when CNC, choices and consequences, it was like a marketing buzzword.
Oh, yeah.
And people with money loved it because it means replayability, right?
Right.
Like, sure, I'm going to play whole Mass Effect 3 to get a different colored ending.
Smart, right?
It doesn't work like that, but it does work in like a
a different way that if you share the experience like you can see there was like there was an actual choice there right like you can feel it so often these games are way better now when you have like reddits and youtubes because people can like pick up on oh my god it was really i did i had a completely different experience so i now know there was a true choice or there was like a true branching that it wasn't this thing that was
made there to make me replay the game, which with single player games, I will probably never ever like know how many people replay 100 hour single player like hardcore fans do.
But most people just don't even have their multiple endings.
They just put them on YouTube.
And they're like, Oh, yeah, I could do this.
I could do that.
So it's great.
And that's something we try to do as well as like the sort of rabbit hole of adventures.
Like you go on a simple fetch quest and then it, yep.
The narrative is in like, oh, now I can't have the thing because, or I can't find the thing because, or I had the thing and I don't have it now because like you, you can like expand, but that all means more scripting because the fetch quest you mentioned,
pretty simple like you go there the game you know you have five rabbit pelts ding objective go back everything's super simple you can't really get lost but with our quests it's kind of hard to sometimes even we like struggle a lot but like how to tell the player what to do detective quests that's like super like complicated like how to tell them what to do without actually revealing the answer
And it gets messy.
Showing 241–260 of 306 · page 13 of 16
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